| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Fabian 'x3n' Landau | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      Dominik Solenicki | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | #include "ArtificialController.h" | 
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| 30 |  | 
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| 31 | #include <vector> | 
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| 32 | #include <climits> | 
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| 33 |  | 
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| 34 | #include "util/Math.h" | 
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| 35 | #include "core/CoreIncludes.h" | 
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| 36 | #include "core/XMLPort.h" | 
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| 37 | #include "core/command/ConsoleCommand.h" | 
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| 38 | #include "worldentities/ControllableEntity.h" | 
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| 39 | #include "worldentities/pawns/Pawn.h" | 
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| 40 | #include "worldentities/pawns/TeamBaseMatchBase.h" | 
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| 41 | #include "gametypes/TeamDeathmatch.h" | 
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| 42 | #include "gametypes/Dynamicmatch.h" | 
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| 43 | #include "controllers/WaypointPatrolController.h" | 
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| 44 | #include "controllers/NewHumanController.h" | 
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| 45 | #include "controllers/DroneController.h" | 
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| 46 |  | 
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| 47 | namespace orxonox | 
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| 48 | { | 
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| 49 |     SetConsoleCommand("ArtificialController", "formationflight",  &ArtificialController::formationflight); | 
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| 50 |     SetConsoleCommand("ArtificialController", "masteraction",     &ArtificialController::masteraction); | 
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| 51 |     SetConsoleCommand("ArtificialController", "followme",         &ArtificialController::followme); | 
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| 52 |     SetConsoleCommand("ArtificialController", "passivebehaviour", &ArtificialController::passivebehaviour); | 
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| 53 |     SetConsoleCommand("ArtificialController", "formationsize",    &ArtificialController::formationsize); | 
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| 54 |  | 
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| 55 |     static const unsigned int STANDARD_MAX_FORMATION_SIZE = 7; | 
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| 56 |     static const int RADIUS_TO_SEARCH_FOR_MASTERS = 5000; | 
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| 57 |     static const int FORMATION_LENGTH =  130; | 
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| 58 |     static const int FORMATION_WIDTH =  110; | 
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| 59 |     static const int FREEDOM_COUNT = 4; //seconds the slaves in a formation will be set free when master attacks an enemy | 
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| 60 |     static const float SPEED_MASTER = 0.6f; | 
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| 61 |     static const float ROTATEFACTOR_MASTER = 0.2f; | 
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| 62 |     static const float SPEED_FREE = 0.8f; | 
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| 63 |     static const float ROTATEFACTOR_FREE = 0.8f; | 
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| 64 |  | 
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| 65 |  | 
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| 66 |     ArtificialController::ArtificialController(BaseObject* creator) : Controller(creator) | 
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| 67 |     { | 
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| 68 |         RegisterObject(ArtificialController); | 
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| 69 |  | 
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| 70 |         this->target_ = 0; | 
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| 71 |         this->formationFlight_ = false; | 
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| 72 |         this->passive_ = false; | 
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| 73 |         this->maxFormationSize_ = STANDARD_MAX_FORMATION_SIZE; | 
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| 74 |         this->myMaster_ = 0; | 
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| 75 |         this->freedomCount_ = 0; | 
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| 76 |         this->team_ = -1; | 
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| 77 |         this->state_ = FREE; | 
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| 78 |         this->specificMasterAction_ = NONE; | 
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| 79 |         this->specificMasterActionHoldCount_  = 0; | 
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| 80 |         this->bShooting_ = false; | 
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| 81 |         this->bHasTargetPosition_ = false; | 
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| 82 |         this->speedCounter_ = 0.2f; | 
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| 83 |         this->targetPosition_ = Vector3::ZERO; | 
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| 84 |  | 
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| 85 |         this->target_.setCallback(createFunctor(&ArtificialController::targetDied, this)); | 
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| 86 |     } | 
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| 87 |  | 
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| 88 |     ArtificialController::~ArtificialController() | 
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| 89 |     { | 
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| 90 |         if (this->isInitialized()) | 
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| 91 |         { | 
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| 92 |             this->removeFromFormation(); | 
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| 93 |  | 
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| 94 |             for (ObjectList<ArtificialController>::iterator it = ObjectList<ArtificialController>::begin(); it; ++it) | 
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| 95 |             { | 
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| 96 |                 if (*it != this) | 
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| 97 |                 { | 
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| 98 |                     if (it->myMaster_ == this) | 
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| 99 |                     { | 
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| 100 |                         COUT(1) << "error: " << this << " is still master in " << (*it) << std::endl; | 
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| 101 |                         it->myMaster_ = 0; | 
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| 102 |                     } | 
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| 103 |  | 
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| 104 |                     while (true) | 
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| 105 |                     { | 
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| 106 |                         std::vector<ArtificialController*>::iterator it2 = std::find(it->slaves_.begin(), it->slaves_.end(), this); | 
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| 107 |                         if (it2 != it->slaves_.end()) | 
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| 108 |                         { | 
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| 109 |                             COUT(1) << "error: " << this << " is still slave in " << (*it) << std::endl; | 
