| [3060] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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| [5896] | 23 |  *      Reto Grieder | 
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| [3060] | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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| [3196] | 28 |  | 
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| [5896] | 29 | #include "AmbientSound.h" | 
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| [3196] | 30 |  | 
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| [5914] | 31 | #include "core/CoreIncludes.h" | 
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| [5896] | 32 | #include "core/EventIncludes.h" | 
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| [6417] | 33 | #include "core/GameMode.h" | 
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 | 34 | #include "core/Resource.h" | 
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| [5896] | 35 | #include "core/XMLPort.h" | 
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| [6417] | 36 | #include "SoundManager.h" | 
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| [6506] | 37 | #include "SoundStreamer.h" | 
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| [3060] | 38 |  | 
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| [6510] | 39 | #include <AL/alut.h> | 
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 | 40 |  | 
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| [5738] | 41 | namespace orxonox | 
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| [3060] | 42 | { | 
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| [5896] | 43 |     CreateFactory(AmbientSound); | 
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 | 44 |  | 
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 | 45 |     AmbientSound::AmbientSound(BaseObject* creator) | 
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 | 46 |         : BaseObject(creator) | 
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| [6417] | 47 |         , Synchronisable(creator) | 
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 | 48 |         , bPlayOnLoad_(false) | 
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| [3060] | 49 |     { | 
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| [5896] | 50 |         RegisterObject(AmbientSound); | 
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| [6417] | 51 |  | 
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 | 52 |         // Ambient sounds always fade in | 
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 | 53 |         this->setVolume(0); | 
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 | 54 |         this->registerVariables(); | 
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| [3060] | 55 |     } | 
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 | 56 |  | 
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| [6417] | 57 |     void AmbientSound::preDestroy() | 
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| [3060] | 58 |     { | 
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| [6417] | 59 |         if (GameMode::playsSound()) | 
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 | 60 |         { | 
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 | 61 |             // Smoothly fade out by keeping a SmartPtr | 
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 | 62 |             SoundManager::getInstance().unregisterAmbientSound(this); | 
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| [6510] | 63 |             this->soundstreamthread_.interrput(); | 
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| [6417] | 64 |         } | 
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| [3060] | 65 |     } | 
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 | 66 |  | 
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| [6417] | 67 |     void AmbientSound::registerVariables() | 
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 | 68 |     { | 
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 | 69 |         registerVariable(ambientSource_, ObjectDirection::ToClient, new NetworkCallback<AmbientSound>(this, &AmbientSound::ambientSourceChanged)); | 
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 | 70 |         registerVariable(bLooping_,      ObjectDirection::ToClient, new NetworkCallback<AmbientSound>(this, &AmbientSound::loopingChanged)); | 
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 | 71 |         registerVariable(pitch_,         ObjectDirection::ToClient, new NetworkCallback<AmbientSound>(this, &AmbientSound::pitchChanged)); | 
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 | 72 |         registerVariable(bPlayOnLoad_,   ObjectDirection::ToClient, new NetworkCallback<AmbientSound>(this, &AmbientSound::playOnLoadChanged)); | 
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 | 73 |     } | 
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 | 74 |  | 
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| [5896] | 75 |     void AmbientSound::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| [3060] | 76 |     { | 
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| [5896] | 77 |         SUPER(AmbientSound, XMLPort, xmlelement, mode); | 
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| [6417] | 78 |         BaseSound::XMLPortExtern(xmlelement, mode); | 
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 | 79 |         XMLPortParam(AmbientSound, "ambientSource", setAmbientSource, getAmbientSource, xmlelement, mode); | 
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 | 80 |         XMLPortParam(AmbientSound, "playOnLoad", setPlayOnLoad, getPlayOnLoad, xmlelement, mode); | 
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| [3060] | 81 |     } | 
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 | 82 |  | 
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| [5896] | 83 |     void AmbientSound::XMLEventPort(Element& xmlelement, XMLPort::Mode mode) | 
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| [3060] | 84 |     { | 
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| [5896] | 85 |         SUPER(AmbientSound, XMLEventPort, xmlelement, mode); | 
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 | 86 |         XMLPortEventState(AmbientSound, BaseObject, "play", play, xmlelement, mode); | 
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| [3060] | 87 |     } | 
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| [6417] | 88 |  | 
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 | 89 |     void AmbientSound::play() | 
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 | 90 |     { | 
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 | 91 |         if (GameMode::playsSound()) | 
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 | 92 |             SoundManager::getInstance().registerAmbientSound(this); | 
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 | 93 |     } | 
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 | 94 |  | 
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 | 95 |     void AmbientSound::stop() | 
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 | 96 |     { | 
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 | 97 |         if (GameMode::playsSound()) | 
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 | 98 |             SoundManager::getInstance().unregisterAmbientSound(this); | 
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 | 99 |     } | 
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 | 100 |  | 
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 | 101 |     void AmbientSound::pause() | 
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 | 102 |     { | 
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 | 103 |         if (GameMode::playsSound()) | 
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 | 104 |             SoundManager::getInstance().pauseAmbientSound(this); | 
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 | 105 |     } | 
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 | 106 |  | 
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 | 107 |     float AmbientSound::getRealVolume() | 
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 | 108 |     { | 
