| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Reto Grieder | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      Kevin Young | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | #include "AmbientSound.h" | 
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| 30 |  | 
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| 31 | #include "core/CoreIncludes.h" | 
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| 32 | #include "core/GameMode.h" | 
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| 33 | #include "core/Resource.h" | 
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| 34 | #include "SoundManager.h" | 
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| 35 | #include "SoundStreamer.h" | 
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| 36 | #include "util/Sleep.h" | 
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| 37 |  | 
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| 38 | #include <AL/alut.h> | 
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| 39 |  | 
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| 40 | namespace orxonox | 
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| 41 | { | 
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| 42 |     // vorbis callbacks | 
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| 43 |     size_t readVorbis(void* ptr, size_t size, size_t nmemb, void* datasource); | 
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| 44 |     int seekVorbis(void* datasource, ogg_int64_t offset, int whence); | 
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| 45 |     long tellVorbis(void* datasource); | 
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| 46 |      | 
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| 47 |     AmbientSound::AmbientSound() | 
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| 48 |         : bPlayOnLoad_(false) | 
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| 49 |     { | 
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| 50 |         RegisterObject(AmbientSound); | 
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| 51 |  | 
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| 52 |         // Ambient sounds always fade in | 
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| 53 |         //this->setVolume(0); | 
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| 54 |     } | 
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| 55 |  | 
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| 56 |     void AmbientSound::preDestroy() | 
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| 57 |     { | 
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| 58 |         if (GameMode::playsSound()) | 
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| 59 |         { | 
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| 60 |             // Smoothly fade out by keeping a SmartPtr | 
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| 61 |             SoundManager::getInstance().unregisterAmbientSound(this); | 
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| 62 |             this->soundstreamthread_.interrupt(); | 
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| 63 |         } | 
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| 64 |     } | 
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| 65 |  | 
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| 66 |     void AmbientSound::play() | 
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| 67 |     { | 
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| 68 |         if (GameMode::playsSound()) | 
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| 69 |             SoundManager::getInstance().registerAmbientSound(this); | 
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| 70 |     } | 
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| 71 |  | 
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| 72 |     bool AmbientSound::stop() | 
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| 73 |     { | 
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| 74 |         if (GameMode::playsSound())  | 
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| 75 |             SoundManager::getInstance().unregisterAmbientSound(this); | 
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| 76 |         return false; // sound source not (yet) destroyed - return false | 
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| 77 |     } | 
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| 78 |  | 
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| 79 |     void AmbientSound::pause() | 
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| 80 |     { | 
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| 81 |         if (GameMode::playsSound()) | 
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| 82 |             SoundManager::getInstance().pauseAmbientSound(this); | 
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| 83 |     } | 
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| 84 |  | 
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| 85 |     float AmbientSound::getRealVolume() | 
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| 86 |     { | 
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| 87 |         assert(GameMode::playsSound()); | 
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| 88 |         return SoundManager::getInstance().getRealVolume(SoundType::Music); | 
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| 89 |     } | 
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| 90 |  | 
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| 91 |     void AmbientSound::setAmbientSource(const std::string& source) | 
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| 92 |     { | 
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| 93 |         this->ambientSource_ = source; | 
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| 94 |         this->moodChanged(this->getMood()); | 
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| 95 |     } | 
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| 96 |  | 
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| 97 |     void AmbientSound::moodChanged(const std::string& mood) | 
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| 98 |     { | 
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| 99 |         if (GameMode::playsSound()) | 
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| 100 |         { | 
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| 101 |             const std::string& path = "ambient/" + MoodManager::getInstance().getMood() + '/' + this->ambientSource_; | 
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| 102 |             shared_ptr<ResourceInfo> fileInfo = Resource::getInfo(path); | 
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| 103 |             if (fileInfo != NULL) | 
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| 104 |                 this->setStreamSource(path); | 
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| 105 |             else | 
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| 106 |                 COUT(3) << "Sound: " << this->ambientSource_ << ": Not a valid name! Ambient sound will not change." << std::endl; | 
