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source: code/branches/sound4/src/orxonox/sound/AmbientSound.h @ 6476

Last change on this file since 6476 was 6476, checked in by erwin, 14 years ago

Tried to hack ths sound streaming part in… sound doesn't work at all now.

  • Property svn:eol-style set to native
File size: 2.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *      Kevin Young
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30#ifndef _AmbientSound_H__
31#define _AmbientSound_H__
32
33#include <boost/thread.hpp>
34
35#include "sound/SoundPrereqs.h"
36
37#include "core/BaseObject.h"
38#include "network/synchronisable/Synchronisable.h"
39#include "BaseSound.h"
40#include "MoodManager.h"
41
42namespace orxonox
43{
44    /**
45     * The AmbientSound class is the base class for all sound file loader classes.
46     * It server as main interface to the OpenAL library.
47     *
48     */
49    class _OrxonoxExport AmbientSound : public BaseSound, public BaseObject, public Synchronisable, public MoodListener
50    {
51        friend class SoundManager;
52
53    public:
54        AmbientSound(BaseObject* creator);
55
56        void XMLPort(Element& xmlelement, XMLPort::Mode mode);
57        void XMLEventPort(Element& xmlelement, XMLPort::Mode mode);
58        void changedActivity();
59
60        void play();
61        void stop();
62        void pause();
63
64        void setAmbientSource(const std::string& source);
65        inline const std::string& getAmbientSource() const
66            { return this->ambientSource_; }
67
68        void setPlayOnLoad(bool val);
69        bool getPlayOnLoad() const
70            { return this->bPlayOnLoad_; }
71
72    protected:
73        ~AmbientSound() { }
74
75    private:
76        void preDestroy();
77        void registerVariables();
78        float getRealVolume();
79        void moodChanged(const std::string& mood);
80        inline void ambientSourceChanged()
81            { this->setAmbientSource(this->ambientSource_); }
82        inline void playOnLoadChanged()
83            { this->setPlayOnLoad(this->bPlayOnLoad_); }
84
85        std::string ambientSource_; //!< Analogous to source_, but mood independent
86        bool        bPlayOnLoad_;   //!< Play the sound immediately when loaded
87
88        boost::thread soundstreamthread_; // hacky solution for streaming
89        void setStreamSource(const std::string& source);
90    };
91}
92
93#endif /* _AmbientSound_H__ */
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