| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Reto Grieder | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | #include "AmbientSound.h" | 
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| 30 |  | 
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| 31 | #include "core/CoreIncludes.h" | 
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| 32 | #include "core/EventIncludes.h" | 
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| 33 | #include "core/GameMode.h" | 
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| 34 | #include "core/Resource.h" | 
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| 35 | #include "core/XMLPort.h" | 
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| 36 | #include "SoundManager.h" | 
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| 37 | #include "SoundStreamer.h" | 
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| 38 |  | 
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| 39 | #include <AL/alut.h> | 
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| 40 |  | 
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| 41 | namespace orxonox | 
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| 42 | { | 
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| 43 |     CreateFactory(AmbientSound); | 
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| 44 |  | 
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| 45 |     AmbientSound::AmbientSound(BaseObject* creator) | 
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| 46 |         : BaseObject(creator) | 
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| 47 |         , Synchronisable(creator) | 
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| 48 |         , bPlayOnLoad_(false) | 
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| 49 |     { | 
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| 50 |         RegisterObject(AmbientSound); | 
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| 51 |  | 
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| 52 |         // Ambient sounds always fade in | 
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| 53 |         this->setVolume(0); | 
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| 54 |         this->registerVariables(); | 
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| 55 |     } | 
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| 56 |  | 
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| 57 |     void AmbientSound::preDestroy() | 
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| 58 |     { | 
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| 59 |         if (GameMode::playsSound()) | 
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| 60 |         { | 
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| 61 |             // Smoothly fade out by keeping a SmartPtr | 
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| 62 |             SoundManager::getInstance().unregisterAmbientSound(this); | 
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| 63 |             this->soundstreamthread_.interrput(); | 
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| 64 |         } | 
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| 65 |     } | 
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| 66 |  | 
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| 67 |     void AmbientSound::registerVariables() | 
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| 68 |     { | 
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| 69 |         registerVariable(ambientSource_, ObjectDirection::ToClient, new NetworkCallback<AmbientSound>(this, &AmbientSound::ambientSourceChanged)); | 
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| 70 |         registerVariable(bLooping_,      ObjectDirection::ToClient, new NetworkCallback<AmbientSound>(this, &AmbientSound::loopingChanged)); | 
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| 71 |         registerVariable(pitch_,         ObjectDirection::ToClient, new NetworkCallback<AmbientSound>(this, &AmbientSound::pitchChanged)); | 
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| 72 |         registerVariable(bPlayOnLoad_,   ObjectDirection::ToClient, new NetworkCallback<AmbientSound>(this, &AmbientSound::playOnLoadChanged)); | 
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| 73 |     } | 
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| 74 |  | 
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| 75 |     void AmbientSound::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| 76 |     { | 
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| 77 |         SUPER(AmbientSound, XMLPort, xmlelement, mode); | 
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| 78 |         BaseSound::XMLPortExtern(xmlelement, mode); | 
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| 79 |         XMLPortParam(AmbientSound, "ambientSource", setAmbientSource, getAmbientSource, xmlelement, mode); | 
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| 80 |         XMLPortParam(AmbientSound, "playOnLoad", setPlayOnLoad, getPlayOnLoad, xmlelement, mode); | 
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| 81 |     } | 
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| 82 |  | 
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| 83 |     void AmbientSound::XMLEventPort(Element& xmlelement, XMLPort::Mode mode) | 
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| 84 |     { | 
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| 85 |         SUPER(AmbientSound, XMLEventPort, xmlelement, mode); | 
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| 86 |         XMLPortEventState(AmbientSound, BaseObject, "play", play, xmlelement, mode); | 
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| 87 |     } | 
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| 88 |  | 
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| 89 |     void AmbientSound::play() | 
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| 90 |     { | 
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| 91 |         if (GameMode::playsSound()) | 
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| 92 |             SoundManager::getInstance().registerAmbientSound(this); | 
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| 93 |     } | 
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| 94 |  | 
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| 95 |     void AmbientSound::stop() | 
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| 96 |     { | 
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| 97 |         if (GameMode::playsSound()) | 
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| 98 |             SoundManager::getInstance().unregisterAmbientSound(this); | 
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| 99 |     } | 
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| 100 |  | 
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| 101 |     void AmbientSound::pause() | 
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| 102 |     { | 
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| 103 |         if (GameMode::playsSound()) | 
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| 104 |             SoundManager::getInstance().pauseAmbientSound(this); | 
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| 105 |     } | 
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| 106 |  | 
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| 107 |     float AmbientSound::getRealVolume() | 
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| 108 |     { | 
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| 109 |         assert(GameMode::playsSound()); | 
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| 110 |         return SoundManager::getInstance().getRealVolume(SoundType::Music); | 
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| 111 |     } | 