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| 107 |         } | 
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| 108 |     } | 
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| 109 |  | 
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| 110 |     void AmbientSound::setPlayOnLoad(bool val) | 
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| 111 |     { | 
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| 112 |         this->bPlayOnLoad_ = val; | 
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| 113 |         if (val) | 
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| 114 |             this->play(); | 
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| 115 |     } | 
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| 116 |  | 
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| 117 |     // hacky solution for file streaming | 
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| 118 |     void AmbientSound::setStreamSource(const std::string& source) | 
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| 119 |     { | 
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| 120 |         if (!GameMode::playsSound()) | 
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| 121 |         { | 
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| 122 |             this->source_ = source; | 
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| 123 |             return; | 
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| 124 |         } | 
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| 125 |  | 
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| 126 |         if(!alIsSource(this->audioSource_)) | 
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| 127 |             this->audioSource_ = SoundManager::getInstance().getSoundSource(this); | 
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| 128 |  | 
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| 129 |         if (this->source_ == source) | 
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| 130 |         { | 
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| 131 |             return; | 
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| 132 |         } | 
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| 133 |  | 
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| 134 |         this->source_ = source; | 
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| 135 |         // Don't load "" | 
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| 136 |         if (source_.empty()) | 
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| 137 |             return; | 
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| 138 |  | 
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| 139 |         if (this->soundstreamthread_.get_id() != boost::thread::id()) | 
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| 140 |         { | 
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| 141 |             this->soundstreamthread_.interrupt(); // terminate an old thread if necessary | 
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| 142 |         } | 
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| 143 |  | 
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| 144 |         // queue some init buffers | 
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| 145 |         COUT(4) << "Sound: Creating thread for " << source << std::endl; | 
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| 146 |         // Get resource info | 
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| 147 |         shared_ptr<ResourceInfo> fileInfo = Resource::getInfo(source); | 
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| 148 |         if (fileInfo == NULL) | 
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| 149 |         { | 
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| 150 |             COUT(2) << "Sound: Warning: Sound file '" << source << "' not found" << std::endl; | 
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| 151 |             return; | 
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| 152 |         } | 
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| 153 |         // Open data stream | 
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| 154 |         DataStreamPtr dataStream = Resource::open(fileInfo); | 
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| 155 |          | 
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| 156 |         alSourcei(this->audioSource_, AL_BUFFER, 0); | 
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| 157 |  | 
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| 158 |         // Open file with custom streaming | 
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| 159 |         ov_callbacks vorbisCallbacks; | 
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| 160 |         vorbisCallbacks.read_func  = &readVorbis; | 
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| 161 |         vorbisCallbacks.seek_func  = &seekVorbis; | 
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| 162 |         vorbisCallbacks.tell_func  = &tellVorbis; | 
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| 163 |         vorbisCallbacks.close_func = NULL; | 
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| 164 |  | 
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| 165 |         OggVorbis_File* vf = new OggVorbis_File(); | 
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| 166 |         int ret = ov_open_callbacks(dataStream.get(), vf, NULL, 0, vorbisCallbacks); | 
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| 167 |         if (ret < 0) | 
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| 168 |         { | 
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| 169 |             COUT(2) << "Sound: libvorbisfile: File does not seem to be an Ogg Vorbis bitstream" << std::endl; | 
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| 170 |             ov_clear(vf); | 
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| 171 |             return; | 
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| 172 |         } | 
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| 173 |         vorbis_info* vorbisInfo; | 
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| 174 |         vorbisInfo = ov_info(vf, -1); | 
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| 175 |         ALenum format; | 
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| 176 |         if (vorbisInfo->channels == 1) | 
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| 177 |             format = AL_FORMAT_MONO16; | 
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| 178 |         else | 
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| 179 |             format = AL_FORMAT_STEREO16; | 
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| 180 |  | 
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| 181 |         char inbuffer[4096]; | 
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| 182 |         ALuint initbuffers[10]; | 
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| 183 |         alGenBuffers(10, initbuffers); | 
