| 1 | /* | 
|---|
| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
| 3 | *                    > www.orxonox.net < | 
|---|
| 4 | * | 
|---|
| 5 | * | 
|---|
| 6 | *   License notice: | 
|---|
| 7 | * | 
|---|
| 8 | *   This program is free software; you can redistribute it and/or | 
|---|
| 9 | *   modify it under the terms of the GNU General Public License | 
|---|
| 10 | *   as published by the Free Software Foundation; either version 2 | 
|---|
| 11 | *   of the License, or (at your option) any later version. | 
|---|
| 12 | * | 
|---|
| 13 | *   This program is distributed in the hope that it will be useful, | 
|---|
| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
| 16 | *   GNU General Public License for more details. | 
|---|
| 17 | * | 
|---|
| 18 | *   You should have received a copy of the GNU General Public License | 
|---|
| 19 | *   along with this program; if not, write to the Free Software | 
|---|
| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
| 21 | * | 
|---|
| 22 | *   Author: | 
|---|
| 23 | *      Michael Wirth | 
|---|
| 24 | *   Co-authors: | 
|---|
| 25 | *      ... | 
|---|
| 26 | * | 
|---|
| 27 | */ | 
|---|
| 28 |  | 
|---|
| 29 | #include "NewHumanController.h" | 
|---|
| 30 |  | 
|---|
| 31 | #include <cmath> | 
|---|
| 32 | #include <OgreRay.h> | 
|---|
| 33 | #include <OgreSceneQuery.h> | 
|---|
| 34 | #include <OgreCamera.h> | 
|---|
| 35 | #include <OgreSceneManager.h> | 
|---|
| 36 | #include <bullet/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h> | 
|---|
| 37 |  | 
|---|
| 38 | #include "core/CoreIncludes.h" | 
|---|
| 39 | #include "core/ConsoleCommand.h" | 
|---|
| 40 | #include "worldentities/ControllableEntity.h" | 
|---|
| 41 | #include "worldentities/pawns/Pawn.h" | 
|---|
| 42 | #include "infos/PlayerInfo.h" | 
|---|
| 43 | #include "overlays/OrxonoxOverlay.h" | 
|---|
| 44 | #include "graphics/Camera.h" | 
|---|
| 45 | #include "sound/SoundManager.h" | 
|---|
| 46 | #include "tools/BulletConversions.h" | 
|---|
| 47 | #include "Scene.h" | 
|---|
| 48 |  | 
|---|
| 49 | namespace orxonox | 
|---|
| 50 | { | 
|---|
| 51 | SetConsoleCommand(NewHumanController, changeMode, false).keybindMode(KeybindMode::OnPress); | 
|---|
| 52 | SetConsoleCommand(NewHumanController, accelerate, false).keybindMode(KeybindMode::OnPress); | 
|---|
| 53 | SetConsoleCommand(NewHumanController, decelerate, false).keybindMode(KeybindMode::OnPress); | 
|---|
| 54 | SetConsoleCommand(NewHumanController, unfire,      true).keybindMode(KeybindMode::OnRelease); | 
|---|
| 55 |  | 
|---|
| 56 | CreateUnloadableFactory(NewHumanController); | 
|---|
| 57 |  | 
|---|
| 58 | NewHumanController* NewHumanController::localController_s = 0; | 
|---|
| 59 |  | 
|---|
| 60 | NewHumanController::NewHumanController(BaseObject* creator) | 
|---|
| 61 | : HumanController(creator) | 
|---|
| 62 | , crossHairOverlay_(NULL) | 
|---|
| 63 | , centerOverlay_(NULL) | 
|---|
| 64 | , damageOverlayTop_(NULL) | 
|---|
| 65 | , damageOverlayRight_(NULL) | 
|---|
| 66 | , damageOverlayBottom_(NULL) | 
|---|
| 67 | , damageOverlayLeft_(NULL) | 
|---|
| 68 | , damageOverlayTT_(0) | 
|---|
| 69 | , arrowsOverlay1_(NULL) | 
|---|
| 70 | , arrowsOverlay2_(NULL) | 
|---|
| 71 | , arrowsOverlay3_(NULL) | 
|---|
| 72 | , arrowsOverlay4_(NULL) | 
|---|
| 73 | { | 
|---|
| 74 | RegisterObject(NewHumanController); | 
|---|
