| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Damian 'Mozork' Frick | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 |     @file FailQuest.cc | 
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| 31 |     @brief Implementation of the FailQuest class. | 
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| 32 | */ | 
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| 33 |  | 
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| 34 | #include "FailQuest.h" | 
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| 35 |  | 
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| 36 | #include "core/CoreIncludes.h" | 
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| 37 | #include "core/XMLPort.h" | 
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| 38 |  | 
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| 39 | #include "questsystem/Quest.h" | 
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| 40 | #include "questsystem/QuestManager.h" | 
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| 41 |  | 
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| 42 | namespace orxonox | 
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| 43 | { | 
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| 44 |     CreateFactory(FailQuest); | 
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| 45 |  | 
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| 46 |     /** | 
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| 47 |     @brief | 
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| 48 |         Constructor. Registers the object. | 
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| 49 |     */ | 
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| 50 |     FailQuest::FailQuest(BaseObject* creator) : ChangeQuestStatus(creator) | 
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| 51 |     { | 
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| 52 |         RegisterObject(FailQuest); | 
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| 53 |     } | 
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| 54 |  | 
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| 55 |     /** | 
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| 56 |     @brief | 
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| 57 |         Destructor. | 
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| 58 |     */ | 
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| 59 |     FailQuest::~FailQuest() | 
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| 60 |     { | 
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| 61 |  | 
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| 62 |     } | 
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| 63 |  | 
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| 64 |     /** | 
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| 65 |     @brief | 
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| 66 |         Method for creating a FailQuest object through XML. | 
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| 67 |     */ | 
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| 68 |     void FailQuest::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| 69 |     { | 
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| 70 |         SUPER(FailQuest, XMLPort, xmlelement, mode); | 
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| 71 |  | 
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| 72 |         orxout(verbose, context::quests) << "New FailQuest, with target Quest {" << this->getQuestId() << "}, created." << endl; | 
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| 73 |     } | 
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| 74 |  | 
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| 75 |     /** | 
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| 76 |     @brief | 
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| 77 |         Invokes the QuestEffect. | 
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| 78 |     @param player | 
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| 79 |         The player the QuestEffect is invoked on. | 
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| 80 |     @return | 
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| 81 |         Returns true if the QuestEffect was invoked successfully. | 
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| 82 |     */ | 
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| 83 |     bool FailQuest::invoke(PlayerInfo* player) | 
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| 84 |     { | 
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| 85 |         assert(player); | 
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| 86 |  | 
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| 87 |         orxout(verbose, context::quests) << "FailQuest on player: " << player << " ." << endl; | 
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| 88 |  | 
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| 89 |         Quest* quest; | 
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| 90 |         try | 
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| 91 |         { | 
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| 92 |             quest = QuestManager::getInstance().findQuest(this->getQuestId()); | 
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| 93 |             if(quest == NULL || !quest->fail(player)) | 
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| 94 |                return false; | 
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| 95 |         } | 
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| 96 |         catch(const Exception& e) | 
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| 97 |         { | 
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| 98 |             orxout(internal_warning, context::quests) << e.getFullDescription() << endl; | 
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| 99 |             return false; | 
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| 100 |         } | 
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| 101 |  | 
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| 102 |         orxout(verbose, context::quests) << "Quest {" << quest->getId() << "} failed by player: " << player << " ." << endl; | 
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| 103 |         return true; | 
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| 104 |     } | 
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| 105 |  | 
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| 106 |  | 
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| 107 | } | 
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