| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Fabian 'x3n' Landau | 
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| 24 |  *      Reto Grieder (physics) | 
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| 25 |  *   Co-authors: | 
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| 26 |  *      ... | 
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| 27 |  * | 
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| 28 |  */ | 
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| 29 |  | 
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| 30 | #include "StaticEntity.h" | 
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| 31 |  | 
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| 32 | #include <OgreSceneNode.h> | 
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| 33 | #include <BulletDynamics/Dynamics/btRigidBody.h> | 
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| 34 | #include "util/OrxAssert.h" | 
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| 35 | #include "core/CoreIncludes.h" | 
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| 36 |  | 
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| 37 | namespace orxonox | 
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| 38 | { | 
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| 39 |     CreateFactory(StaticEntity); | 
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| 40 |  | 
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| 41 |     StaticEntity::StaticEntity(BaseObject* creator) : WorldEntity(creator) | 
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| 42 |     { | 
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| 43 |         RegisterObject(StaticEntity); | 
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| 44 |          | 
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| 45 |         this->setPriority(Priority::VeryLow); | 
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| 46 |  | 
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| 47 |         this->registerVariables(); | 
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| 48 |     } | 
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| 49 |  | 
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| 50 |     StaticEntity::~StaticEntity() | 
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| 51 |     { | 
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| 52 |     } | 
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| 53 |  | 
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| 54 |     void StaticEntity::registerVariables() | 
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| 55 |     { | 
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| 56 |         registerVariable(this->getPosition(),    VariableDirection::ToClient, new NetworkCallback<StaticEntity>(this, &StaticEntity::positionChanged)); | 
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| 57 |         registerVariable(this->getOrientation(), VariableDirection::ToClient, new NetworkCallback<StaticEntity>(this, &StaticEntity::orientationChanged)); | 
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| 58 |     } | 
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| 59 |  | 
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| 60 |  | 
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| 61 |     void StaticEntity::setPosition(const Vector3& position) | 
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| 62 |     { | 
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| 63 |         if (this->addedToPhysicalWorld()) | 
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| 64 |         { | 
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| 65 |             CCOUT(2) << "Warning: Attempting to change the position of a StaticEntity at physics run time. Ignoring change." << std::endl; | 
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| 66 |             return; | 
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| 67 |         } | 
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| 68 |         if (this->isStatic()) | 
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| 69 |         { | 
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| 70 |             btTransform transf = this->physicalBody_->getWorldTransform(); | 
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| 71 |             transf.setOrigin(btVector3(position.x, position.y, position.z)); | 
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| 72 |             this->physicalBody_->setWorldTransform(transf); | 
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| 73 |         } | 
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| 74 |  | 
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| 75 |         this->node_->setPosition(position); | 
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| 76 |     } | 
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| 77 |  | 
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| 78 |     void StaticEntity::setOrientation(const Quaternion& orientation) | 
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| 79 |     { | 
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| 80 |         if (this->addedToPhysicalWorld()) | 
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| 81 |         { | 
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| 82 |             CCOUT(2) << "Warning: Attempting to change the orientation of a StaticEntity at physics run time. Ignoring change." << std::endl; | 
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| 83 |             return; | 
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| 84 |         } | 
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| 85 |         if (this->isStatic()) | 
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| 86 |         { | 
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| 87 |             btTransform transf = this->physicalBody_->getWorldTransform(); | 
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| 88 |             transf.setRotation(btQuaternion(orientation.x, orientation.y, orientation.z, orientation.w)); | 
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| 89 |             this->physicalBody_->setWorldTransform(transf); | 
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| 90 |         } | 
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| 91 |  | 
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| 92 |         this->node_->setOrientation(orientation); | 
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| 93 |     } | 
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| 94 |  | 
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| 95 |     bool StaticEntity::isCollisionTypeLegal(WorldEntity::CollisionType type) const | 
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| 96 |     { | 
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| 97 |         if (type == WorldEntity::Kinematic || type == WorldEntity::Dynamic) | 
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| 98 |         { | 
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| 99 |             CCOUT(1) << "Error: Cannot tell a StaticEntity to have kinematic or dynamic collision type! Ignoring." << std::endl; | 
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| 100 |             assert(false); // Only in debug mode | 
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| 101 |             return false; | 
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| 102 |         } | 
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| 103 |         else | 
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| 104 |             return true; | 
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| 105 |     } | 
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| 106 |  | 
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| 107 |     void StaticEntity::setWorldTransform(const btTransform& worldTrans) | 
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| 108 |     { | 
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| 109 |         OrxAssert(false, "Setting world transform of a StaticEntity, which is CF_STATIC!"); | 
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| 110 |     } | 
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| 111 |  | 
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| 112 |     void StaticEntity::getWorldTransform(btTransform& worldTrans) const | 
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| 113 |     { | 
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| 114 |         worldTrans.setOrigin(btVector3(node_->getPosition().x, node_->getPosition().y, node_->getPosition().z)); | 
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| 115 |         worldTrans.setRotation(btQuaternion(node_->getOrientation().x, node_->getOrientation().y, node_->getOrientation().z, node_->getOrientation().w)); | 
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| 116 |     } | 
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| 117 | } | 
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