| 75 |  | 
|---|
| 76 | overlaySize_ = 0.08f; | 
|---|
| 77 | arrowsSize_ = 0.4f; | 
|---|
| 78 |  | 
|---|
| 79 | damageOverlayTime_ = 0.6f; | 
|---|
| 80 |  | 
|---|
| 81 | controlMode_ = 0; | 
|---|
| 82 | acceleration_ = 0; | 
|---|
| 83 | accelerating_ = false; | 
|---|
| 84 | firemode_ = -1; | 
|---|
| 85 |  | 
|---|
| 86 | showArrows_ = true; | 
|---|
| 87 | showOverlays_ = false; | 
|---|
| 88 | showDamageOverlay_ = true; | 
|---|
| 89 |  | 
|---|
| 90 | //currentPitch_ = 1; | 
|---|
| 91 | //currentYaw_ = 1; | 
|---|
| 92 |  | 
|---|
| 93 | if (GameMode::showsGraphics()) | 
|---|
| 94 | { | 
|---|
| 95 | crossHairOverlay_ = new OrxonoxOverlay(this); | 
|---|
| 96 | crossHairOverlay_->setBackgroundMaterial("Orxonox/Crosshair3"); | 
|---|
| 97 | crossHairOverlay_->setSize(Vector2(overlaySize_, overlaySize_)); | 
|---|
| 98 | crossHairOverlay_->hide(); | 
|---|
| 99 | //crossHairOverlay_->setAspectCorrection(true); not working | 
|---|
| 100 |  | 
|---|
| 101 | centerOverlay_ = new OrxonoxOverlay(this); | 
|---|
| 102 | centerOverlay_->setBackgroundMaterial("Orxonox/CenterOverlay"); | 
|---|
| 103 | centerOverlay_->setSize(Vector2(overlaySize_ * 2.5f, overlaySize_ * 2.5f)); | 
|---|
| 104 | centerOverlay_->setPosition(Vector2(0.5f - overlaySize_*2.5f/2.0f, 0.5f - overlaySize_*2.5f/2.0f)); | 
|---|
| 105 | centerOverlay_->hide(); | 
|---|
| 106 |  | 
|---|
| 107 | if (showDamageOverlay_) | 
|---|
| 108 | { | 
|---|
| 109 | damageOverlayTop_ = new OrxonoxOverlay(this); | 
|---|
| 110 | damageOverlayTop_->setBackgroundMaterial("Orxonox/DamageOverlayTop"); | 
|---|
| 111 | damageOverlayTop_->setSize(Vector2(overlaySize_ * 2.5f, overlaySize_ * 2.5f)); | 
|---|
| 112 | damageOverlayTop_->setPosition(Vector2(0.5f - overlaySize_*2.5f/2.0f, 0.5f - overlaySize_*2.5f/2.0f)); | 
|---|
| 113 | damageOverlayTop_->hide(); | 
|---|
| 114 |  | 
|---|
| 115 | damageOverlayRight_ = new OrxonoxOverlay(this); | 
|---|
| 116 | damageOverlayRight_->setBackgroundMaterial("Orxonox/DamageOverlayRight"); | 
|---|
| 117 | damageOverlayRight_->setSize(Vector2(overlaySize_ * 2.5f, overlaySize_ * 2.5f)); | 
|---|
| 118 | damageOverlayRight_->setPosition(Vector2(0.5f - overlaySize_*2.5f/2.0f, 0.5f - overlaySize_*2.5f/2.0f)); | 
|---|
| 119 | damageOverlayRight_->hide(); | 
|---|
| 120 |  | 
|---|
| 121 | damageOverlayBottom_ = new OrxonoxOverlay(this); | 
|---|
| 122 | damageOverlayBottom_->setBackgroundMaterial("Orxonox/DamageOverlayBottom"); | 
|---|
| 123 | damageOverlayBottom_->setSize(Vector2(overlaySize_ * 2.5f, overlaySize_ * 2.5f)); | 
|---|
| 124 | damageOverlayBottom_->setPosition(Vector2(0.5f - overlaySize_*2.5f/2.0f, 0.5f - overlaySize_*2.5f/2.0f)); | 
|---|
| 125 | damageOverlayBottom_->hide(); | 
|---|
| 126 |  | 
|---|
| 127 | damageOverlayLeft_ = new OrxonoxOverlay(this); | 
|---|
| 128 | damageOverlayLeft_->setBackgroundMaterial("Orxonox/DamageOverlayLeft"); | 
|---|
| 129 | damageOverlayLeft_->setSize(Vector2(overlaySize_ * 2.5f, overlaySize_ * 2.5f)); | 
|---|
| 130 | damageOverlayLeft_->setPosition(Vector2(0.5f - overlaySize_*2.5f/2.0f, 0.5f - overlaySize_*2.5f/2.0f)); | 
|---|
| 131 | damageOverlayLeft_->hide(); | 
|---|
| 132 | } | 
|---|
| 133 |  | 
|---|
| 134 | if (showArrows_) | 
|---|
| 135 | { | 
|---|
| 136 | arrowsOverlay1_ = new OrxonoxOverlay(this); | 
|---|
| 137 | arrowsOverlay1_->setBackgroundMaterial("Orxonox/DirectionArrows1"); | 