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| 184 |         if (ALint error = alGetError()) { | 
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| 185 |             COUT(2) << "Sound: Streamer: Could not generate buffer:" << getALErrorString(error) << std::endl; | 
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| 186 |             return; | 
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| 187 |         } | 
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| 188 |         int current_section; | 
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| 189 |  | 
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| 190 |         for(int i = 0; i < 10; i++) | 
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| 191 |         { | 
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| 192 |             long ret = ov_read(vf, inbuffer, sizeof(inbuffer), 0, 2, 1, ¤t_section); | 
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| 193 |             if (ret == 0) | 
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| 194 |             { | 
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| 195 |                 break; | 
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| 196 |             } | 
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| 197 |             else if (ret < 0) | 
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| 198 |             { | 
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| 199 |                 COUT(2) << "Sound: libvorbisfile: error reading the file" << std::endl; | 
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| 200 |                 ov_clear(vf); | 
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| 201 |                 return; | 
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| 202 |             } | 
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| 203 |  | 
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| 204 |             alBufferData(initbuffers[i], format, &inbuffer, ret, vorbisInfo->rate); | 
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| 205 |             if(ALint error = alGetError()) { | 
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| 206 |                 COUT(2) << "Sound: Could not fill buffer: " << getALErrorString(error) << std::endl; | 
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| 207 |                 break; | 
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| 208 |              } | 
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| 209 |              alSourceQueueBuffers(this->audioSource_, 1, &initbuffers[i]); | 
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| 210 |              if (ALint error = alGetError()) { | 
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| 211 |                  COUT(2) << "Sound: Warning: Couldn't queue buffers: " << getALErrorString(error) << std::endl; | 
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| 212 |              } | 
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| 213 |         } | 
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| 214 |          | 
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| 215 |         this->soundstreamthread_ = boost::thread(SoundStreamer(), this->audioSource_, dataStream, vf, current_section); | 
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| 216 |         if(this->soundstreamthread_ == boost::thread()) | 
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| 217 |             COUT(2) << "Sound: Failed to create thread." << std::endl; | 
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| 218 |         //SoundStreamer streamer; | 
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| 219 |         //streamer(this->audioSource_, dataStream); | 
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| 220 |  | 
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| 221 |         alSource3f(this->audioSource_, AL_POSITION,  0, 0, 0); | 
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| 222 |         alSource3f(this->audioSource_, AL_VELOCITY,  0, 0, 0); | 
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| 223 |         alSource3f(this->audioSource_, AL_DIRECTION, 0, 0, 0); | 
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| 224 |         if (ALint error = alGetError()) | 
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| 225 |             COUT(2) << "Sound: Warning: Setting source parameters to 0 failed: " << getALErrorString(error) << std::endl; | 
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| 226 |     } | 
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| 227 |  | 
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| 228 |     bool AmbientSound::doStop() | 
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| 229 |     { | 
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| 230 |         bool result = BaseSound::doStop(); | 
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| 231 |         this->soundstreamthread_.interrupt(); | 
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| 232 |         return result; | 
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| 233 |     } | 
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| 234 |  | 
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| 235 |     void AmbientSound::doPlay() | 
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| 236 |     { | 
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| 237 |         BaseSound::doPlay(); | 
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| 238 |  | 
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| 239 |         if(GameMode::playsSound() && this->getSourceState() != AL_PLAYING) | 
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| 240 |         { | 
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| 241 |             if(!alIsSource(this->audioSource_)) | 
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| 242 |             { | 
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| 243 |                 this->audioSource_ = SoundManager::getInstance().getSoundSource(this); | 
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| 244 |                 if(!alIsSource(this->audioSource_)) | 
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| 245 |                     return; | 
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| 246 |                 this->initialiseSource(); | 
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| 247 |             } | 
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| 248 |  | 
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| 249 |             alSourcePlay(this->audioSource_); | 
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| 250 |             if(int error = alGetError()) | 
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| 251 |                 COUT(2) << "Sound: Error playing sound: " << getALErrorString(error) << std::endl; | 
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| 252 |         } | 
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| 253 |     } | 
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| 254 | } | 
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