| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Oli Scheuss | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | #ifndef _Drone_H__ | 
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| 30 | #define _Drone_H__ | 
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| 31 |  | 
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| 32 | #include "OrxonoxPrereqs.h" | 
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| 33 | #include "worldentities/pawns/Pawn.h" | 
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| 34 | #include "controllers/DroneController.h" | 
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| 35 |  | 
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| 36 | namespace orxonox | 
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| 37 | { | 
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| 38 |  | 
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| 39 |     /** | 
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| 40 |     @brief | 
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| 41 |         Drone, that is made to move upon a specified pattern. | 
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| 42 |         This class was constructed for the PPS tutorial. | 
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| 43 |     @author | 
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| 44 |         Oli Scheuss | 
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| 45 |     */ | 
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| 46 |     class _OrxonoxExport Drone : public Pawn | 
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| 47 |     { | 
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| 48 |         public: | 
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| 49 |             Drone(BaseObject* creator); | 
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| 50 |             virtual ~Drone(); | 
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| 51 |  | 
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| 52 |             virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a Drone through XML. | 
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| 53 |             virtual void tick(float dt); //!< Defines which actions the Drone has to take in each tick. | 
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| 54 |  | 
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| 55 |  | 
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| 56 |             virtual void moveFrontBack(const Vector2& value); | 
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| 57 |             virtual void moveRightLeft(const Vector2& value); | 
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| 58 |             virtual void moveUpDown(const Vector2& value); | 
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| 59 |  | 
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| 60 |             virtual void rotateYaw(const Vector2& value); | 
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| 61 |             virtual void rotatePitch(const Vector2& value); | 
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| 62 |             virtual void rotateRoll(const Vector2& value); | 
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| 63 |  | 
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| 64 |             /** | 
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| 65 |             @brief Moves the Drone in the Front/Back-direction by the specifed amount. | 
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| 66 |             @param value  The amount by which the drone is to be moved. | 
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| 67 |             */ | 
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| 68 |             inline void moveFrontBack(float value) | 
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| 69 |             { this->moveFrontBack(Vector2(value, 0)); } | 
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| 70 |             /** | 
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| 71 |             @brief Moves the Drone in the Right/Left-direction by the specifed amount. | 
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| 72 |             @param value  The amount by which the drone is to be moved. | 
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| 73 |             */ | 
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| 74 |             inline void moveRightLeft(float value) | 
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| 75 |             { this->moveRightLeft(Vector2(value, 0)); } | 
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| 76 |             /** | 
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| 77 |             @brief Moves the Drone in the Up/Down-direction by the specifed amount. | 
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| 78 |             @param value  The amount by which the drone is to be moved. | 
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| 79 |             */ | 
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| 80 |             inline void moveUpDown(float value) | 
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| 81 |             { this->moveUpDown(Vector2(value, 0)); } | 
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| 82 |  | 
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| 83 |             /** | 
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| 84 |             @brief Rotates the Drone around the y-axis by the specifed amount. | 
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| 85 |             @param value  The amount by which the drone is to be rotated. | 
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| 86 |             */ | 
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| 87 |             inline void rotateYaw(float value) | 
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| 88 |             { this->rotateYaw(Vector2(value, 0)); } | 
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| 89 |             /** | 
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| 90 |             @brief Rotates the Drone around the x-axis by the specifed amount. | 
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| 91 |             @param value  The amount by which the drone is to be rotated. | 
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| 92 |             */ | 
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| 93 |             inline void rotatePitch(float value) | 
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| 94 |             { this->rotatePitch(Vector2(value, 0)); } | 
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| 95 |             /** | 
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| 96 |             @brief Rotates the Drone around the z-axis by the specifed amount. | 
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| 97 |             @param value  The amount by which the drone is to be rotated. | 
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| 98 |             */ | 
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| 99 |             inline void rotateRoll(float value) | 
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| 100 |             { this->rotateRoll(Vector2(value, 0)); } | 
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| 101 |  | 
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| 102 |             /** | 
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| 103 |             @brief Sets the primary thrust to the input amount. | 
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| 104 |             @param thrust The amount of thrust. | 
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| 105 |             */ | 
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| 106 |             inline void setPrimaryThrust( float thrust ) | 
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| 107 |                 { this->primaryThrust_=thrust; } | 
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| 108 |             inline void setAuxilaryThrust( float thrust ) | 
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| 109 |                 { this->auxilaryThrust_=thrust; } | 
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| 110 |             inline void setRotationThrust( float thrust ) | 
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| 111 |                 { this->rotationThrust_=thrust; } | 
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| 112 |             inline void setMaxDistanceToOwner( float distance) | 
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| 113 |                 { this->maxDistanceToOwner_=distance; } | 
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| 114 |             inline void setMinDistanceToOwner( float distance) | 
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| 115 |                 { this->minDistanceToOwner_=distance; } | 
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| 116 |             inline void setMaxShootingRange( float distance) | 
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| 117 |                 { this->maxShootingRange_=distance; } | 
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| 118 |  | 
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| 119 |  | 
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| 120 |             /** | 
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| 121 |             @brief Gets the primary thrust to the input amount. | 
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| 122 |             @return The amount of thrust. | 
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| 123 |             */ | 
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| 124 |             inline float getPrimaryThrust() | 
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| 125 |                 { return this->primaryThrust_; } | 
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| 126 |             inline float getAuxilaryThrust() | 
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| 127 |                 { return this->auxilaryThrust_; } | 
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| 128 |             inline float getRotationThrust() | 
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| 129 |                 { return this->rotationThrust_; } | 
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| 130 |             inline float getMaxDistanceToOwner() | 
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| 131 |                 { return this->maxDistanceToOwner_; } | 
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| 132 |             inline float getMinDistanceToOwner() | 
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| 133 |                 { return this->minDistanceToOwner_; } | 
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| 134 |             inline float getMaxShootingRange() | 
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| 135 |                 { return this->maxShootingRange_; } | 
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| 136 |  | 
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| 137 |         private: | 
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| 138 |             DroneController *myController_; //!< The controller of the Drone. | 
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| 139 |  | 
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| 140 |             btVector3 localLinearAcceleration_; //!< The linear acceleration that is used to move the Drone the next tick. | 
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| 141 |             btVector3 localAngularAcceleration_; //!< The linear angular acceleration that is used to move the Drone the next tick. | 
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| 142 |             float primaryThrust_; //!< The amount of primary thrust. This is just used, when moving forward. | 
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| 143 |             float auxilaryThrust_; //!< The amount of auxilary thrust. Used for all other movements (except for rotations). | 
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| 144 |             float rotationThrust_; //!< The amount of rotation thrust. Used for rotations only. | 
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| 145 |             float maxDistanceToOwner_; //Maximum Distance to owner | 
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| 146 |             float minDistanceToOwner_; //Minimum Distance to owner | 
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| 147 |             float maxShootingRange_; | 
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| 148 |     }; | 
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| 149 |  | 
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| 150 | } | 
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| 151 |  | 
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| 152 | #endif /* _Drone_H__ */ | 
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