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| 110 |                             it->slaves_.erase(it2); | 
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| 111 |                         } | 
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| 112 |                         else | 
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| 113 |                             break; | 
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| 114 |                     } | 
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| 115 |                 } | 
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| 116 |             } | 
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| 117 |         } | 
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| 118 |     } | 
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| 119 |  | 
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| 120 |     void ArtificialController::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| 121 |     { | 
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| 122 |         SUPER(ArtificialController, XMLPort, xmlelement, mode); | 
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| 123 |  | 
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| 124 |         XMLPortParam(ArtificialController, "team", setTeam, getTeam, xmlelement, mode).defaultValues(-1); | 
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| 125 |         XMLPortParam(ArtificialController, "formationFlight", setFormationFlight, getFormationFlight, xmlelement, mode).defaultValues(false); | 
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| 126 |         XMLPortParam(ArtificialController, "formationSize", setFormationSize, getFormationSize, xmlelement, mode).defaultValues(STANDARD_MAX_FORMATION_SIZE); | 
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| 127 |         XMLPortParam(ArtificialController, "passive", setPassive, getPassive, xmlelement, mode).defaultValues(false); | 
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| 128 |     } | 
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| 129 |  | 
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| 130 | // Documentation only here to get a faster overview for creating a useful documentation... | 
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| 131 |  | 
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| 132 |     /** | 
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| 133 |         @brief Activates / deactivates formationflight behaviour | 
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| 134 |         @param form activate formflight if form is true | 
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| 135 |     */ | 
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| 136 |     void ArtificialController::formationflight(const bool form) | 
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| 137 |     { | 
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| 138 |         for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it; ++it) | 
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| 139 |         { | 
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| 140 |             Controller* controller = 0; | 
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| 141 |  | 
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| 142 |             if (it->getController()) | 
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| 143 |                 controller = it->getController(); | 
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| 144 |             else if (it->getXMLController()) | 
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| 145 |                 controller = it->getXMLController(); | 
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| 146 |  | 
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| 147 |             if (!controller) | 
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| 148 |                 continue; | 
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| 149 |  | 
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| 150 |             ArtificialController *aiController = orxonox_cast<ArtificialController*>(controller); | 
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| 151 |  | 
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| 152 |             if (aiController) | 
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| 153 |             { | 
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| 154 |                 aiController->formationFlight_ = form; | 
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| 155 |                 if (!form) | 
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| 156 |                 { | 
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| 157 |                     aiController->removeFromFormation(); | 
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| 158 |                 } | 
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| 159 |             } | 
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| 160 |         } | 
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| 161 |     } | 
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| 162 |  | 
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| 163 |     /** | 
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| 164 |         @brief Get all masters to do a "specific master action" | 
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| 165 |         @param action which action to perform (integer, so it can be called with a console command (tmp solution)) | 
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| 166 |     */ | 
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| 167 |     void ArtificialController::masteraction(const int action) | 
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| 168 |     { | 
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| 169 |         for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it; ++it) | 
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| 170 |         { | 
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| 171 |             Controller* controller = 0; | 
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| 172 |  | 
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| 173 |             if (it->getController()) | 
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| 174 |                 controller = it->getController(); | 
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| 175 |             else if (it->getXMLController()) | 
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| 176 |                 controller = it->getXMLController(); | 
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| 177 |  | 
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| 178 |             if (!controller) | 
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| 179 |                 continue; | 
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| 180 |  | 
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| 181 |             ArtificialController *aiController = orxonox_cast<ArtificialController*>(controller); | 
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| 182 |  | 
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| 183 |             if(aiController && aiController->state_ == MASTER) | 
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| 184 |             { | 
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| 185 |                 if (action == 1) | 
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| 186 |                     aiController->spinInit(); | 
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| 187 |                 if (action == 2) | 
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| 188 |                     aiController->turn180Init(); | 
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| 189 |             } | 
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| 190 |         } | 
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| 191 |     } | 
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| 192 |  | 
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| 193 |     /** | 
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| 194 |         @brief A human player gets followed by its nearest master. Initiated by console command, so far intended for demonstration puproses (possible future pickup). | 