|---|
| 138 | arrowsOverlay1_->setSize(Vector2(0.02727f, 0.36f * arrowsSize_)); | 
|---|
| 139 | arrowsOverlay1_->setPickPoint(Vector2(0.5f, 0.5f)); | 
|---|
| 140 | arrowsOverlay1_->setPosition(Vector2(0.5f, 0.5f)); | 
|---|
| 141 | arrowsOverlay1_->hide(); | 
|---|
| 142 |  | 
|---|
| 143 | arrowsOverlay2_ = new OrxonoxOverlay(this); | 
|---|
| 144 | arrowsOverlay2_->setBackgroundMaterial("Orxonox/DirectionArrows2"); | 
|---|
| 145 | arrowsOverlay2_->setSize(Vector2(0.02727f, 0.59f * arrowsSize_)); | 
|---|
| 146 | arrowsOverlay2_->setPickPoint(Vector2(0.5f, 0.5f)); | 
|---|
| 147 | arrowsOverlay2_->setPosition(Vector2(0.5f, 0.5f)); | 
|---|
| 148 | arrowsOverlay2_->hide(); | 
|---|
| 149 |  | 
|---|
| 150 | arrowsOverlay3_ = new OrxonoxOverlay(this); | 
|---|
| 151 | arrowsOverlay3_->setBackgroundMaterial("Orxonox/DirectionArrows3"); | 
|---|
| 152 | arrowsOverlay3_->setSize(Vector2(0.02727f, 0.77f * arrowsSize_)); | 
|---|
| 153 | arrowsOverlay3_->setPickPoint(Vector2(0.5f, 0.5f)); | 
|---|
| 154 | arrowsOverlay3_->setPosition(Vector2(0.5f, 0.5f)); | 
|---|
| 155 | arrowsOverlay3_->hide(); | 
|---|
| 156 |  | 
|---|
| 157 | arrowsOverlay4_ = new OrxonoxOverlay(this); | 
|---|
| 158 | arrowsOverlay4_->setBackgroundMaterial("Orxonox/DirectionArrows4"); | 
|---|
| 159 | arrowsOverlay4_->setSize(Vector2(0.02727f, arrowsSize_)); | 
|---|
| 160 | arrowsOverlay4_->setPickPoint(Vector2(0.5f, 0.5f)); | 
|---|
| 161 | arrowsOverlay4_->setPosition(Vector2(0.5f, 0.5f)); | 
|---|
| 162 | arrowsOverlay4_->hide(); | 
|---|
| 163 | } | 
|---|
| 164 | } | 
|---|
| 165 |  | 
|---|
| 166 | // HACK: Define which objects are targetable when considering the creator of an orxonox::Model | 
|---|
| 167 | this->targetMask_.exclude(ClassByString("BaseObject")); | 
|---|
| 168 | this->targetMask_.include(ClassByString("WorldEntity")); | 
|---|
| 169 | this->targetMask_.exclude(ClassByString("Projectile")); | 
|---|
| 170 |  | 
|---|
| 171 | NewHumanController::localController_s = this; | 
|---|
| 172 |  | 
|---|
| 173 | controlPaused_ = false; | 
|---|
| 174 |  | 
|---|
| 175 | //HumanController::localController_s->getControllableEntity()->getCamera()->setDrag(true); | 
|---|
| 176 | } | 
|---|
| 177 |  | 
|---|
| 178 | NewHumanController::~NewHumanController() | 
|---|
| 179 | { | 
|---|
| 180 | if (this->isInitialized()) | 
|---|
| 181 | { | 
|---|
| 182 | if (this->crossHairOverlay_) | 
|---|
| 183 | this->crossHairOverlay_->destroy(); | 
|---|
| 184 | if (this->centerOverlay_) | 
|---|
| 185 | this->centerOverlay_->destroy(); | 
|---|
| 186 |  | 
|---|
| 187 | if (showArrows_) | 
|---|
| 188 | { | 
|---|
| 189 | if (this->arrowsOverlay1_) | 
|---|
| 190 | this->arrowsOverlay1_->destroy(); | 
|---|
| 191 | if (this->arrowsOverlay2_) | 
|---|
| 192 | this->arrowsOverlay2_->destroy(); | 
|---|
| 193 | if (this->arrowsOverlay3_) | 
|---|
| 194 | this->arrowsOverlay3_->destroy(); | 
|---|
| 195 | if (this->arrowsOverlay4_) | 
|---|
| 196 | this->arrowsOverlay4_->destroy(); | 
|---|
| 197 | } | 
|---|
| 198 | } | 
|---|
| 199 | } | 
|---|
| 200 |  | 
|---|
| 201 | void NewHumanController::tick(float dt) | 
|---|
| 202 | { | 
|---|
| 203 | if (GameMode::showsGraphics()) | 
|---|
| 204 | { | 
|---|
| 205 |  | 
|---|
| 206 | if (this->controllableEntity_ && !this->controllableEntity_->isInMouseLook()) | 
|---|
| 207 | { | 
|---|
