| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Erwin 'vaiursch' Herrsche |
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| 24 | * |
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| 25 | * Co-authors: |
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| 26 | * Kevin Young |
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| 27 | * Reto Grieder |
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| 28 | */ |
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| 29 | |
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| 30 | #ifndef _SoundManager_H__ |
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| 31 | #define _SoundManager_H__ |
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| 32 | |
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| 33 | #include "sound/SoundPrereqs.h" |
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| 34 | |
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| 35 | #include <list> |
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| 36 | #include <map> |
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| 37 | #include <string> |
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| 38 | #include <boost/shared_ptr.hpp> |
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| 39 | |
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| 40 | #include "util/Singleton.h" |
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| 41 | #include "core/OrxonoxClass.h" |
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| 42 | #include "core/SmartPtr.h" |
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| 43 | |
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| 44 | // tolua_begin |
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| 45 | namespace orxonox |
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| 46 | { |
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| 47 | //! Enum for the sound type. |
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| 48 | namespace SoundType |
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| 49 | { |
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| 50 | enum Value |
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| 51 | { |
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| 52 | All = 0, |
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| 53 | Music = 1, |
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| 54 | Effects = 2 |
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| 55 | }; |
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| 56 | } |
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| 57 | |
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| 58 | //! The SoundManager class manages the OpenAL device, context and listener position. |
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| 59 | class _OrxonoxExport SoundManager |
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| 60 | // tolua_end |
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| 61 | : public Singleton<SoundManager>, public OrxonoxClass |
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| 62 | { // tolua_export |
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| 63 | friend class Singleton<SoundManager>; |
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| 64 | |
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| 65 | public: |
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| 66 | SoundManager(); |
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| 67 | ~SoundManager(); |
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| 68 | |
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| 69 | void preUpdate(const Clock& time); |
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| 70 | void setConfigValues(); |
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| 71 | |
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| 72 | // tolua_begin |
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| 73 | static SoundManager& getInstance() { return Singleton<SoundManager>::getInstance(); } |
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| 74 | |
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| 75 | std::string getDeviceName(unsigned int index) const |
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| 76 | { return index < this->deviceNames_.size() ? this->deviceNames_[index] : std::string(); } |
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| 77 | // tolua_end |
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| 78 | |
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| 79 | void setListenerPosition(const Vector3& position); |
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| 80 | void setListenerOrientation(const Quaternion& orientation); |
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| 81 | |
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| 82 | void registerAmbientSound(AmbientSound* newAmbient); |
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| 83 | void unregisterAmbientSound(AmbientSound* oldAmbient); |
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| 84 | void pauseAmbientSound(AmbientSound* ambient); |
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| 85 | |
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| 86 | // tolua_begin |
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| 87 | void setVolume(float vol, SoundType::Value type); |
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| 88 | float getVolume(SoundType::Value type); |
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| 89 | float getRealVolume(SoundType::Value type); |
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| 90 | |
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| 91 | void toggleMute(SoundType::Value type); |
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| 92 | bool getMute(SoundType::Value type); |
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| 93 | // tolua_end |
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| 94 | |
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| 95 | shared_ptr<SoundBuffer> getSoundBuffer(const std::string& filename); |
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| 96 | void releaseSoundBuffer(const shared_ptr<SoundBuffer>& buffer, bool bPoolBuffer); |
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| 97 | |
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| 98 | ALuint getSoundSource(BaseSound* object); |
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| 99 | void releaseSoundSource(ALuint source); |
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| 100 | |
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| 101 | private: |
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| 102 | void processCrossFading(float dt); |
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| 103 | void fadeIn(const SmartPtr<AmbientSound>& sound); |
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| 104 | void fadeOut(const SmartPtr<AmbientSound>& sound); |
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| 105 | |
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| 106 | void checkFadeStepValidity(); |
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| 107 | |
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| 108 | void checkVolumeValidity(SoundType::Value type); |
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| 109 | void checkSoundVolumeValidity() { this->checkVolumeValidity(SoundType::All); } |
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| 110 | void checkAmbientVolumeValidity() { this->checkVolumeValidity(SoundType::Music); } |
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| 111 | void checkEffectsVolumeValidity() { this->checkVolumeValidity(SoundType::Effects); } |
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| 112 | void updateVolume(SoundType::Value type); |
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| 113 | |
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| 114 | unsigned int createSoundSources(unsigned int n); |
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| 115 | |
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| 116 | // OpenAL device/context related |
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| 117 | std::vector<std::string> deviceNames_; |
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| 118 | ALCdevice* device_; |
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| 119 | ALCcontext* context_; |
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| 120 | |
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| 121 | // Ambient sound related |
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| 122 | typedef std::list<std::pair<AmbientSound*, bool> > AmbientList; |
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| 123 | AmbientList ambientSounds_; |
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| 124 | //! Absolute change per second (0.1 means 10% of the nominal volume) for cross fading |
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| 125 | float crossFadeStep_; |
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| 126 | std::list<SmartPtr<AmbientSound> > fadeInList_; |
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| 127 | std::list<SmartPtr<AmbientSound> > fadeOutList_; |
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| 128 | |
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| 129 | // Volume related |
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| 130 | float volume_[3]; |
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| 131 | float mute_[3]; |
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| 132 | |
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| 133 | // Sound buffer related |
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| 134 | static const unsigned int maxEffectsPoolSize_s = 40 * 1024 * 1024; |
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| 135 | unsigned int effectsPoolSize_; |
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| 136 | typedef std::list<shared_ptr<SoundBuffer> > EffectsPoolList; |
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| 137 | EffectsPoolList effectsPool_; |
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| 138 | typedef std::map<std::string, shared_ptr<SoundBuffer> > SoundBufferMap; |
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| 139 | SoundBufferMap soundBuffers_; |
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| 140 | |
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| 141 | // Sound source related |
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| 142 | unsigned int minSources_; |
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| 143 | unsigned int maxSources_; |
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| 144 | std::vector<ALuint> availableSoundSources_; |
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| 145 | std::vector<std::pair<ALuint, BaseSound*> > usedSoundSources_; |
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| 146 | |
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| 147 | static SoundManager* singletonPtr_s; |
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| 148 | }; // tolua_export |
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| 149 | } // tolua_export |
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| 150 | |
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| 151 | #endif /* _SoundManager_H__ */ |
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