| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Kevin 'youngk' Young |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #ifndef _MoodManager_H__ |
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| 30 | #define _MoodManager_H__ |
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| 31 | |
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| 32 | #include "OrxonoxPrereqs.h" |
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| 33 | |
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| 34 | #include <string> |
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| 35 | #include "util/Singleton.h" |
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| 36 | #include "core/OrxonoxClass.h" |
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| 37 | |
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| 38 | namespace orxonox |
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| 39 | { |
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| 40 | /* |
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| 41 | @brief |
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| 42 | The MoodListener class is aware of a change in themes and directs that info to dependent classes. |
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| 43 | */ |
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| 44 | class _OrxonoxExport MoodListener : virtual public OrxonoxClass |
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| 45 | { |
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| 46 | friend class MoodManager; |
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| 47 | |
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| 48 | protected: |
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| 49 | MoodListener(); |
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| 50 | virtual ~MoodListener() {} |
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| 51 | |
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| 52 | const std::string& getMood() const { return mood_s; } |
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| 53 | |
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| 54 | private: |
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| 55 | virtual void moodChanged(const std::string& mood) = 0; |
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| 56 | |
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| 57 | static void changedMood(const std::string& mood); |
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| 58 | static std::string mood_s; |
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| 59 | }; |
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| 60 | |
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| 61 | /** |
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| 62 | * The MoodManager class enables the game to set different themes, i.e. audio themes, each |
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| 63 | * with a set of different audio files. A theme (called mood) is set by the server and applies to |
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| 64 | * all clients. Existing moods are currently hard-coded in function checkMoodValidity(). Each mood |
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| 65 | * needs to have a folder with its name in "data_extern/audo/ambient/" containing sound files named like |
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| 66 | * the ones in mood "default". |
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| 67 | */ |
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| 68 | class _OrxonoxExport MoodManager : public Singleton<MoodManager>, public OrxonoxClass |
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| 69 | { |
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| 70 | friend class Singleton<MoodManager>; |
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| 71 | public: |
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| 72 | MoodManager(); |
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| 73 | |
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| 74 | void setConfigValues(); |
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| 75 | |
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| 76 | void setMood(const std::string& mood); |
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| 77 | inline const std::string& getMood() const { return this->mood_; } |
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| 78 | |
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| 79 | static MoodManager& getInstance() { return Singleton<MoodManager>::getInstance(); } |
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| 80 | |
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| 81 | private: |
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| 82 | ~MoodManager() {} |
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| 83 | void checkMoodValidity(); |
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| 84 | |
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| 85 | // config values |
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| 86 | std::string mood_; |
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| 87 | std::string oldMood_; |
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| 88 | static const std::string defaultMood_; |
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| 89 | |
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| 90 | static MoodManager* singletonPtr_s; |
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| 91 | }; |
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| 92 | } |
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| 93 | |
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| 94 | #endif /* _MoodManager_H__ */ |
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