| 208 | this->updateTarget(); | 
|---|
| 209 |  | 
|---|
| 210 | if (!controlPaused_ ) | 
|---|
| 211 | { | 
|---|
| 212 | if (this->getControllableEntity() && (this->getControllableEntity()->isExactlyA(ClassByString("SpaceShip")) || this->getControllableEntity()->isExactlyA(ClassByString("Rocket")))) | 
|---|
| 213 | this->showOverlays(); | 
|---|
| 214 |  | 
|---|
| 215 | this->crossHairOverlay_->setPosition(Vector2(static_cast<float>(this->currentYaw_)/2*-1+.5f-overlaySize_/2, static_cast<float>(this->currentPitch_)/2*-1+.5f-overlaySize_/2)); | 
|---|
| 216 |  | 
|---|
| 217 | if (this->controlMode_ == 0 || (this->controlMode_ == 1 && this->firemode_ == 1)) | 
|---|
| 218 | { | 
|---|
| 219 | if (this->showOverlays_ && this->showArrows_) | 
|---|
| 220 | alignArrows(); | 
|---|
| 221 | } | 
|---|
| 222 | else | 
|---|
| 223 | hideArrows(); | 
|---|
| 224 |  | 
|---|
| 225 | if (this->showDamageOverlay_ && (this->damageOverlayTT_ > 0 || this->damageOverlayTR_ > 0 || this->damageOverlayTB_ > 0 || this->damageOverlayTL_ > 0)) | 
|---|
| 226 | { | 
|---|
| 227 | this->damageOverlayTT_ -= dt; | 
|---|
| 228 | this->damageOverlayTR_ -= dt; | 
|---|
| 229 | this->damageOverlayTB_ -= dt; | 
|---|
| 230 | this->damageOverlayTL_ -= dt; | 
|---|
| 231 | if (this->damageOverlayTT_ <= 0) | 
|---|
| 232 | this->damageOverlayTop_->hide(); | 
|---|
| 233 | if (this->damageOverlayTR_ <= 0) | 
|---|
| 234 | this->damageOverlayRight_->hide(); | 
|---|
| 235 | if (this->damageOverlayTB_ <= 0) | 
|---|
| 236 | this->damageOverlayBottom_->hide(); | 
|---|
| 237 | if (this->damageOverlayTL_ <= 0) | 
|---|
| 238 | this->damageOverlayLeft_->hide(); | 
|---|
| 239 | } | 
|---|
| 240 | } | 
|---|
| 241 | } | 
|---|
| 242 | else | 
|---|
| 243 | this->hideOverlays(); | 
|---|
| 244 |  | 
|---|
| 245 | if (this->acceleration_ > 0) | 
|---|
| 246 | { | 
|---|
| 247 | if (this->accelerating_) | 
|---|
| 248 | HumanController::moveFrontBack(Vector2(1, 0)); | 
|---|
| 249 | else | 
|---|
| 250 | HumanController::moveFrontBack(Vector2(this->acceleration_, 0)); | 
|---|
| 251 | this->accelerating_ = false; | 
|---|
| 252 | //HumanController::moveFrontBack(Vector2(clamp(this->acceleration_ + this->currentAcceleration_, 0.0f, 1.0f), 0)); | 
|---|
| 253 | } | 
|---|
| 254 | } | 
|---|
| 255 |  | 
|---|
| 256 | // Reset pitch and yaw rates | 
|---|
| 257 | // TODO: Reactivate this to fix the game pad problem with 0 input | 
|---|
| 258 | //this->currentPitch_ = 0; | 
|---|
| 259 | //this->currentYaw_ = 0; | 
|---|
| 260 |  | 
|---|
| 261 | HumanController::tick(dt); | 
|---|
| 262 | } | 
|---|
| 263 |  | 
|---|
| 264 | void NewHumanController::doFire(unsigned int firemode) | 
|---|
| 265 | { | 
|---|
| 266 | if (!this->controllableEntity_) | 
|---|
| 267 | return; | 
|---|
| 268 |  | 
|---|
| 269 | this->firemode_ = firemode; | 
|---|
| 270 |  | 
|---|
| 271 | if (firemode == 1 && this->controlMode_ == 1) | 
|---|
| 272 | { | 
|---|
| 273 | //unlocked steering, steer on right mouse click | 
|---|
| 274 | HumanController::yaw(Vector2(this->currentYaw_, 0)); | 
|---|
| 275 | HumanController::pitch(Vector2(this->currentPitch_, 0)); | 
|---|
| 276 | } | 
|---|
| 277 | else | 
|---|
| 278 | HumanController::localController_s->getControllableEntity()->fire(firemode); | 
|---|
| 279 |  | 
|---|
| 280 | } | 
|---|
| 281 |  | 
|---|
