| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Fabian 'x3n' Landau | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #ifndef _HumanController_H__ | 
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| 30 | #define _HumanController_H__ | 
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| 31 |  | 
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| 32 | #include "OrxonoxPrereqs.h" | 
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| 33 |  | 
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| 34 | #include "tools/interfaces/Tickable.h" | 
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| 35 | #include "Controller.h" | 
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| 36 |  | 
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| 37 | // tolua_begin | 
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| 38 | namespace orxonox | 
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| 39 | { | 
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| 40 | class _OrxonoxExport HumanController | 
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| 41 | // tolua_end | 
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| 42 | : public Controller, public Tickable | 
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| 43 | { // tolua_export | 
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| 44 | public: | 
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| 45 | HumanController(BaseObject* creator); | 
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| 46 | virtual ~HumanController(); | 
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| 47 |  | 
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| 48 | virtual void tick(float dt); | 
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| 49 |  | 
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| 50 | static void moveFrontBack(const Vector2& value); | 
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| 51 | static void moveRightLeft(const Vector2& value); | 
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| 52 | static void moveUpDown(const Vector2& value); | 
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| 53 |  | 
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| 54 | static void rotateYaw(const Vector2& value); | 
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| 55 | static void rotatePitch(const Vector2& value); | 
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| 56 | static void rotateRoll(const Vector2& value); | 
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| 57 |  | 
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| 58 | virtual void frontback(const Vector2& value); | 
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| 59 | virtual void yaw(const Vector2& value); | 
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| 60 | virtual void pitch(const Vector2& value); | 
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| 61 |  | 
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| 62 | static void fire(unsigned int firemode); | 
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| 63 | virtual void doFire(unsigned int firemode); | 
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| 64 | static void reload(); | 
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| 65 |  | 
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| 66 | static void boost(); | 
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| 67 | static void greet(); | 
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| 68 | static void switchCamera(); | 
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| 69 | static void mouseLook(); | 
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| 70 | static void dropItems(); | 
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| 71 | static void useItem(); | 
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| 72 | static void cycleNavigationFocus(); | 
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| 73 | static void releaseNavigationFocus(); | 
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| 74 |  | 
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| 75 | static void suicide(); | 
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| 76 | static void toggleGodMode(); | 
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| 77 |  | 
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| 78 | static void addBots(unsigned int amount); | 
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| 79 | static void killBots(unsigned int amount = 0); | 
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| 80 |  | 
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| 81 | static void pauseControl(); // tolua_export | 
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| 82 | static void resumeControl(); // tolua_export | 
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| 83 | virtual void doPauseControl() {}; | 
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| 84 | virtual void doResumeControl() {}; | 
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| 85 |  | 
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| 86 | static inline HumanController* getLocalControllerSingleton() | 
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| 87 | { return HumanController::localController_s; } | 
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| 88 | static Pawn* getLocalControllerEntityAsPawn(); | 
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| 89 | //friend class, for mouselook | 
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| 90 | friend class Map; | 
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| 91 |  | 
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| 92 | protected: | 
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| 93 | static HumanController* localController_s; | 
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| 94 | bool controlPaused_; | 
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| 95 | }; // tolua_export | 
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| 96 | } // tolua_export | 
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| 97 |  | 
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| 98 | #endif /* _HumanController_H__ */ | 
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