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 | 109 |         assert(GameMode::playsSound()); | 
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 | 110 |         return SoundManager::getInstance().getRealVolume(SoundType::Music); | 
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 | 111 |     } | 
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 | 112 |  | 
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 | 113 |     void AmbientSound::setAmbientSource(const std::string& source) | 
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 | 114 |     { | 
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 | 115 |         this->ambientSource_ = source; | 
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 | 116 |         this->moodChanged(this->getMood()); | 
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 | 117 |     } | 
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 | 118 |  | 
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 | 119 |     void AmbientSound::moodChanged(const std::string& mood) | 
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 | 120 |     { | 
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 | 121 |         if (GameMode::playsSound()) | 
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 | 122 |         { | 
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 | 123 |             const std::string& path = "ambient/" + MoodManager::getInstance().getMood() + '/' + this->ambientSource_; | 
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 | 124 |             shared_ptr<ResourceInfo> fileInfo = Resource::getInfo(path); | 
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 | 125 |             if (fileInfo != NULL) | 
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| [6506] | 126 |                 this->setStreamSource(path); | 
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| [6417] | 127 |             else | 
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 | 128 |                 COUT(3) << "Sound: " << this->ambientSource_ << ": Not a valid name! Ambient sound will not change." << std::endl; | 
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 | 129 |         } | 
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 | 130 |     } | 
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 | 131 |  | 
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 | 132 |     void AmbientSound::setPlayOnLoad(bool val) | 
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 | 133 |     { | 
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 | 134 |         this->bPlayOnLoad_ = val; | 
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 | 135 |         if (val) | 
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 | 136 |             this->play(); | 
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 | 137 |     } | 
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 | 138 |  | 
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 | 139 |     void AmbientSound::changedActivity() | 
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 | 140 |     { | 
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 | 141 |         SUPER(AmbientSound, changedActivity); | 
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 | 142 |         if (this->isActive()) | 
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 | 143 |             this->play(); | 
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 | 144 |         else | 
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 | 145 |             this->stop(); | 
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 | 146 |     } | 
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| [6506] | 147 |  | 
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 | 148 |     // hacky solution for file streaming | 
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 | 149 |     void AmbientSound::setStreamSource(const std::string& source) | 
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 | 150 |     { | 
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 | 151 |         this->audioSource_ = SoundManager::getInstance().getSoundSource(this); | 
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 | 152 |         if (this->source_ == source) | 
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 | 153 |         { | 
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 | 154 |             return; | 
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 | 155 |         } | 
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 | 156 |  | 
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 | 157 |         this->source_ = source; | 
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 | 158 |         // Don't load "" | 
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 | 159 |         if (source_.empty()) | 
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 | 160 |             return; | 
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 | 161 |  | 
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 | 162 |         if (this->soundstreamthread_.get_id() != boost::thread::id()) | 
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 | 163 |         { | 
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 | 164 |             this->soundstreamthread_.interrupt(); // unhandled interruptions lead to thread terminating ;-) | 
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 | 165 |         } | 
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 | 166 |         // Get resource info | 
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 | 167 |         shared_ptr<ResourceInfo> fileInfo = Resource::getInfo(source); | 
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 | 168 |         if (fileInfo == NULL) | 
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 | 169 |         { | 
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 | 170 |             COUT(2) << "Sound: Warning: Sound file '" << source << "' not found" << std::endl; | 
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 | 171 |             return; | 
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 | 172 |         } | 
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 | 173 |         // Open data stream | 
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 | 174 |         DataStreamPtr dataStream = Resource::open(fileInfo); | 
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 | 175 |  | 
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 | 176 |         this->soundstreamthread_ = boost::thread(SoundStreamer(), this->audioSource_, dataStream); | 
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| [6509] | 177 |  | 
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 | 178 |         this->updateVolume(); | 
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 | 179 |         this->setPitch(this->getPitch()); | 
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 | 180 |         this->setLooping(this->getLooping()); | 
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 | 181 |         alSource3f(this->audioSource_, AL_POSITION,  0, 0, 0); | 
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 | 182 |         alSource3f(this->audioSource_, AL_VELOCITY,  0, 0, 0); | 
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 | 183 |         alSource3f(this->audioSource_, AL_DIRECTION, 0, 0, 0); | 
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 | 184 |         if (ALint error = alGetError()) | 
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 | 185 |             COUT(2) << "Sound: Warning: Setting source parameters to 0 failed: " << getALErrorString(error) << std::endl; | 
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| [6506] | 186 |     } | 
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 | 187 |  | 
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 | 188 |     void AmbientSound::doStop() | 
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 | 189 |     { | 
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| [6507] | 190 |         BaseSound::doStop(); | 
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| [6506] | 191 |         this->soundstreamthread_.interrupt(); | 
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 | 192 |     } | 
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| [5896] | 193 | } | 
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