| [3060] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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| [5896] | 23 |  *      Reto Grieder | 
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| [6767] | 24 |  *       | 
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 | 25 |  *   Co-authors: | 
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| [6417] | 26 |  *      Kevin Young | 
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| [3060] | 27 |  * | 
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 | 28 |  */ | 
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| [6417] | 29 |  | 
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| [5896] | 30 | #ifndef _AmbientSound_H__ | 
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 | 31 | #define _AmbientSound_H__ | 
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| [3060] | 32 |  | 
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| [6506] | 33 | #include <boost/thread.hpp> | 
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| [3060] | 34 |  | 
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| [6506] | 35 | #include "sound/SoundPrereqs.h" | 
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 | 36 |  | 
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| [5896] | 37 | #include "core/BaseObject.h" | 
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| [6417] | 38 | #include "network/synchronisable/Synchronisable.h" | 
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 | 39 | #include "BaseSound.h" | 
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 | 40 | #include "MoodManager.h" | 
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| [5896] | 41 |  | 
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| [3060] | 42 | namespace orxonox | 
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 | 43 | { | 
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 | 44 |     /** | 
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| [6767] | 45 |      * The AmbientSound class implements the non-3D sound, i.e. sound files that are used for atmospheric | 
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 | 46 |      * highlighting. | 
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 | 47 |      * It interfaces with BaseSound and is controllable by MoodManager. | 
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 | 48 |      * Ambient sounds are always cross-faded. New sounds are registered and activated/deactivated as needed. | 
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| [3060] | 49 |      * | 
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 | 50 |      */ | 
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| [6417] | 51 |     class _OrxonoxExport AmbientSound : public BaseSound, public BaseObject, public Synchronisable, public MoodListener | 
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| [3060] | 52 |     { | 
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| [6417] | 53 |         friend class SoundManager; | 
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 | 54 |  | 
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| [3060] | 55 |     public: | 
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| [5896] | 56 |         AmbientSound(BaseObject* creator); | 
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| [3060] | 57 |  | 
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| [6417] | 58 |         void XMLPort(Element& xmlelement, XMLPort::Mode mode); | 
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 | 59 |         void XMLEventPort(Element& xmlelement, XMLPort::Mode mode); | 
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 | 60 |         void changedActivity(); | 
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| [3060] | 61 |  | 
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| [6417] | 62 |         void play(); | 
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 | 63 |         void stop(); | 
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 | 64 |         void pause(); | 
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 | 65 |  | 
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 | 66 |         void setAmbientSource(const std::string& source); | 
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 | 67 |         inline const std::string& getAmbientSource() const | 
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 | 68 |             { return this->ambientSource_; } | 
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 | 69 |  | 
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 | 70 |         void setPlayOnLoad(bool val); | 
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 | 71 |         bool getPlayOnLoad() const | 
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 | 72 |             { return this->bPlayOnLoad_; } | 
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 | 73 |  | 
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 | 74 |     protected: | 
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 | 75 |         ~AmbientSound() { } | 
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 | 76 |  | 
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| [6506] | 77 |         void doStop(); | 
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| [6674] | 78 |         void doPlay(); | 
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| [6506] | 79 |  | 
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| [3060] | 80 |     private: | 
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| [6417] | 81 |         void preDestroy(); | 
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 | 82 |         void registerVariables(); | 
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 | 83 |         float getRealVolume(); | 
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 | 84 |         void moodChanged(const std::string& mood); | 
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 | 85 |         inline void ambientSourceChanged() | 
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 | 86 |             { this->setAmbientSource(this->ambientSource_); } | 
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 | 87 |         inline void playOnLoadChanged() | 
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 | 88 |             { this->setPlayOnLoad(this->bPlayOnLoad_); } | 
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 | 89 |  | 
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 | 90 |         std::string ambientSource_; //!< Analogous to source_, but mood independent | 
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 | 91 |         bool        bPlayOnLoad_;   //!< Play the sound immediately when loaded | 
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| [6506] | 92 |  | 
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 | 93 |         boost::thread soundstreamthread_; // hacky solution for streaming | 
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 | 94 |         void setStreamSource(const std::string& source); | 
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| [5896] | 95 |     }; | 
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 | 96 | } | 
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| [3060] | 97 |  | 
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| [5896] | 98 | #endif /* _AmbientSound_H__ */ | 
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