| 282 | void NewHumanController::hit(Pawn* originator, btManifoldPoint& contactpoint, float damage) | 
|---|
| 283 | { | 
|---|
| 284 | if (this->showDamageOverlay_ && !this->controlPaused_ && this->controllableEntity_ && !this->controllableEntity_->isInMouseLook()) | 
|---|
| 285 | { | 
|---|
| 286 | Vector3 posA; | 
|---|
| 287 | if (originator) | 
|---|
| 288 | posA = originator->getWorldPosition(); | 
|---|
| 289 | else | 
|---|
| 290 | posA = multi_cast<Vector3>(contactpoint.getPositionWorldOnA()); | 
|---|
| 291 | //Vector3 posB = multi_cast<Vector3>(contactpoint.getPositionWorldOnB()); | 
|---|
| 292 | //posA and posB are almost identical | 
|---|
| 293 |  | 
|---|
| 294 | Vector3 relativeHit = this->getControllableEntity()->getWorldOrientation().UnitInverse() * (this->getControllableEntity()->getWorldPosition() - posA); | 
|---|
| 295 |  | 
|---|
| 296 | //back is z positive | 
|---|
| 297 | //x is left positive | 
|---|
| 298 | //y is down positive | 
|---|
| 299 | relativeHit.normalise(); | 
|---|
| 300 |  | 
|---|
| 301 | float threshold = 0.3f; | 
|---|
| 302 | if (relativeHit.x > threshold) // Left | 
|---|
| 303 | { | 
|---|
| 304 | this->damageOverlayLeft_->show(); | 
|---|
| 305 | this->damageOverlayTL_ = this->damageOverlayTime_; | 
|---|
| 306 | //this->damageOverlayLeft_->setBackgroundAlpha(0.3); | 
|---|
| 307 | } | 
|---|
| 308 | if (relativeHit.x < -threshold) //Right | 
|---|
| 309 | { | 
|---|
| 310 | this->damageOverlayRight_->show(); | 
|---|
| 311 | this->damageOverlayTR_ = this->damageOverlayTime_; | 
|---|
| 312 | //this->damageOverlayRight_->setBackgroundAlpha(0.3); | 
|---|
| 313 | } | 
|---|
| 314 | if (relativeHit.y > threshold) //Top | 
|---|
| 315 | { | 
|---|
| 316 | this->damageOverlayBottom_->show(); | 
|---|
| 317 | this->damageOverlayTB_ = this->damageOverlayTime_; | 
|---|
| 318 | //this->damageOverlayTop_->setBackgroundAlpha(0.3); | 
|---|
| 319 | } | 
|---|
| 320 | if (relativeHit.y < -threshold) //Bottom | 
|---|
| 321 | { | 
|---|
| 322 | this->damageOverlayTop_->show(); | 
|---|
| 323 | this->damageOverlayTT_ = this->damageOverlayTime_; | 
|---|
| 324 | //this->damageOverlayBottom_->setBackgroundAlpha(0.3); | 
|---|
| 325 | } | 
|---|
| 326 | } | 
|---|
| 327 | } | 
|---|
| 328 |  | 
|---|
| 329 | void NewHumanController::unfire() | 
|---|
| 330 | { | 
|---|
| 331 | if (NewHumanController::localController_s) | 
|---|
| 332 | NewHumanController::localController_s->doUnfire(); | 
|---|
| 333 | } | 
|---|
| 334 |  | 
|---|
| 335 | void NewHumanController::doUnfire() | 
|---|
| 336 | { | 
|---|
| 337 | this->firemode_ = -1; | 
|---|
| 338 | hideArrows(); | 
|---|
| 339 | } | 
|---|
| 340 |  | 
|---|
| 341 | void NewHumanController::updateTarget() | 
|---|
| 342 | { | 
|---|
| 343 | Ogre::RaySceneQuery * rsq = HumanController::localController_s->getControllableEntity()->getScene()->getSceneManager()->createRayQuery(Ogre::Ray()); | 
|---|
| 344 |  | 
|---|
| 345 | Ogre::Ray mouseRay = HumanController::localController_s->getControllableEntity()->getCamera()->getOgreCamera()->getCameraToViewportRay(static_cast<float>(this->currentYaw_)/2*-1+.5f, static_cast<float>(this->currentPitch_)/2*-1+.5f); | 
|---|
| 346 |  | 
|---|
| 347 | rsq->setRay(mouseRay); | 
|---|
| 348 | rsq->setSortByDistance(true); | 
|---|
| 349 |  | 
|---|
| 350 | /* | 
|---|
| 351 | Distance of objects: | 
|---|
| 352 | ignore everything under 200 maybe even take 1000 as min distance to shoot at | 