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| 195 |     */ | 
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| 196 |     void ArtificialController::followme() | 
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| 197 |     { | 
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| 198 |  | 
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| 199 |         Pawn *humanPawn = NULL; | 
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| 200 |         NewHumanController *currentHumanController = NULL; | 
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| 201 |         std::vector<ArtificialController*> allMasters; | 
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| 202 |  | 
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| 203 |         for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it; ++it) | 
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| 204 |         { | 
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| 205 |             Controller* controller = 0; | 
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| 206 |  | 
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| 207 |             if (it->getController()) | 
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| 208 |                 controller = it->getController(); | 
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| 209 |             else if (it->getXMLController()) | 
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| 210 |                 controller = it->getXMLController(); | 
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| 211 |  | 
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| 212 |             if (!controller) | 
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| 213 |                 continue; | 
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| 214 |  | 
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| 215 |             currentHumanController = orxonox_cast<NewHumanController*>(controller); | 
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| 216 |  | 
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| 217 |             if(currentHumanController) humanPawn = *it; | 
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| 218 |  | 
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| 219 |             ArtificialController *aiController = orxonox_cast<ArtificialController*>(controller); | 
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| 220 |  | 
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| 221 |             if(aiController && aiController->state_ == MASTER) | 
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| 222 |                 allMasters.push_back(aiController); | 
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| 223 |  | 
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| 224 |         } | 
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| 225 |  | 
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| 226 |         if((humanPawn != NULL) && (allMasters.size() != 0)) | 
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| 227 |         { | 
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| 228 |                 float posHuman = humanPawn->getPosition().length(); | 
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| 229 |                 float distance = 0.0f; | 
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| 230 |                 float minDistance = FLT_MAX; | 
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| 231 |                 int index = 0; | 
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| 232 |                 int i = 0; | 
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| 233 |  | 
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| 234 |                 for(std::vector<ArtificialController*>::iterator it = allMasters.begin(); it != allMasters.end(); it++, i++) | 
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| 235 |                     { | 
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| 236 |                         if (!ArtificialController::sameTeam((*it)->getControllableEntity(), humanPawn, (*it)->getGametype())) continue; | 
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| 237 |                         distance = posHuman - (*it)->getControllableEntity()->getPosition().length(); | 
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| 238 |                         if(distance < minDistance) index = i; | 
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| 239 |                     } | 
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| 240 |                 allMasters[index]->followInit(humanPawn); | 
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| 241 |             } | 
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| 242 |  | 
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| 243 |     } | 
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| 244 |  | 
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| 245 |     /** | 
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| 246 |         @brief Sets shooting behaviour of pawns. | 
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| 247 |         @param passive if true, bots won't shoot. | 
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| 248 |     */ | 
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| 249 |     void ArtificialController::passivebehaviour(const bool passive) | 
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| 250 |     { | 
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| 251 |         for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it; ++it) | 
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| 252 |         { | 
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| 253 |             Controller* controller = 0; | 
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| 254 |  | 
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| 255 |             if (it->getController()) | 
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| 256 |                 controller = it->getController(); | 
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| 257 |             else if (it->getXMLController()) | 
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| 258 |                 controller = it->getXMLController(); | 
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| 259 |  | 
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| 260 |             if (!controller) | 
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| 261 |                 continue; | 
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| 262 |  | 
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| 263 |             ArtificialController *aiController = orxonox_cast<ArtificialController*>(controller); | 
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| 264 |  | 
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| 265 |             if(aiController) | 
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| 266 |             { | 
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| 267 |                 aiController->passive_ = passive; | 
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| 268 |             } | 
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| 269 |         } | 
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| 270 |     } | 
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| 271 |  | 
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| 272 |  | 
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| 273 |     /** | 
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| 274 |         @brief Sets maximal formation size | 
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| 275 |         @param size maximal formation size. | 
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| 276 |     */ | 
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| 277 |     void ArtificialController::formationsize(const int size) | 
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| 278 |     { | 
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| 279 |         for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it; ++it) | 
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| 280 |         { | 
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| 281 |             Controller* controller = 0; | 
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| 282 |  | 
