| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Fabian 'x3n' Landau | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | #include "PlayerManager.h" | 
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| 30 |  | 
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| 31 | #include "core/CoreIncludes.h" | 
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| 32 | #include "core/GameMode.h" | 
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| 33 | #include "util/ScopedSingletonManager.h" | 
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| 34 |  | 
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| 35 | #include "Level.h" | 
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| 36 | #include "LevelManager.h" | 
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| 37 | #include "infos/HumanPlayer.h" | 
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| 38 |  | 
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| 39 | namespace orxonox | 
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| 40 | { | 
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| 41 |     ManageScopedSingleton(PlayerManager, ScopeID::Root, false); | 
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| 42 |  | 
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| 43 |     PlayerManager::PlayerManager() | 
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| 44 |     { | 
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| 45 |         RegisterRootObject(PlayerManager); | 
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| 46 |  | 
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| 47 | //         this->getConnectedClients(); | 
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| 48 |     } | 
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| 49 |  | 
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| 50 |     PlayerManager::~PlayerManager() | 
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| 51 |     { | 
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| 52 |     } | 
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| 53 |  | 
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| 54 |     void PlayerManager::clientConnected(unsigned int clientID) | 
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| 55 |     { | 
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| 56 |         if (GameMode::isMaster()) | 
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| 57 |         { | 
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| 58 |             if (clientID != 0) | 
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| 59 |                 orxout(internal_info) << "client connected" << endl; | 
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| 60 |  | 
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| 61 |             // create new HumanPlayer instance | 
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| 62 |             HumanPlayer* player = new HumanPlayer(0); | 
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| 63 |             player->setClientID(clientID); | 
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| 64 |  | 
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| 65 |             // add to clients-map | 
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| 66 |             assert(!this->clients_[clientID]); | 
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| 67 |             this->clients_[clientID] = player; | 
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| 68 |  | 
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| 69 |             if (LevelManager::exists() && LevelManager::getInstance().getActiveLevel()) | 
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| 70 |                 LevelManager::getInstance().getActiveLevel()->playerEntered(player); | 
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| 71 |         } | 
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| 72 |     } | 
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| 73 |  | 
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| 74 |     void PlayerManager::clientDisconnected(unsigned int clientID) | 
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| 75 |     { | 
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| 76 |         if (GameMode::isMaster()) | 
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| 77 |         { | 
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| 78 |             if (clientID != 0) | 
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| 79 |                 orxout(internal_info) << "client disconnected" << endl; | 
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| 80 |  | 
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| 81 |             // remove from clients-map | 
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| 82 |             PlayerInfo* player = this->clients_[clientID]; | 
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| 83 |             this->clients_.erase(clientID); | 
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| 84 |  | 
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| 85 |             if (LevelManager::exists() && LevelManager::getInstance().getActiveLevel()) | 
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| 86 |                 LevelManager::getInstance().getActiveLevel()->playerLeft(player); | 
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| 87 |  | 
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| 88 |             // delete PlayerInfo instance | 
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| 89 |             if (player) | 
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| 90 |                 player->destroy(); | 
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| 91 |         } | 
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| 92 |     } | 
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| 93 |  | 
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| 94 |     void PlayerManager::disconnectAllClients() | 
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| 95 |     { | 
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| 96 |         for( std::map<unsigned int, PlayerInfo*>::iterator it = this->clients_.begin(); it != this->clients_.end(); ) | 
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| 97 |             this->clientDisconnected( (it++)->first ); | 
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| 98 |     } | 
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| 99 |  | 
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| 100 |  | 
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| 101 |     PlayerInfo* PlayerManager::getClient(unsigned int clientID) const | 
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| 102 |     { | 
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| 103 |         if (GameMode::isMaster()) | 
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| 104 |         { | 
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| 105 |             std::map<unsigned int, PlayerInfo*>::const_iterator it = this->clients_.find(clientID); | 
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| 106 |             if (it != this->clients_.end()) | 
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| 107 |                 return it->second; | 
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| 108 |         } | 
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| 109 |         else | 
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| 110 |         { | 
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| 111 |             for (ObjectList<PlayerInfo>::iterator it = ObjectList<PlayerInfo>::begin(); it != ObjectList<PlayerInfo>::end(); ++it) | 
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| 112 |                 if (it->getClientID() == clientID) | 
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| 113 |                     return (*it); | 
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| 114 |         } | 
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| 115 |         return 0; | 
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| 116 |     } | 
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| 117 | } | 
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