|---|
| 353 |  | 
|---|
| 354 | shots are regularly traced and are entities!!!!!!!!! this is the biggest problem | 
|---|
| 355 | they vanish only after a distance of 10'000 | 
|---|
| 356 | */ | 
|---|
| 357 |  | 
|---|
| 358 |  | 
|---|
| 359 | Ogre::RaySceneQueryResult& result = rsq->execute(); | 
|---|
| 360 | Pawn* pawn = orxonox_cast<Pawn*>(this->getControllableEntity()); | 
|---|
| 361 |  | 
|---|
| 362 | Ogre::RaySceneQueryResult::iterator itr; | 
|---|
| 363 | for (itr = result.begin(); itr != result.end(); ++itr) | 
|---|
| 364 | { | 
|---|
| 365 | if (itr->movable->isInScene() && itr->movable->getMovableType() == "Entity" && itr->distance > 500) | 
|---|
| 366 | { | 
|---|
| 367 | // Try to cast the user pointer | 
|---|
| 368 | WorldEntity* wePtr = dynamic_cast<WorldEntity*>(Ogre::any_cast<OrxonoxClass*>(itr->movable->getUserAny())); | 
|---|
| 369 | if (wePtr) | 
|---|
| 370 | { | 
|---|
| 371 | // go through all parents of object and look whether they are sightable or not | 
|---|
| 372 | bool isSightable = false; | 
|---|
| 373 | WorldEntity* parent = wePtr->getParent(); | 
|---|
| 374 | while (parent) | 
|---|
| 375 | { | 
|---|
| 376 | if (this->targetMask_.isExcluded(parent->getIdentifier())) | 
|---|
| 377 | { | 
|---|
| 378 | parent = parent->getParent(); | 
|---|
| 379 | continue; | 
|---|
| 380 | } | 
|---|
| 381 | else | 
|---|
| 382 | { | 
|---|
| 383 | isSightable = true; | 
|---|
| 384 | break; | 
|---|
| 385 | } | 
|---|
| 386 | } | 
|---|
| 387 | if (!isSightable) | 
|---|
| 388 | continue; | 
|---|
| 389 | } | 
|---|
| 390 |  | 
|---|
| 391 | if (this->getControllableEntity() && this->getControllableEntity()->getTarget() != wePtr) | 
|---|
| 392 | this->getControllableEntity()->setTarget(wePtr); | 
|---|
| 393 |  | 
|---|
| 394 | if (pawn) | 
|---|
| 395 | pawn->setAimPosition( mouseRay.getOrigin() + mouseRay.getDirection() * itr->distance ); | 
|---|
| 396 |  | 
|---|
| 397 | //itr->movable->getParentSceneNode()->showBoundingBox(true); | 
|---|
| 398 | //return mouseRay.getOrigin() + mouseRay.getDirection() * itr->distance; //or itr->movable->getParentSceneNode()->_getDerivedPosition() | 
|---|
| 399 | return; | 
|---|
| 400 | } | 
|---|
| 401 | } | 
|---|
| 402 |  | 
|---|
| 403 | if (pawn) | 
|---|
| 404 | pawn->setAimPosition( mouseRay.getOrigin() + mouseRay.getDirection() * 1200 ); | 
|---|
| 405 |  | 
|---|
| 406 | if( this->getControllableEntity() && this->getControllableEntity()->getTarget() != 0 ) | 
|---|
| 407 | this->getControllableEntity()->setTarget( 0 ); | 
|---|
| 408 |  | 
|---|
| 409 | //return this->controllableEntity_->getWorldPosition() + (this->controllableEntity_->getWorldOrientation() * Vector3::NEGATIVE_UNIT_Z * 2000); | 
|---|
| 410 | //return this->controllableEntity_->getWorldPosition() + (this->controllableEntity_->getCamera()->getOgreCamera()->getOrientation() * Vector3::NEGATIVE_UNIT_Z); | 
|---|
| 411 | } | 
|---|
| 412 |  | 
|---|
| 413 | void NewHumanController::frontback(const Vector2& value) | 
|---|
| 414 | { | 
|---|
| 415 | this->accelerating_ = true; | 
|---|
| 416 |  | 
|---|
| 417 | //if (this->acceleration_ == 0) | 
|---|
| 418 | HumanController::frontback(value); | 
|---|
| 419 | } | 
|---|
| 420 |  | 
|---|
| 421 | void NewHumanController::yaw(const Vector2& value) | 
|---|
| 422 | { | 
|---|
| 423 | //SUPER(NewHumanController, yaw, value); | 