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| 283 |             if (it->getController()) | 
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| 284 |                 controller = it->getController(); | 
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| 285 |             else if (it->getXMLController()) | 
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| 286 |                 controller = it->getXMLController(); | 
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| 287 |  | 
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| 288 |             if (!controller) | 
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| 289 |                 continue; | 
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| 290 |  | 
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| 291 |             ArtificialController *aiController = orxonox_cast<ArtificialController*>(controller); | 
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| 292 |  | 
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| 293 |             if(aiController) | 
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| 294 |             { | 
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| 295 |                 aiController->maxFormationSize_ = size; | 
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| 296 |             } | 
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| 297 |         } | 
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| 298 |     } | 
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| 299 |  | 
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| 300 |     /** | 
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| 301 |         @brief Gets called when ControllableEntity is being changed. Resets the bot when it dies. | 
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| 302 |     */ | 
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| 303 |     void ArtificialController::changedControllableEntity() | 
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| 304 |     { | 
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| 305 |         if (!this->getControllableEntity()) | 
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| 306 |             this->removeFromFormation(); | 
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| 307 |     } | 
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| 308 |  | 
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| 309 |     void ArtificialController::removeFromFormation() | 
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| 310 |     { | 
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| 311 |         if (this->state_ == SLAVE || this->myMaster_) // slaves can also be temporary free, so check if myMaster_ is set | 
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| 312 |             this->unregisterSlave(); | 
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| 313 |         else if (this->state_ == MASTER) | 
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| 314 |             this->setNewMasterWithinFormation(); | 
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| 315 |     } | 
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| 316 |  | 
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| 317 |     void ArtificialController::moveToPosition(const Vector3& target) | 
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| 318 |     { | 
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| 319 |         if (!this->getControllableEntity()) | 
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| 320 |             return; | 
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| 321 |  | 
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| 322 |         // Slave uses special movement if its master is in FOLLOW mode | 
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| 323 |         if(this->state_ == SLAVE && this->myMaster_ && this->myMaster_->specificMasterAction_ == FOLLOW) | 
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| 324 |         { | 
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| 325 | //             this->followForSlaves(target); | 
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| 326 | //             return; | 
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| 327 |         } | 
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| 328 |  | 
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| 329 |         Vector2 coord = get2DViewdirection(this->getControllableEntity()->getPosition(), this->getControllableEntity()->getOrientation() * WorldEntity::FRONT, this->getControllableEntity()->getOrientation() * WorldEntity::UP, target); | 
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| 330 |         float distance = (target - this->getControllableEntity()->getPosition()).length(); | 
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| 331 |  | 
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| 332 |  | 
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| 333 |         if(this->state_ == FREE) | 
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| 334 |         { | 
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| 335 |             if (this->target_ || distance > 10) | 
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| 336 |             { | 
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| 337 |                 // Multiply with ROTATEFACTOR_FREE to make them a bit slower | 
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| 338 |                 this->getControllableEntity()->rotateYaw(-1.0f * ROTATEFACTOR_FREE * sgn(coord.x) * coord.x*coord.x); | 
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| 339 |                 this->getControllableEntity()->rotatePitch(ROTATEFACTOR_FREE * sgn(coord.y) * coord.y*coord.y); | 
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| 340 |             } | 
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| 341 |  | 
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| 342 |             if (this->target_ && distance < 200 && this->getControllableEntity()->getVelocity().squaredLength() > this->target_->getVelocity().squaredLength()) | 
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| 343 |             { | 
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| 344 |               this->getControllableEntity()->moveFrontBack(-0.05f); // They don't brake with full power to give the player a chance | 
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| 345 |             } else this->getControllableEntity()->moveFrontBack(SPEED_FREE); | 
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| 346 |         } | 
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| 347 |  | 
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| 348 |  | 
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| 349 |  | 
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| 350 |         if(this->state_ == MASTER) | 
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| 351 |         { | 
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| 352 |             if (this->target_ || distance > 10) | 
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| 353 |             { | 
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| 354 |                 this->getControllableEntity()->rotateYaw(-1.0f * ROTATEFACTOR_MASTER * sgn(coord.x) * coord.x*coord.x); | 
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| 355 |                 this->getControllableEntity()->rotatePitch(ROTATEFACTOR_MASTER * sgn(coord.y) * coord.y*coord.y); | 
|---|
| 356 |             } | 
|---|
| 357 |  | 
|---|
| 358 |             if (this->target_ && distance < 200 && this->getControllableEntity()->getVelocity().squaredLength() > this->target_->getVelocity().squaredLength()) | 
|---|
| 359 |             { | 
|---|
| 360 |                 this->getControllableEntity()->moveFrontBack(-0.05f); | 
|---|
| 361 |             } else this->getControllableEntity()->moveFrontBack(SPEED_MASTER); | 
|---|
| 362 |         } | 
|---|
| 363 |  | 
|---|
| 364 |  | 
|---|
| 365 |  | 
|---|
| 366 |         if(this->state_ == SLAVE) | 
|---|
| 367 |         { | 
|---|
| 368 |  | 
|---|
| 369 |            this->getControllableEntity()->rotateYaw(-2.0f * ROTATEFACTOR_MASTER * sgn(coord.x) * coord.x*coord.x); | 
|---|
| 370 |            this->getControllableEntity()->rotatePitch(2.0f * ROTATEFACTOR_MASTER * sgn(coord.y) * coord.y*coord.y); | 
