| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Reto Grieder |
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| 24 | * Co-authors: |
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| 25 | * Kevin Young |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "AmbientSound.h" |
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| 30 | |
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| 31 | #include "core/CoreIncludes.h" |
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| 32 | #include "core/GameMode.h" |
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| 33 | #include "core/Resource.h" |
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| 34 | #include "SoundManager.h" |
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| 35 | #include "SoundStreamer.h" |
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| 36 | #include "util/Sleep.h" |
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| 37 | |
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| 38 | #include <AL/alut.h> |
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| 39 | |
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| 40 | namespace orxonox |
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| 41 | { |
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| 42 | // vorbis callbacks |
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| 43 | size_t readVorbis(void* ptr, size_t size, size_t nmemb, void* datasource); |
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| 44 | int seekVorbis(void* datasource, ogg_int64_t offset, int whence); |
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| 45 | long tellVorbis(void* datasource); |
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| 46 | |
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| 47 | AmbientSound::AmbientSound() |
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| 48 | : bPlayOnLoad_(false) |
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| 49 | { |
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| 50 | RegisterObject(AmbientSound); |
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| 51 | |
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| 52 | // Ambient sounds always fade in |
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| 53 | //this->setVolume(0); |
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| 54 | } |
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| 55 | |
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| 56 | void AmbientSound::preDestroy() |
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| 57 | { |
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| 58 | if (GameMode::playsSound()) |
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| 59 | { |
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| 60 | // Smoothly fade out by keeping a SmartPtr |
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| 61 | SoundManager::getInstance().unregisterAmbientSound(this); |
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| 62 | this->soundstreamthread_.interrupt(); |
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| 63 | } |
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| 64 | } |
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| 65 | |
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| 66 | void AmbientSound::play() |
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| 67 | { |
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| 68 | if (GameMode::playsSound()) |
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| 69 | SoundManager::getInstance().registerAmbientSound(this); |
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| 70 | } |
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| 71 | |
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| 72 | bool AmbientSound::stop() |
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| 73 | { |
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| 74 | if (GameMode::playsSound()) |
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| 75 | SoundManager::getInstance().unregisterAmbientSound(this); |
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| 76 | return false; // sound source not (yet) destroyed - return false |
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| 77 | } |
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| 78 | |
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| 79 | void AmbientSound::pause() |
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| 80 | { |
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| 81 | if (GameMode::playsSound()) |
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| 82 | SoundManager::getInstance().pauseAmbientSound(this); |
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| 83 | } |
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| 84 | |
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| 85 | float AmbientSound::getRealVolume() |
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| 86 | { |
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| 87 | assert(GameMode::playsSound()); |
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| 88 | return SoundManager::getInstance().getRealVolume(SoundType::Music); |
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| 89 | } |
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| 90 | |
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| 91 | void AmbientSound::setAmbientSource(const std::string& source) |
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| 92 | { |
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| 93 | this->ambientSource_ = source; |
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| 94 | this->moodChanged(this->getMood()); |
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| 95 | } |
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| 96 | |
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| 97 | void AmbientSound::moodChanged(const std::string& mood) |
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| 98 | { |
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| 99 | if (GameMode::playsSound()) |
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| 100 | { |
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| 101 | const std::string& path = "ambient/" + MoodManager::getInstance().getMood() + '/' + this->ambientSource_; |
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| 102 | shared_ptr<ResourceInfo> fileInfo = Resource::getInfo(path); |
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| 103 | if (fileInfo != NULL) |
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| 104 | this->setStreamSource(path); |
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| 105 | else |
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| 106 | COUT(3) << "Sound: " << this->ambientSource_ << ": Not a valid name! Ambient sound will not change." << std::endl; |
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| 107 | } |
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| 108 | } |
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| 109 | |
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| 110 | void AmbientSound::setPlayOnLoad(bool val) |
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| 111 | { |
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| 112 | this->bPlayOnLoad_ = val; |
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| 113 | if (val) |
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| 114 | this->play(); |
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| 115 | } |
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| 116 | |
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| 117 | // hacky solution for file streaming |
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| 118 | void AmbientSound::setStreamSource(const std::string& source) |
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| 119 | { |
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| 120 | if (!GameMode::playsSound()) |
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| 121 | { |
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| 122 | this->source_ = source; |
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| 123 | return; |
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| 124 | } |
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| 125 | |
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| 126 | if(!alIsSource(this->audioSource_)) |
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| 127 | this->audioSource_ = SoundManager::getInstance().getSoundSource(this); |
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| 128 | |
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| 129 | if (this->source_ == source) |
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| 130 | { |
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| 131 | return; |
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| 132 | } |
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| 133 | |
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| 134 | this->source_ = source; |
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| 135 | // Don't load "" |
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| 136 | if (source_.empty()) |
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| 137 | return; |
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| 138 | |
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| 139 | if (this->soundstreamthread_.get_id() != boost::thread::id()) |
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| 140 | { |
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| 141 | this->soundstreamthread_.interrupt(); // terminate an old thread if necessary |
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| 142 | } |
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| 143 | |
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| 144 | // queue some init buffers |