|---|
| 424 | if (this->controlMode_ == 0 || (this->controllableEntity_ && this->controllableEntity_->isInMouseLook())) | 
|---|
| 425 | HumanController::yaw(value); | 
|---|
| 426 |  | 
|---|
| 427 | this->currentYaw_ = value.x; | 
|---|
| 428 | } | 
|---|
| 429 |  | 
|---|
| 430 | void NewHumanController::pitch(const Vector2& value) | 
|---|
| 431 | { | 
|---|
| 432 | //SUPER(NewHumanController, pitch, value); | 
|---|
| 433 | if (this->controlMode_ == 0 || (this->controllableEntity_ && this->controllableEntity_->isInMouseLook())) | 
|---|
| 434 | HumanController::pitch(value); | 
|---|
| 435 |  | 
|---|
| 436 | this->currentPitch_ = value.x; | 
|---|
| 437 | } | 
|---|
| 438 |  | 
|---|
| 439 | void NewHumanController::changeMode() | 
|---|
| 440 | { | 
|---|
| 441 | if (NewHumanController::localController_s) | 
|---|
| 442 | { | 
|---|
| 443 | if (NewHumanController::localController_s->controlMode_ == 0) | 
|---|
| 444 | { | 
|---|
| 445 | NewHumanController::localController_s->controlMode_ = 1; | 
|---|
| 446 | NewHumanController::localController_s->hideArrows(); | 
|---|
| 447 | } | 
|---|
| 448 | else | 
|---|
| 449 | NewHumanController::localController_s->controlMode_ = 0; | 
|---|
| 450 | } | 
|---|
| 451 | } | 
|---|
| 452 |  | 
|---|
| 453 | void NewHumanController::changedControllableEntity() | 
|---|
| 454 | { | 
|---|
| 455 | this->controlMode_ = 0; | 
|---|
| 456 | this->currentYaw_ = 0; | 
|---|
| 457 | this->currentPitch_ = 0; | 
|---|
| 458 | if (this->getControllableEntity() && (this->getControllableEntity()->isExactlyA(ClassByString("SpaceShip")) || this->getControllableEntity()->isExactlyA(ClassByString("Rocket")))) | 
|---|
| 459 | { | 
|---|
| 460 | this->showOverlays_ = true; | 
|---|
| 461 | if (!this->controlPaused_) | 
|---|
| 462 | { | 
|---|
| 463 | this->showOverlays(); | 
|---|
| 464 | this->alignArrows(); | 
|---|
| 465 | } | 
|---|
| 466 | } | 
|---|
| 467 | else | 
|---|
| 468 | { | 
|---|
| 469 | this->showOverlays_ = false; | 
|---|
| 470 | this->hideOverlays(); | 
|---|
| 471 | } | 
|---|
| 472 | } | 
|---|
| 473 |  | 
|---|
| 474 | void NewHumanController::accelerate() | 
|---|
| 475 | { | 
|---|
| 476 | if (NewHumanController::localController_s) | 
|---|
| 477 | NewHumanController::localController_s->acceleration_ = clamp(NewHumanController::localController_s->acceleration_ + 0.2f, 0.00f, 1.0f); | 
|---|
| 478 | } | 
|---|
| 479 |  | 
|---|
| 480 | void NewHumanController::decelerate() | 
|---|
| 481 | { | 
|---|
| 482 | if (NewHumanController::localController_s) | 
|---|
| 483 | NewHumanController::localController_s->acceleration_ = clamp(NewHumanController::localController_s->acceleration_ - 0.1f, 0.0f, 1.0f); | 
|---|
| 484 | } | 
|---|
| 485 |  | 
|---|
| 486 | void NewHumanController::doResumeControl() | 
|---|
| 487 | { | 
|---|
| 488 | this->controlPaused_ = false; | 
|---|
| 489 | if (this->showOverlays_) | 
|---|
| 490 | this->showOverlays(); | 
|---|
| 491 | } | 
|---|
| 492 |  | 
|---|
| 493 | void NewHumanController::doPauseControl() | 
|---|
| 494 | { | 
|---|
| 495 | this->controlPaused_ = true; | 
|---|
| 496 | this->hideOverlays(); | 
|---|
| 497 | } | 
|---|
| 498 |  | 
|---|
| 499 | void NewHumanController::alignArrows() | 
|---|
| 500 | { | 
|---|
| 501 | if (showArrows_) | 
|---|
| 502 | { | 
|---|
| 503 | hideArrows(); | 
|---|
| 504 |  | 
|---|