|---|
| 371 |  | 
|---|
| 372 |             if (distance < 300) | 
|---|
| 373 |             { | 
|---|
| 374 |                 if (distance < 40) | 
|---|
| 375 |                 { | 
|---|
| 376 |                     this->getControllableEntity()->moveFrontBack(0.8f*SPEED_MASTER); | 
|---|
| 377 |                 } else this->getControllableEntity()->moveFrontBack(1.2f*SPEED_MASTER); | 
|---|
| 378 |  | 
|---|
| 379 |             } else { | 
|---|
| 380 |                 this->getControllableEntity()->moveFrontBack(1.2f*SPEED_MASTER + distance/300.0f); | 
|---|
| 381 |             } | 
|---|
| 382 |         } | 
|---|
| 383 |     } | 
|---|
| 384 |  | 
|---|
| 385 |     void ArtificialController::moveToTargetPosition() | 
|---|
| 386 |     { | 
|---|
| 387 |         this->moveToPosition(this->targetPosition_); | 
|---|
| 388 |     } | 
|---|
| 389 |  | 
|---|
| 390 |  | 
|---|
| 391 |     /** | 
|---|
| 392 |         @brief Unregisters a slave from its master. Initiated by a slave. | 
|---|
| 393 |     */ | 
|---|
| 394 |     void ArtificialController::unregisterSlave() | 
|---|
| 395 |     { | 
|---|
| 396 |         if (this->myMaster_) | 
|---|
| 397 |         { | 
|---|
| 398 |             std::vector<ArtificialController*>::iterator it = std::find(this->myMaster_->slaves_.begin(), this->myMaster_->slaves_.end(), this); | 
|---|
| 399 |             if (it != this->myMaster_->slaves_.end()) | 
|---|
| 400 |                 this->myMaster_->slaves_.erase(it); | 
|---|
| 401 |         } | 
|---|
| 402 |  | 
|---|
| 403 |         this->myMaster_ = 0; | 
|---|
| 404 |         this->state_ = FREE; | 
|---|
| 405 |     } | 
|---|
| 406 |  | 
|---|
| 407 |     void ArtificialController::searchNewMaster() | 
|---|
| 408 |     { | 
|---|
| 409 |  | 
|---|
| 410 |         if (!this->getControllableEntity()) | 
|---|
| 411 |             return; | 
|---|
| 412 |  | 
|---|
| 413 |         this->targetPosition_ = this->getControllableEntity()->getPosition(); | 
|---|
| 414 |         this->forgetTarget(); | 
|---|
| 415 |         int teamSize = 0; | 
|---|
| 416 |         //go through all pawns | 
|---|
| 417 |         for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it; ++it) | 
|---|
| 418 |         { | 
|---|
| 419 |             //same team? | 
|---|
| 420 |             if (!ArtificialController::sameTeam(this->getControllableEntity(), static_cast<ControllableEntity*>(*it), this->getGametype())) | 
|---|
| 421 |                 continue; | 
|---|
| 422 |  | 
|---|
| 423 |             //has it an ArtificialController? | 
|---|
| 424 |             Controller* controller = 0; | 
|---|
| 425 |  | 
|---|
| 426 |             if (it->getController()) | 
|---|
| 427 |                 controller = it->getController(); | 
|---|
| 428 |             else if (it->getXMLController()) | 
|---|
| 429 |                 controller = it->getXMLController(); | 
|---|
| 430 |  | 
|---|
| 431 |             if (!controller) | 
|---|
| 432 |                 continue; | 
|---|
| 433 |  | 
|---|
| 434 |             //is pawn oneself? | 
|---|
| 435 |             if (orxonox_cast<ControllableEntity*>(*it) == this->getControllableEntity()) | 
|---|
| 436 |                 continue; | 
|---|
| 437 |  | 
|---|
| 438 |             teamSize++; | 
|---|
| 439 |  | 
|---|
| 440 |             ArtificialController *newMaster = orxonox_cast<ArtificialController*>(controller); | 
|---|
| 441 |  | 
|---|
| 442 |             //is it a master? | 
|---|
| 443 |             if (!newMaster || newMaster->state_ != MASTER) | 
|---|
| 444 |                 continue; | 
|---|
| 445 |  | 
|---|
| 446 |             float distance = (it->getPosition() - this->getControllableEntity()->getPosition()).length(); | 
|---|
| 447 |  | 
|---|
| 448 |             // is pawn in range? | 
|---|
| 449 |             if (distance < RADIUS_TO_SEARCH_FOR_MASTERS) | 
|---|
| 450 |             { | 
|---|
| 451 |                 if(newMaster->slaves_.size() > this->maxFormationSize_) continue; | 
|---|
| 452 |  | 
|---|
| 453 |                 for(std::vector<ArtificialController*>::iterator itSlave = this->slaves_.begin(); itSlave != this->slaves_.end(); itSlave++) | 
|---|
| 454 |                 { | 
|---|
| 455 |                     (*itSlave)->myMaster_ = newMaster; | 
|---|
| 456 |                     newMaster->slaves_.push_back(*itSlave); | 
|---|
| 457 |                 } | 
|---|
| 458 |                 this->slaves_.clear(); | 
|---|
| 459 |                 this->state_ = SLAVE; | 
|---|
| 460 |  | 
|---|
| 461 |                 this->myMaster_ = newMaster; | 
|---|
| 462 |                 newMaster->slaves_.push_back(this); | 
|---|
| 463 |  | 
|---|
| 464 |                 break; | 
|---|
| 465 |             } | 
|---|
| 466 |         } | 
|---|
| 467 |  | 
|---|
| 468 |         if (this->state_ != SLAVE  && teamSize != 0) | 
|---|
| 469 |         { | 
|---|
| 470 |             this->state_ = MASTER; | 
|---|
| 471 |             this->myMaster_ = 0; | 
|---|
| 472 |         } | 
|---|
| 473 |     } | 
|---|
| 474 |  | 
|---|
| 475 |     /** | 
|---|
| 476 |         @brief Commands the slaves of a master into a formation. Sufficiently fast not to be called within tick. Initiated by a master. | 
|---|
| 477 |     */ | 
|---|
| 478 |     void ArtificialController::commandSlaves() | 
|---|
| 479 |     { | 
|---|
| 480 |         if(this->state_ != MASTER) return; | 
|---|
| 481 |  | 
|---|
| 482 |         Quaternion orient = this->getControllableEntity()->getOrientation(); | 
|---|
| 483 |         Vector3 dest = this->getControllableEntity()->getPosition(); | 
|---|
| 484 |  | 
|---|
| 485 |         // 1 slave: follow | 
|---|
| 486 |         if (this->slaves_.size() == 1) | 
|---|
| 487 |         { | 
|---|
| 488 |             dest += 4*orient*WorldEntity::BACK; | 
|---|
| 489 |             this->slaves_.front()->setTargetPosition(dest); | 
|---|
| 490 |         } | 
|---|
| 491 |         else | 
|---|
| 492 |         { | 
|---|
| 493 |             dest += 1.0f*orient*WorldEntity::BACK; | 
|---|
| 494 |             Vector3 pos = Vector3::ZERO; | 
|---|
| 495 |             int i = 1; | 
|---|
| 496 |  | 
|---|
| 497 |             for(std::vector<ArtificialController*>::iterator it = slaves_.begin(); it != slaves_.end(); it++) | 
|---|
| 498 |             { | 
|---|
| 499 |                 pos = Vector3::ZERO; | 
|---|
| 500 |                 if (i <= 1) pos += dest  + (float)FORMATION_WIDTH*(orient*WorldEntity::LEFT); | 
|---|
| 501 |                 if (i == 2) pos += dest  + (float)FORMATION_WIDTH*(orient*WorldEntity::RIGHT); | 
|---|
| 502 |                 if (i == 3) pos += dest  + (float)FORMATION_WIDTH*(orient*WorldEntity::UP); | 
|---|
| 503 |                 if (i >= 4) | 
|---|
| 504 |                 { | 
|---|
| 505 |                     pos += dest  + (float)FORMATION_WIDTH*(orient*WorldEntity::DOWN); | 
|---|
| 506 |                     i = 1; | 
|---|
| 507 |                     dest += (float)FORMATION_LENGTH*(orient*WorldEntity::BACK); | 
|---|
| 508 |                     (*it)->setTargetPosition(pos); | 
|---|
| 509 |                     continue; | 
|---|
| 510 |                 } | 
|---|
| 511 |                 i++; | 
|---|
| 512 |                 (*it)->setTargetPosition(pos); | 
|---|
| 513 |             } | 
|---|
| 514 |         } | 
|---|
| 515 |     } | 
|---|
| 516 |  | 
|---|
| 517 |     /** | 
|---|
| 518 |         @brief Sets a new master within the formation. Called by a master. | 
|---|
| 519 |     */ | 
|---|
| 520 |     void ArtificialController::setNewMasterWithinFormation() | 
|---|
| 521 |     { | 
|---|
| 522 |         if(this->state_ != MASTER) return; | 
|---|
| 523 |  | 
|---|
| 524 |         if (!this->slaves_.empty()) | 
|---|
| 525 |         { | 
|---|
| 526 |             ArtificialController *newMaster = this->slaves_.back(); | 
|---|
| 527 |             this->slaves_.pop_back(); | 
|---|
| 528 |  | 
|---|
| 529 |             newMaster->state_ = MASTER; | 
|---|
| 530 |             newMaster->slaves_ = this->slaves_; | 
|---|
| 531 |             newMaster->myMaster_ = 0; | 
|---|
| 532 |  | 
|---|
| 533 |             for(std::vector<ArtificialController*>::iterator it = newMaster->slaves_.begin(); it != newMaster->slaves_.end(); it++) | 
|---|
| 534 |             { | 
|---|
| 535 |                 (*it)->myMaster_ = newMaster; | 
|---|
| 536 |             } | 
|---|
| 537 |         } | 
|---|
| 538 |  | 
|---|
| 539 |         this->slaves_.clear(); | 
