| [3060] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *       Erwin 'vaiursch' Herrsche | 
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| [6069] | 24 |  *       Kevin Young | 
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| [3060] | 25 |  *   Co-authors: | 
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 | 26 |  *      ... | 
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 | 27 |  */ | 
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| [6069] | 28 |  | 
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| [3196] | 29 | #ifndef _SoundManager_H__ | 
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 | 30 | #define _SoundManager_H__ | 
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| [3060] | 31 |  | 
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 | 32 | #include "OrxonoxPrereqs.h" | 
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 | 33 |  | 
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| [3196] | 34 | #include <list> | 
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| [6069] | 35 | #include <string> | 
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| [3370] | 36 | #include "util/Singleton.h" | 
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| [3196] | 37 |  | 
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| [3060] | 38 | namespace orxonox | 
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 | 39 | { | 
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 | 40 |     /** | 
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 | 41 |      * The SoundManager class manages the OpenAL device, context and listener | 
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| [5929] | 42 |      * position. It is a singleton. | 
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| [3060] | 43 |      * | 
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 | 44 |      */ | 
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| [6046] | 45 |     class _OrxonoxExport SoundManager : public Singleton<SoundManager>, public OrxonoxClass | 
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| [3060] | 46 |     { | 
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| [3370] | 47 |         friend class Singleton<SoundManager>; | 
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| [6069] | 48 |  | 
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| [3060] | 49 |     public: | 
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 | 50 |         SoundManager(); | 
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 | 51 |         ~SoundManager(); | 
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 | 52 |  | 
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| [6069] | 53 |         void update(const Clock& time); | 
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 | 54 |         void setConfigValues(); | 
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| [6046] | 55 |  | 
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| [5929] | 56 |         void setListenerPosition(const Vector3& position); | 
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 | 57 |         void setListenerOrientation(const Quaternion& orientation); | 
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| [6046] | 58 |  | 
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 | 59 |         void registerAmbientSound(AmbientSound* newAmbient); | 
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| [6069] | 60 |         void unregisterAmbientSound(AmbientSound* oldAmbient); | 
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 | 61 |         void pauseAmbientSound(AmbientSound* ambient); | 
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| [5929] | 62 |  | 
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| [3060] | 63 |     private: | 
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| [6069] | 64 |         void processCrossFading(float dt); | 
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 | 65 |         void fadeIn(AmbientSound* sound); | 
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 | 66 |         void fadeOut(AmbientSound* sound); | 
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 | 67 |  | 
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 | 68 |         void checkFadeStepValidity(); | 
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 | 69 |  | 
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| [3280] | 70 |         ALCdevice* device_; | 
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| [3060] | 71 |         ALCcontext* context_; | 
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| [6046] | 72 |         | 
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| [6069] | 73 |         typedef std::list<std::pair<AmbientSound*, bool> > AmbientList; | 
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 | 74 |         AmbientList ambientSounds_; | 
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| [6046] | 75 |          | 
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| [6069] | 76 |         float crossFadeStep_;       //!< Absolute change per second (0.1 means 10% of the nominal volume) for cross fading | 
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 | 77 |         std::list<AmbientSound*> fadeInList_; | 
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 | 78 |         std::list<AmbientSound*> fadeOutList_; | 
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| [6046] | 79 |          | 
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| [3370] | 80 |         static SoundManager* singletonPtr_s; | 
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| [5929] | 81 |     }; | 
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 | 82 | } | 
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| [3060] | 83 |  | 
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| [3196] | 84 | #endif /* _SoundManager_H__ */ | 
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