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| 112 |  | 
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| 113 |     void AmbientSound::setAmbientSource(const std::string& source) | 
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| 114 |     { | 
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| 115 |         this->ambientSource_ = source; | 
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| 116 |         this->moodChanged(this->getMood()); | 
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| 117 |     } | 
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| 118 |  | 
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| 119 |     void AmbientSound::moodChanged(const std::string& mood) | 
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| 120 |     { | 
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| 121 |         if (GameMode::playsSound()) | 
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| 122 |         { | 
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| 123 |             const std::string& path = "ambient/" + MoodManager::getInstance().getMood() + '/' + this->ambientSource_; | 
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| 124 |             shared_ptr<ResourceInfo> fileInfo = Resource::getInfo(path); | 
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| 125 |             if (fileInfo != NULL) | 
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| 126 |                 this->setStreamSource(path); | 
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| 127 |             else | 
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| 128 |                 COUT(3) << "Sound: " << this->ambientSource_ << ": Not a valid name! Ambient sound will not change." << std::endl; | 
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| 129 |         } | 
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| 130 |     } | 
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| 131 |  | 
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| 132 |     void AmbientSound::setPlayOnLoad(bool val) | 
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| 133 |     { | 
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| 134 |         this->bPlayOnLoad_ = val; | 
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| 135 |         if (val) | 
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| 136 |             this->play(); | 
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| 137 |     } | 
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| 138 |  | 
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| 139 |     void AmbientSound::changedActivity() | 
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| 140 |     { | 
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| 141 |         SUPER(AmbientSound, changedActivity); | 
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| 142 |         if (this->isActive()) | 
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| 143 |             this->play(); | 
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| 144 |         else | 
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| 145 |             this->stop(); | 
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| 146 |     } | 
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| 147 |  | 
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| 148 |     // hacky solution for file streaming | 
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| 149 |     void AmbientSound::setStreamSource(const std::string& source) | 
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| 150 |     { | 
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| 151 |         this->audioSource_ = SoundManager::getInstance().getSoundSource(this); | 
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| 152 |         if (this->source_ == source) | 
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| 153 |         { | 
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| 154 |             return; | 
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| 155 |         } | 
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| 156 |  | 
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| 157 |         this->source_ = source; | 
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| 158 |         // Don't load "" | 
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| 159 |         if (source_.empty()) | 
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| 160 |             return; | 
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| 161 |  | 
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| 162 |         if (this->soundstreamthread_.get_id() != boost::thread::id()) | 
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| 163 |         { | 
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| 164 |             this->soundstreamthread_.interrupt(); // unhandled interruptions lead to thread terminating ;-) | 
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| 165 |         } | 
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| 166 |         // Get resource info | 
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| 167 |         shared_ptr<ResourceInfo> fileInfo = Resource::getInfo(source); | 
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| 168 |         if (fileInfo == NULL) | 
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| 169 |         { | 
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| 170 |             COUT(2) << "Sound: Warning: Sound file '" << source << "' not found" << std::endl; | 
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| 171 |             return; | 
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| 172 |         } | 
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| 173 |         // Open data stream | 
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| 174 |         DataStreamPtr dataStream = Resource::open(fileInfo); | 
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| 175 |  | 
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| 176 |         this->soundstreamthread_ = boost::thread(SoundStreamer(), this->audioSource_, dataStream); | 
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| 177 |  | 
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| 178 |         this->updateVolume(); | 
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| 179 |         this->setPitch(this->getPitch()); | 
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| 180 |         this->setLooping(this->getLooping()); | 
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| 181 |         alSource3f(this->audioSource_, AL_POSITION,  0, 0, 0); | 
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| 182 |         alSource3f(this->audioSource_, AL_VELOCITY,  0, 0, 0); | 
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| 183 |         alSource3f(this->audioSource_, AL_DIRECTION, 0, 0, 0); | 
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| 184 |         if (ALint error = alGetError()) | 
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| 185 |             COUT(2) << "Sound: Warning: Setting source parameters to 0 failed: " << getALErrorString(error) << std::endl; | 
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| 186 |     } | 
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| 187 |  | 
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| 188 |     void AmbientSound::doStop() | 
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| 189 |     { | 
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| 190 |         BaseSound::doStop(); | 
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| 191 |         this->soundstreamthread_.interrupt(); | 
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| 192 |     } | 
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| 193 | } | 
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