|---|
| 540 |         this->specificMasterAction_ = NONE; | 
|---|
| 541 |         this->state_ = FREE; | 
|---|
| 542 |     } | 
|---|
| 543 |  | 
|---|
| 544 |     /** | 
|---|
| 545 |         @brief Frees all slaves form a master. Initiated by a master. | 
|---|
| 546 |     */ | 
|---|
| 547 |     void ArtificialController::freeSlaves() | 
|---|
| 548 |     { | 
|---|
| 549 |         if(this->state_ != MASTER) return; | 
|---|
| 550 |  | 
|---|
| 551 |         for(std::vector<ArtificialController*>::iterator it = slaves_.begin(); it != slaves_.end(); it++) | 
|---|
| 552 |         { | 
|---|
| 553 |             (*it)->state_ = FREE; | 
|---|
| 554 |             (*it)->myMaster_ = 0; | 
|---|
| 555 |         } | 
|---|
| 556 |         this->slaves_.clear(); | 
|---|
| 557 |     } | 
|---|
| 558 |  | 
|---|
| 559 |     /** | 
|---|
| 560 |         @brief Master sets its slaves free for @ref FREEDOM_COUNT seconds. | 
|---|
| 561 |     */ | 
|---|
| 562 |     void ArtificialController::forceFreeSlaves() | 
|---|
| 563 |     { | 
|---|
| 564 |         if(this->state_ != MASTER) return; | 
|---|
| 565 |  | 
|---|
| 566 |         for(std::vector<ArtificialController*>::iterator it = slaves_.begin(); it != slaves_.end(); it++) | 
|---|
| 567 |         { | 
|---|
| 568 |             (*it)->state_ = FREE; | 
|---|
| 569 |             (*it)->forceFreedom(); | 
|---|
| 570 |             (*it)->targetPosition_ = this->targetPosition_; | 
|---|
| 571 |             (*it)->bShooting_ = true; | 
|---|
| 572 | //             (*it)->getControllableEntity()->fire(0);// fire once for fun | 
|---|
| 573 |         } | 
|---|
| 574 |     } | 
|---|
| 575 |  | 
|---|
| 576 |     void ArtificialController::loseMasterState() | 
|---|
| 577 |     { | 
|---|
| 578 |         this->freeSlaves(); | 
|---|
| 579 |         this->state_ = FREE; | 
|---|
| 580 |     } | 
|---|
| 581 |  | 
|---|
| 582 |  | 
|---|
| 583 |     void ArtificialController::forceFreedom() | 
|---|
| 584 |     { | 
|---|
| 585 |         this->freedomCount_ = FREEDOM_COUNT; | 
|---|
| 586 |     } | 
|---|
| 587 |  | 
|---|
| 588 |     /** | 
|---|
| 589 |         @brief Checks wether caller has been forced free, decrements time to stay forced free. | 
|---|
| 590 |         @return true if forced free. | 
|---|
| 591 |     */ | 
|---|
| 592 |     bool ArtificialController::forcedFree() | 
|---|
| 593 |     { | 
|---|
| 594 |         if(this->freedomCount_ > 0) | 
|---|
| 595 |         { | 
|---|
| 596 |             this->freedomCount_--; | 
|---|
| 597 |             return true; | 
|---|
| 598 |         } else return false; | 
|---|
| 599 |     } | 
|---|
| 600 |  | 
|---|
| 601 |     /** | 
|---|
| 602 |         @brief Used to continue a "specific master action" for a certain time and resuming normal behaviour after. | 
|---|
| 603 |     */ | 
|---|
| 604 |     void ArtificialController::specificMasterActionHold() | 
|---|
| 605 |     { | 
|---|
| 606 |         if(this->state_ != MASTER) return; | 
|---|
| 607 |  | 
|---|
| 608 |         if (specificMasterActionHoldCount_ == 0) | 
|---|
| 609 |          { | 
|---|
| 610 |             this->specificMasterAction_ = NONE; | 
|---|
| 611 |             this->searchNewTarget(); | 
|---|
| 612 |          } | 
|---|
| 613 |         else specificMasterActionHoldCount_--; | 
|---|
| 614 |     } | 
|---|
| 615 |  | 
|---|
| 616 |     /** | 
|---|
| 617 |         @brief Master initializes a 180 degree turn. Leads to a "specific master action". | 
|---|
| 618 |     */ | 
|---|
| 619 |     void ArtificialController::turn180Init() | 
|---|
| 620 |     { | 
|---|
| 621 |         if(this->state_ != MASTER) return; | 
|---|
| 622 |  | 
|---|
| 623 |         Quaternion orient = this->getControllableEntity()->getOrientation(); | 
|---|
| 624 |  | 
|---|
| 625 |         this->setTargetPosition(this->getControllableEntity()->getPosition() + 1000.0f*orient*WorldEntity::BACK); | 
|---|
| 626 |  | 
|---|
| 627 |         this->specificMasterActionHoldCount_ = 4; | 
|---|
| 628 |  | 
|---|
| 629 |         this->specificMasterAction_ = TURN180; | 
|---|
| 630 |     } | 
|---|
| 631 |  | 
|---|
| 632 |     /** | 
|---|
| 633 |         @brief Execute the 180 degree turn. Called within tick. | 
|---|
| 634 |     */ | 
|---|
| 635 |     void ArtificialController::turn180() | 
|---|
| 636 |     { | 
|---|
| 637 |             Vector2 coord = get2DViewdirection(this->getControllableEntity()->getPosition(), this->getControllableEntity()->getOrientation() * WorldEntity::FRONT, this->getControllableEntity()->getOrientation() * WorldEntity::UP, this->targetPosition_); | 
|---|
| 638 |  | 
|---|
| 639 |             this->getControllableEntity()->rotateYaw(-2.0f * sgn(coord.x) * coord.x*coord.x); | 
|---|
| 640 |             this->getControllableEntity()->rotatePitch(2.0f * sgn(coord.y) * coord.y*coord.y); | 
|---|
| 641 |  | 
|---|
| 642 |             this->getControllableEntity()->moveFrontBack(SPEED_MASTER); | 
|---|
| 643 |     } | 
|---|
| 644 |  | 
|---|
| 645 |     /** | 
|---|
| 646 |         @brief Master initializes a spin around its looking direction axis. Leads to a "specific master action". | 
|---|
| 647 |     */ | 
|---|
| 648 |     void ArtificialController::spinInit() | 
|---|
| 649 |     { | 
|---|
| 650 |         if(this->state_ != MASTER) return; | 
|---|
| 651 |         this->specificMasterAction_ = SPIN; | 
|---|
| 652 |         this->specificMasterActionHoldCount_ = 10; | 
|---|
| 653 |     } | 
|---|
| 654 |  | 
|---|
| 655 |     /** | 
|---|
| 656 |         @brief Execute the spin. Called within tick. | 
|---|
| 657 |     */ | 
|---|
| 658 |     void ArtificialController::spin() | 
|---|
| 659 |     { | 
|---|
| 660 |             this->moveToTargetPosition(); | 
|---|
| 661 |             this->getControllableEntity()->rotateRoll(0.8f); | 
|---|
| 662 |     } | 
|---|
| 663 |  | 
|---|
| 664 |     /** | 
|---|
| 665 |         @brief Master begins to follow a pawn. Is a "specific master action". | 
|---|
| 666 |         @param pawn pawn to follow. | 
|---|
| 667 |         @param always follows pawn forever if true (false if omitted). | 
|---|
| 668 |         @param secondsToFollow seconds to follow the pawn if always is false. Will follow pawn 100 seconds if omitted (set in header). | 
|---|
| 669 |     */ | 
|---|
| 670 |     void ArtificialController::followInit(Pawn* pawn, const bool always, const int secondsToFollow) | 
|---|
| 671 |     { | 
|---|
| 672 |         if (pawn == NULL || this->state_ != MASTER) | 
|---|
| 673 |             return; | 
|---|
| 674 |         this->specificMasterAction_  =  FOLLOW; | 
|---|
| 675 |  | 
|---|
| 676 |         this->setTarget(pawn); | 
|---|
| 677 |         if (!always) | 
|---|
| 678 |             this->specificMasterActionHoldCount_ = secondsToFollow; | 
|---|
| 679 |         else | 
|---|
| 680 |             this->specificMasterActionHoldCount_ = INT_MAX; //for now... | 
|---|
| 681 |  | 
|---|
| 682 |     } | 
|---|
| 683 |  | 
|---|
| 684 |  | 
|---|
| 685 |     /** | 
|---|
| 686 |         @brief Master begins to follow a randomly chosen human player of the same team. Is a "specific master action". | 
|---|
| 687 |     */ | 
|---|
| 688 |     void ArtificialController::followRandomHumanInit() | 
|---|
| 689 |     { | 
|---|
| 690 |  | 
|---|
| 691 |         Pawn *humanPawn = NULL; | 
|---|
| 692 |         NewHumanController *currentHumanController = NULL; | 
|---|
| 693 |  | 
|---|
| 694 |         for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it; ++it) | 
|---|
| 695 |         { | 
|---|
| 696 |             if (!it->getController()) | 
|---|
| 697 |                 continue; | 
|---|
| 698 |  | 
|---|
| 699 |             currentHumanController = orxonox_cast<NewHumanController*>(it->getController()); | 
|---|
| 700 |             if(currentHumanController) | 
|---|
| 701 |             { | 
|---|
| 702 |                 if (!ArtificialController::sameTeam(this->getControllableEntity(), *it, this->getGametype())) continue; | 
|---|
| 703 |                 humanPawn = *it; | 
|---|
| 704 |                 break; | 
|---|
| 705 |             } | 
|---|
| 706 |         } | 
|---|
| 707 |  | 
|---|
| 708 |         if((humanPawn != NULL)) | 
|---|
| 709 |                 this->followInit(humanPawn); | 
|---|
| 710 |     } | 
|---|
| 711 |  | 
|---|
| 712 |     /** | 
|---|
| 713 |         @brief Master follows target with adjusted speed. Called within tick. | 
|---|
| 714 |     */ | 
|---|