| 505 | float distance = sqrt(pow(static_cast<float>(this->currentYaw_)/2*-1,2) + pow(static_cast<float>(this->currentPitch_)/2*-1,2)); | 
|---|
| 506 |  | 
|---|
| 507 | if (distance > 0.04f && distance <= 0.59f * arrowsSize_ / 2.0f ) | 
|---|
| 508 | { | 
|---|
| 509 | this->arrowsOverlay1_->setRotation(Degree(-90 + -1.0f * atan2(static_cast<float>(this->currentPitch_)/2*-1, static_cast<float>(this->currentYaw_)/2*-1) / (2.0f * Ogre::Math::PI) * 360.0f)); | 
|---|
| 510 | this->arrowsOverlay1_->show(); | 
|---|
| 511 | } | 
|---|
| 512 | else if (distance > 0.59f * arrowsSize_ / 2.0f && distance <= 0.77f * arrowsSize_ / 2.0f ) | 
|---|
| 513 | { | 
|---|
| 514 | this->arrowsOverlay2_->setRotation(Degree(-90 + -1.0f * atan2(static_cast<float>(this->currentPitch_)/2*-1, static_cast<float>(this->currentYaw_)/2*-1) / (2.0f * Ogre::Math::PI) * 360.0f)); | 
|---|
| 515 | this->arrowsOverlay2_->show(); | 
|---|
| 516 | } | 
|---|
| 517 | else if (distance > 0.77f * arrowsSize_ / 2.0f && distance <= arrowsSize_ / 2.0f) | 
|---|
| 518 | { | 
|---|
| 519 | this->arrowsOverlay3_->setRotation(Degree(-90 + -1.0f * atan2(static_cast<float>(this->currentPitch_)/2*-1, static_cast<float>(this->currentYaw_)/2*-1) / (2.0f * Ogre::Math::PI) * 360.0f)); | 
|---|
| 520 | this->arrowsOverlay3_->show(); | 
|---|
| 521 | } | 
|---|
| 522 | else if (distance > arrowsSize_ / 2.0f) | 
|---|
| 523 | { | 
|---|
| 524 | this->arrowsOverlay4_->setRotation(Degree(-90 + -1.0f * atan2(static_cast<float>(this->currentPitch_)/2*-1, static_cast<float>(this->currentYaw_)/2*-1) / (2.0f * Ogre::Math::PI) * 360.0f)); | 
|---|
| 525 | this->arrowsOverlay4_->show(); | 
|---|
| 526 | } | 
|---|
| 527 | } | 
|---|
| 528 | } | 
|---|
| 529 |  | 
|---|
| 530 | void NewHumanController::showOverlays() | 
|---|
| 531 | { | 
|---|
| 532 | if (!GameMode::showsGraphics()) | 
|---|
| 533 | return; | 
|---|
| 534 | this->crossHairOverlay_->show(); | 
|---|
| 535 | this->centerOverlay_->show(); | 
|---|
| 536 |  | 
|---|
| 537 | if (showArrows_) | 
|---|
| 538 | { | 
|---|
| 539 | this->arrowsOverlay1_->show(); | 
|---|
| 540 | this->arrowsOverlay2_->show(); | 
|---|
| 541 | this->arrowsOverlay3_->show(); | 
|---|
| 542 | this->arrowsOverlay4_->show(); | 
|---|
| 543 | } | 
|---|
| 544 | } | 
|---|
| 545 |  | 
|---|
| 546 | void NewHumanController::hideOverlays() | 
|---|
| 547 | { | 
|---|
| 548 | if (!GameMode::showsGraphics()) | 
|---|
| 549 | return; | 
|---|
| 550 | this->crossHairOverlay_->hide(); | 
|---|
| 551 | this->centerOverlay_->hide(); | 
|---|
| 552 |  | 
|---|
| 553 | if (showDamageOverlay_) | 
|---|
| 554 | { | 
|---|
| 555 | this->damageOverlayTop_->hide(); | 
|---|
| 556 | this->damageOverlayRight_->hide(); | 
|---|
| 557 | this->damageOverlayBottom_->hide(); | 
|---|
| 558 | this->damageOverlayLeft_->hide(); | 
|---|
| 559 | } | 
|---|
| 560 |  | 
|---|
| 561 | this->hideArrows(); | 
|---|
| 562 | } | 
|---|
| 563 |  | 
|---|
| 564 | void NewHumanController::hideArrows() | 
|---|
| 565 | { | 
|---|
| 566 | if(!GameMode::showsGraphics()) | 
|---|
| 567 | return; | 
|---|
| 568 | if (showArrows_) | 
|---|
| 569 | { | 
|---|
| 570 | this->arrowsOverlay1_->hide(); | 
|---|
| 571 | this->arrowsOverlay2_->hide(); | 
|---|
| 572 | this->arrowsOverlay3_->hide(); | 
|---|
| 573 | this->arrowsOverlay4_->hide(); | 
|---|
| 574 | } | 
|---|
| 575 | } | 
|---|
| 576 | } | 
|---|