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| 145 | COUT(4) << "Sound: Creating thread for " << source << std::endl; |
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| 146 | // Get resource info |
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| 147 | shared_ptr<ResourceInfo> fileInfo = Resource::getInfo(source); |
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| 148 | if (fileInfo == NULL) |
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| 149 | { |
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| 150 | COUT(2) << "Sound: Warning: Sound file '" << source << "' not found" << std::endl; |
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| 151 | return; |
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| 152 | } |
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| 153 | // Open data stream |
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| 154 | DataStreamPtr dataStream = Resource::open(fileInfo); |
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| 155 | |
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| 156 | alSourcei(this->audioSource_, AL_BUFFER, 0); |
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| 157 | |
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| 158 | // Open file with custom streaming |
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| 159 | ov_callbacks vorbisCallbacks; |
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| 160 | vorbisCallbacks.read_func = &readVorbis; |
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| 161 | vorbisCallbacks.seek_func = &seekVorbis; |
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| 162 | vorbisCallbacks.tell_func = &tellVorbis; |
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| 163 | vorbisCallbacks.close_func = NULL; |
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| 164 | |
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| 165 | OggVorbis_File* vf = new OggVorbis_File(); |
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| 166 | int ret = ov_open_callbacks(dataStream.get(), vf, NULL, 0, vorbisCallbacks); |
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| 167 | if (ret < 0) |
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| 168 | { |
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| 169 | COUT(2) << "Sound: libvorbisfile: File does not seem to be an Ogg Vorbis bitstream" << std::endl; |
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| 170 | ov_clear(vf); |
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| 171 | return; |
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| 172 | } |
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| 173 | vorbis_info* vorbisInfo; |
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| 174 | vorbisInfo = ov_info(vf, -1); |
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| 175 | ALenum format; |
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| 176 | if (vorbisInfo->channels == 1) |
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| 177 | format = AL_FORMAT_MONO16; |
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| 178 | else |
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| 179 | format = AL_FORMAT_STEREO16; |
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| 180 | |
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| 181 | char inbuffer[4096]; |
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| 182 | ALuint initbuffers[10]; |
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| 183 | alGenBuffers(10, initbuffers); |
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| 184 | if (ALint error = alGetError()) { |
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| 185 | COUT(2) << "Sound: Streamer: Could not generate buffer:" << getALErrorString(error) << std::endl; |
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| 186 | return; |
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| 187 | } |
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| 188 | int current_section; |
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| 189 | |
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| 190 | for(int i = 0; i < 10; i++) |
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| 191 | { |
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| 192 | long ret = ov_read(vf, inbuffer, sizeof(inbuffer), 0, 2, 1, ¤t_section); |
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| 193 | if (ret == 0) |
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| 194 | { |
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| 195 | break; |
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| 196 | } |
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| 197 | else if (ret < 0) |
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| 198 | { |
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| 199 | COUT(2) << "Sound: libvorbisfile: error reading the file" << std::endl; |
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| 200 | ov_clear(vf); |
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| 201 | return; |
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| 202 | } |
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| 203 | |
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| 204 | alBufferData(initbuffers[i], format, &inbuffer, ret, vorbisInfo->rate); |
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| 205 | if(ALint error = alGetError()) { |
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| 206 | COUT(2) << "Sound: Could not fill buffer: " << getALErrorString(error) << std::endl; |
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| 207 | break; |
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| 208 | } |
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| 209 | alSourceQueueBuffers(this->audioSource_, 1, &initbuffers[i]); |
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| 210 | if (ALint error = alGetError()) { |
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| 211 | COUT(2) << "Sound: Warning: Couldn't queue buffers: " << getALErrorString(error) << std::endl; |
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| 212 | } |
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| 213 | } |
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| 214 | |
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| 215 | this->soundstreamthread_ = boost::thread(SoundStreamer(), this->audioSource_, dataStream, vf, current_section); |
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| 216 | if(this->soundstreamthread_ == boost::thread()) |
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| 217 | COUT(2) << "Sound: Failed to create thread." << std::endl; |
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| 218 | //SoundStreamer streamer; |
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| 219 | //streamer(this->audioSource_, dataStream); |
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| 220 | |
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| 221 | alSource3f(this->audioSource_, AL_POSITION, 0, 0, 0); |
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| 222 | alSource3f(this->audioSource_, AL_VELOCITY, 0, 0, 0); |
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| 223 | alSource3f(this->audioSource_, AL_DIRECTION, 0, 0, 0); |
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| 224 | if (ALint error = alGetError()) |
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| 225 | COUT(2) << "Sound: Warning: Setting source parameters to 0 failed: " << getALErrorString(error) << std::endl; |
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| 226 | } |
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| 227 | |
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| 228 | bool AmbientSound::doStop() |
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| 229 | { |
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| 230 | bool result = BaseSound::doStop(); |
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| 231 | this->soundstreamthread_.interrupt(); |
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| 232 | return result; |
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| 233 | } |
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| 234 | |
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| 235 | void AmbientSound::doPlay() |
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| 236 | { |
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| 237 | BaseSound::doPlay(); |
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| 238 | |
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| 239 | if(GameMode::playsSound() && this->getSourceState() != AL_PLAYING) |
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| 240 | { |
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| 241 | if(!alIsSource(this->audioSource_)) |
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| 242 | { |
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| 243 | this->audioSource_ = SoundManager::getInstance().getSoundSource(this); |
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| 244 | if(!alIsSource(this->audioSource_)) |
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| 245 | return; |
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| 246 | this->initialiseSource(); |
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| 247 | } |
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| 248 | |
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| 249 | alSourcePlay(this->audioSource_); |
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| 250 | if(int error = alGetError()) |
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| 251 | COUT(2) << "Sound: Error playing sound: " << getALErrorString(error) << std::endl; |
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| 252 | } |
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| 253 | } |
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| 254 | } |
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