| 715 |     void ArtificialController::follow() | 
|---|
| 716 |     { | 
|---|
| 717 |         if (this->target_) | 
|---|
| 718 |             this->moveToPosition(this->target_->getPosition()); | 
|---|
| 719 |         else | 
|---|
| 720 |             this->specificMasterActionHoldCount_ = 0; | 
|---|
| 721 | /* | 
|---|
| 722 |         if (!this->getControllableEntity()) | 
|---|
| 723 |             return; | 
|---|
| 724 |  | 
|---|
| 725 |         float distance = (this->target_->getPosition() - this->getControllableEntity()->getPosition()).length(); | 
|---|
| 726 |  | 
|---|
| 727 |         Vector2 coord = get2DViewdirection(this->getControllableEntity()->getPosition(), this->getControllableEntity()->getOrientation() * WorldEntity::FRONT, this->getControllableEntity()->getOrientation() * WorldEntity::UP, this->target_->getPosition()); | 
|---|
| 728 |  | 
|---|
| 729 |  | 
|---|
| 730 |         this->getControllableEntity()->rotateYaw(-0.8f * sgn(coord.x) * coord.x*coord.x); | 
|---|
| 731 |         this->getControllableEntity()->rotatePitch(0.8f * sgn(coord.y) * coord.y*coord.y); | 
|---|
| 732 |  | 
|---|
| 733 |         float speedDiv = this->getControllableEntity()->getVelocity().squaredLength() - this->target_->getVelocity().squaredLength(); | 
|---|
| 734 |  | 
|---|
| 735 | COUT(0) << "~follow distance: " << distance << "SpeedCounter: " << this->speedCounter_ << "~speedDiv: " << speedDiv << std::endl; | 
|---|
| 736 |         if (distance < 800) | 
|---|
| 737 |         { | 
|---|
| 738 |             if (distance < 200) | 
|---|
| 739 |             { | 
|---|
| 740 |                 this->speedCounter_ -= 0.5f; | 
|---|
| 741 |                 if(this->speedCounter_ < 0) this->speedCounter_ = 0.0f; | 
|---|
| 742 |                 this->getControllableEntity()->moveFrontBack(speedCounter_); | 
|---|
| 743 |             } else { | 
|---|
| 744 |                 if(speedDiv < 0) | 
|---|
| 745 |                     this->speedCounter_ +=  0.01f; | 
|---|
| 746 |                 else | 
|---|
| 747 |                     this->speedCounter_ -= 0.05f; | 
|---|
| 748 |                 this->getControllableEntity()->moveFrontBack(speedCounter_); | 
|---|
| 749 |             } | 
|---|
| 750 |  | 
|---|
| 751 |         } else { | 
|---|
| 752 |             this->speedCounter_ += 0.05f; | 
|---|
| 753 |             this->getControllableEntity()->moveFrontBack(speedCounter_ + distance/300.0f); | 
|---|
| 754 |         } | 
|---|
| 755 | //         if (this->getControllableEntity()->getVelocity().squaredLength() > 50.0f) this->speedCounter_ = 0; | 
|---|
| 756 |  | 
|---|
| 757 | */ | 
|---|
| 758 |     } | 
|---|
| 759 |  | 
|---|
| 760 |  | 
|---|
| 761 |     /** | 
|---|
| 762 |         @brief Slave moving behaviour when master is following a pawn, gets redirected from moveToPosition(const Vector3& target)). Called within tick. | 
|---|
| 763 |     */ | 
|---|
| 764 |     void ArtificialController::followForSlaves(const Vector3& target) | 
|---|
| 765 |     { | 
|---|
| 766 |  | 
|---|
| 767 | /* | 
|---|
| 768 |         if (!this->getControllableEntity() && !this->myMaster_ && this->myMaster_->state_ != FOLLOW && !this->myMaster_->target_) | 
|---|
| 769 |             return; | 
|---|
| 770 |  | 
|---|
| 771 |         float distance = (target - this->getControllableEntity()->getPosition()).length(); | 
|---|
| 772 |  | 
|---|
| 773 |         Vector2 coord = get2DViewdirection(this->getControllableEntity()->getPosition(), this->getControllableEntity()->getOrientation() * WorldEntity::FRONT, this->getControllableEntity()->getOrientation() * WorldEntity::UP, target); | 
|---|
| 774 |  | 
|---|
| 775 |  | 
|---|
| 776 |         this->getControllableEntity()->rotateYaw(-0.8f * sgn(coord.x) * coord.x*coord.x); | 
|---|
| 777 |         this->getControllableEntity()->rotatePitch(0.8f * sgn(coord.y) * coord.y*coord.y); | 
|---|
| 778 |  | 
|---|
| 779 |  | 
|---|
| 780 |         float speedDiv = this->getControllableEntity()->getVelocity().squaredLength() - this->myMaster_->target_->getVelocity().squaredLength(); | 
|---|
| 781 |  | 
|---|
| 782 |  | 
|---|
| 783 |          if (distance < 800) | 
|---|
| 784 |         { | 
|---|
| 785 |             if (distance < 200) | 
|---|
| 786 |             { | 
|---|
| 787 |                 this->speedCounter_ -= 5.0f; | 
|---|
| 788 |                 if(this->speedCounter_ < 0) this->speedCounter_ = 0.0f; | 
|---|
| 789 |                 this->getControllableEntity()->moveFrontBack(speedCounter_); | 
|---|
| 790 |             } else { | 
|---|
| 791 |                 if(speedDiv < 0) | 
|---|
| 792 |                     this->speedCounter_ +=  0.01f; | 
|---|
| 793 |                 else | 
|---|
| 794 |                     this->speedCounter_ -= 0.05f; | 
|---|
| 795 |                 this->getControllableEntity()->moveFrontBack(speedCounter_); | 
|---|
| 796 |             } | 
|---|
| 797 |  | 
|---|
| 798 |         } else { | 
|---|
| 799 |             this->speedCounter_ += 0.05f; | 
|---|
| 800 |             this->getControllableEntity()->moveFrontBack(speedCounter_ + distance/300.0f); | 
|---|
| 801 |         } | 
|---|
| 802 | //         if (this->getControllableEntity()->getVelocity().squaredLength() > 50.0f) this->speedCounter_ = 0; | 
|---|
| 803 | */ | 
|---|
| 804 |     } | 
|---|
| 805 |  | 
|---|
| 806 |  | 
|---|
| 807 |     void ArtificialController::setTargetPosition(const Vector3& target) | 
|---|
| 808 |     { | 
|---|
| 809 |         this->targetPosition_ = target; | 
|---|
| 810 |         this->bHasTargetPosition_ = true; | 
|---|
| 811 |     } | 
|---|
| 812 |  | 
|---|
| 813 |     void ArtificialController::searchRandomTargetPosition() | 
|---|
| 814 |     { | 
|---|
| 815 |         this->targetPosition_ = Vector3(rnd(-2000,2000), rnd(-2000,2000), rnd(-2000,2000)); | 
|---|
| 816 |         this->bHasTargetPosition_ = true; | 
|---|
| 817 |     } | 
|---|
| 818 |  | 
|---|
| 819 |     void ArtificialController::setTarget(Pawn* target) | 
|---|
| 820 |     { | 
|---|
| 821 |         this->target_ = target; | 
|---|
| 822 |  | 
|---|
| 823 |         if (target) | 
|---|
| 824 |             this->targetPosition_ = target->getPosition(); | 
|---|
| 825 |     } | 
|---|
| 826 |  | 
|---|
| 827 |     void ArtificialController::searchNewTarget() | 
|---|
| 828 |     { | 
|---|
| 829 |         if (!this->getControllableEntity()) | 
|---|
| 830 |             return; | 
|---|
| 831 |  | 
|---|
| 832 |         this->targetPosition_ = this->getControllableEntity()->getPosition(); | 
|---|
| 833 |         this->forgetTarget(); | 
|---|
| 834 |  | 
|---|
| 835 |         for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it; ++it) | 
|---|
| 836 |         { | 
|---|
| 837 |             if (ArtificialController::sameTeam(this->getControllableEntity(), static_cast<ControllableEntity*>(*it), this->getGametype())) | 
|---|
| 838 |                 continue; | 
|---|
| 839 |  | 
|---|
| 840 |             /* So AI won't choose invisible Spaceships as target */ | 
|---|
| 841 |             if (!it->getRadarVisibility()) | 
|---|
| 842 |                 continue; | 
|---|
| 843 |  | 
|---|
| 844 |             if (static_cast<ControllableEntity*>(*it) != this->getControllableEntity()) | 
|---|
| 845 |             { | 
|---|
| 846 |                 float speed = this->getControllableEntity()->getVelocity().length(); | 
|---|
| 847 |                 Vector3 distanceCurrent = this->targetPosition_ - this->getControllableEntity()->getPosition(); | 
|---|
| 848 |                 Vector3 distanceNew = it->getPosition() - this->getControllableEntity()->getPosition(); | 
|---|
| 849 |                 if (!this->target_ || it->getPosition().squaredDistance(this->getControllableEntity()->getPosition()) * (1.5f + acos((this->getControllableEntity()->getOrientation() * WorldEntity::FRONT).dotProduct(distanceNew) / speed / distanceNew.length()) / (2 * math::pi)) | 
|---|
| 850 |                         < this->targetPosition_.squaredDistance(this->getControllableEntity()->getPosition()) * (1.5f + acos((this->getControllableEntity()->getOrientation() * WorldEntity::FRONT).dotProduct(distanceCurrent) / speed / distanceCurrent.length()) / (2 * math::pi)) + rnd(-250, 250)) | 
|---|
| 851 |                 { | 
|---|
| 852 |                     this->target_ = (*it); | 
|---|
| 853 |                     this->targetPosition_ = it->getPosition(); | 
|---|
| 854 |                 } | 
|---|
| 855 |             } | 
|---|
| 856 |         } | 
