| 1 | /* | 
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| 2 | Bullet Continuous Collision Detection and Physics Library | 
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| 3 | Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/ | 
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| 4 |  | 
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| 5 | This software is provided 'as-is', without any express or implied warranty. | 
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| 6 | In no event will the authors be held liable for any damages arising from the use of this software. | 
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| 7 | Permission is granted to anyone to use this software for any purpose, | 
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| 8 | including commercial applications, and to alter it and redistribute it freely, | 
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| 9 | subject to the following restrictions: | 
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| 10 |  | 
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| 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | 
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| 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | 
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| 13 | 3. This notice may not be removed or altered from any source distribution. | 
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| 14 | */ | 
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| 15 |  | 
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| 16 |  | 
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| 17 | #ifndef BT_CONTINUOUS_COLLISION_CONVEX_CAST_H | 
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| 18 | #define BT_CONTINUOUS_COLLISION_CONVEX_CAST_H | 
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| 19 |  | 
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| 20 | #include "btConvexCast.h" | 
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| 21 | #include "btSimplexSolverInterface.h" | 
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| 22 | class btConvexPenetrationDepthSolver; | 
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| 23 | class btConvexShape; | 
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| 24 | class btStaticPlaneShape; | 
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| 25 |  | 
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| 26 | /// btContinuousConvexCollision implements angular and linear time of impact for convex objects. | 
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| 27 | /// Based on Brian Mirtich's Conservative Advancement idea (PhD thesis). | 
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| 28 | /// Algorithm operates in worldspace, in order to keep inbetween motion globally consistent. | 
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| 29 | /// It uses GJK at the moment. Future improvement would use minkowski sum / supporting vertex, merging innerloops | 
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| 30 | class btContinuousConvexCollision : public btConvexCast | 
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| 31 | { | 
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| 32 | btSimplexSolverInterface* m_simplexSolver; | 
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| 33 | btConvexPenetrationDepthSolver* m_penetrationDepthSolver; | 
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| 34 | const btConvexShape*    m_convexA; | 
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| 35 | //second object is either a convex or a plane (code sharing) | 
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| 36 | const btConvexShape*    m_convexB1; | 
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| 37 | const btStaticPlaneShape*       m_planeShape; | 
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| 38 |  | 
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| 39 | void computeClosestPoints( const btTransform& transA, const btTransform& transB,struct btPointCollector& pointCollector); | 
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| 40 |  | 
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| 41 | public: | 
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| 42 |  | 
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| 43 | btContinuousConvexCollision (const btConvexShape*       shapeA,const btConvexShape*     shapeB ,btSimplexSolverInterface* simplexSolver,btConvexPenetrationDepthSolver* penetrationDepthSolver); | 
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| 44 |  | 
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| 45 | btContinuousConvexCollision(const btConvexShape*        shapeA,const btStaticPlaneShape*        plane ); | 
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| 46 |  | 
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| 47 | virtual bool    calcTimeOfImpact( | 
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| 48 | const btTransform& fromA, | 
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| 49 | const btTransform& toA, | 
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| 50 | const btTransform& fromB, | 
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| 51 | const btTransform& toB, | 
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| 52 | CastResult& result); | 
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| 53 |  | 
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| 54 |  | 
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| 55 | }; | 
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| 56 |  | 
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| 57 |  | 
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| 58 | #endif //BT_CONTINUOUS_COLLISION_CONVEX_CAST_H | 
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| 59 |  | 
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