|---|
| 857 |     } | 
|---|
| 858 |  | 
|---|
| 859 |     void ArtificialController::forgetTarget() | 
|---|
| 860 |     { | 
|---|
| 861 |         this->target_ = 0; | 
|---|
| 862 |         this->bShooting_ = false; | 
|---|
| 863 |     } | 
|---|
| 864 |  | 
|---|
| 865 |     void ArtificialController::aimAtTarget() | 
|---|
| 866 |     { | 
|---|
| 867 |         if (!this->target_ || !this->getControllableEntity()) | 
|---|
| 868 |             return; | 
|---|
| 869 |  | 
|---|
| 870 |         static const float hardcoded_projectile_speed = 1250; | 
|---|
| 871 |  | 
|---|
| 872 |         this->targetPosition_ = getPredictedPosition(this->getControllableEntity()->getPosition(), hardcoded_projectile_speed, this->target_->getPosition(), this->target_->getVelocity()); | 
|---|
| 873 |         this->bHasTargetPosition_ = (this->targetPosition_ != Vector3::ZERO); | 
|---|
| 874 |  | 
|---|
| 875 |         Pawn* pawn = orxonox_cast<Pawn*>(this->getControllableEntity()); | 
|---|
| 876 |         if (pawn) | 
|---|
| 877 |             pawn->setAimPosition(this->targetPosition_); | 
|---|
| 878 |     } | 
|---|
| 879 |  | 
|---|
| 880 |     bool ArtificialController::isCloseAtTarget(float distance) const | 
|---|
| 881 |     { | 
|---|
| 882 |         if (!this->getControllableEntity()) | 
|---|
| 883 |             return false; | 
|---|
| 884 |  | 
|---|
| 885 |         if (!this->target_) | 
|---|
| 886 |             return (this->getControllableEntity()->getPosition().squaredDistance(this->targetPosition_) < distance*distance); | 
|---|
| 887 |         else | 
|---|
| 888 |             return (this->getControllableEntity()->getPosition().squaredDistance(this->target_->getPosition()) < distance*distance); | 
|---|
| 889 |     } | 
|---|
| 890 |  | 
|---|
| 891 |     bool ArtificialController::isLookingAtTarget(float angle) const | 
|---|
| 892 |     { | 
|---|
| 893 |         if (!this->getControllableEntity()) | 
|---|
| 894 |             return false; | 
|---|
| 895 |  | 
|---|
| 896 |         return (getAngle(this->getControllableEntity()->getPosition(), this->getControllableEntity()->getOrientation() * WorldEntity::FRONT, this->targetPosition_) < angle); | 
|---|
| 897 |     } | 
|---|
| 898 |  | 
|---|
| 899 |     void ArtificialController::abandonTarget(Pawn* target) | 
|---|
| 900 |     { | 
|---|
| 901 |         if (target == this->target_) | 
|---|
| 902 |             this->targetDied(); | 
|---|
| 903 |     } | 
|---|
| 904 |  | 
|---|
| 905 |     void ArtificialController::targetDied() | 
|---|
| 906 |     { | 
|---|
| 907 |         this->forgetTarget(); | 
|---|
| 908 |         this->searchRandomTargetPosition(); | 
|---|
| 909 |     } | 
|---|
| 910 |  | 
|---|
| 911 |     bool ArtificialController::sameTeam(ControllableEntity* entity1, ControllableEntity* entity2, Gametype* gametype) | 
|---|
| 912 |     { | 
|---|
| 913 |         if (entity1 == entity2) | 
|---|
| 914 |             return true; | 
|---|
| 915 |  | 
|---|
| 916 |         int team1 = -1; | 
|---|
| 917 |         int team2 = -1; | 
|---|
| 918 |  | 
|---|
| 919 |         Controller* controller = 0; | 
|---|
| 920 |         if (entity1->getController()) | 
|---|
| 921 |             controller = entity1->getController(); | 
|---|
| 922 |         else | 
|---|
| 923 |             controller = entity1->getXMLController(); | 
|---|
| 924 |         if (controller) | 
|---|
| 925 |         { | 
|---|
| 926 |             ArtificialController* ac = orxonox_cast<ArtificialController*>(controller); | 
|---|
| 927 |             if (ac) | 
|---|
| 928 |                 team1 = ac->getTeam(); | 
|---|
| 929 |         } | 
|---|
| 930 |  | 
|---|
| 931 |         if (entity2->getController()) | 
|---|
| 932 |             controller = entity2->getController(); | 
|---|
| 933 |         else | 
|---|
| 934 |             controller = entity2->getXMLController(); | 
|---|
| 935 |         if (controller) | 
|---|
| 936 |         { | 
|---|
| 937 |             ArtificialController* ac = orxonox_cast<ArtificialController*>(controller); | 
|---|
| 938 |             if (ac) | 
|---|
| 939 |                 team2 = ac->getTeam(); | 
|---|
| 940 |         } | 
|---|
| 941 |  | 
|---|
| 942 |         TeamDeathmatch* tdm = orxonox_cast<TeamDeathmatch*>(gametype); | 
|---|
| 943 |         if (tdm) | 
|---|
| 944 |         { | 
|---|
| 945 |             if (entity1->getPlayer()) | 
|---|
| 946 |                 team1 = tdm->getTeam(entity1->getPlayer()); | 
|---|
| 947 |  | 
|---|
| 948 |             if (entity2->getPlayer()) | 
|---|
| 949 |                 team2 = tdm->getTeam(entity2->getPlayer()); | 
|---|
| 950 |         } | 
|---|
| 951 |  | 
|---|
| 952 |         TeamBaseMatchBase* base = 0; | 
|---|
| 953 |         base = orxonox_cast<TeamBaseMatchBase*>(entity1); | 
|---|
| 954 |         if (base) | 
|---|
| 955 |         { | 
|---|
| 956 |             switch (base->getState()) | 
|---|
| 957 |             { | 
|---|
| 958 |                 case BaseState::ControlTeam1: | 
|---|
| 959 |                     team1 = 0; | 
|---|
| 960 |                     break; | 
|---|
| 961 |                 case BaseState::ControlTeam2: | 
|---|
| 962 |                     team1 = 1; | 
|---|
| 963 |                     break; | 
|---|
| 964 |                 case BaseState::Uncontrolled: | 
|---|
| 965 |                 default: | 
|---|
| 966 |                     team1 = -1; | 
|---|
| 967 |             } | 
|---|
| 968 |         } | 
|---|
| 969 |         base = orxonox_cast<TeamBaseMatchBase*>(entity2); | 
|---|
| 970 |         if (base) | 
|---|
| 971 |         { | 
|---|
| 972 |             switch (base->getState()) | 
|---|
| 973 |             { | 
|---|
| 974 |                 case BaseState::ControlTeam1: | 
|---|
| 975 |                     team2 = 0; | 
|---|
| 976 |                     break; | 
|---|
| 977 |                 case BaseState::ControlTeam2: | 
|---|
| 978 |                     team2 = 1; | 
|---|
| 979 |                     break; | 
|---|
| 980 |                 case BaseState::Uncontrolled: | 
|---|
| 981 |                 default: | 
|---|
| 982 |                     team2 = -1; | 
|---|
| 983 |             } | 
|---|
| 984 |         } | 
|---|
| 985 |  | 
|---|
| 986 |         DroneController* droneController = 0; | 
|---|
| 987 |         droneController = orxonox_cast<DroneController*>(entity1->getController()); | 
|---|
| 988 |         if (droneController && static_cast<ControllableEntity*>(droneController->getOwner()) == entity2) | 
|---|
| 989 |             return true; | 
|---|
| 990 |         droneController = orxonox_cast<DroneController*>(entity2->getController()); | 
|---|
| 991 |         if (droneController && static_cast<ControllableEntity*>(droneController->getOwner()) == entity1) | 
|---|
| 992 |             return true; | 
|---|
| 993 |         DroneController* droneController1 = orxonox_cast<DroneController*>(entity1->getController()); | 
|---|
| 994 |         DroneController* droneController2 = orxonox_cast<DroneController*>(entity2->getController()); | 
|---|
| 995 |         if (droneController1 && droneController2 && droneController1->getOwner() == droneController2->getOwner()) | 
|---|
| 996 |             return true; | 
|---|
| 997 |  | 
|---|
| 998 |         Dynamicmatch* dynamic = orxonox_cast<Dynamicmatch*>(gametype); | 
|---|
| 999 |         if (dynamic) | 
|---|
| 1000 |         { | 
|---|
| 1001 |             if (dynamic->notEnoughPigs||dynamic->notEnoughKillers||dynamic->notEnoughChasers) {return false;} | 
|---|
| 1002 |  | 
|---|
| 1003 |             if (entity1->getPlayer()) | 
|---|
| 1004 |                 team1 = dynamic->getParty(entity1->getPlayer()); | 
|---|
| 1005 |  | 
|---|
| 1006 |             if (entity2->getPlayer()) | 
|---|
| 1007 |                 team2 = dynamic->getParty(entity2->getPlayer()); | 
|---|
| 1008 |  | 
|---|
| 1009 |             if (team1 ==-1 ||team2 ==-1 ) {return false;} | 
|---|
| 1010 |             else if (team1 == dynamic->chaser && team2 != dynamic->chaser) {return false;} | 
|---|
| 1011 |             else if (team1 == dynamic->piggy && team2 == dynamic->chaser) {return false;} | 
|---|
| 1012 |             else if (team1 == dynamic->killer && team2 == dynamic->chaser) {return false;} | 
|---|
| 1013 |             else return true; | 
|---|
| 1014 |         } | 
|---|
| 1015 |  | 
|---|
| 1016 |         return (team1 == team2 && team1 != -1); | 
|---|
| 1017 |     } | 
|---|
| 1018 | } | 
|---|