1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Erwin 'vaiursch' Herrsche |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "SoundManager.h" |
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30 | |
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31 | #include <AL/alut.h> |
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32 | |
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33 | #include "util/Exception.h" |
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34 | #include "util/Math.h" |
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35 | #include "util/ScopeGuard.h" |
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36 | #include "util/StringUtils.h" |
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37 | #include "core/GameMode.h" |
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38 | #include "core/ScopedSingletonManager.h" |
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39 | #include "core/Resource.h" |
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40 | #include "BaseSound.h" |
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41 | #include "MoodManager.h" |
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42 | |
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43 | namespace orxonox |
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44 | { |
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45 | SoundManager* SoundManager::singletonPtr_s = NULL; |
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46 | ManageScopedSingleton(SoundManager, ScopeID::Graphics, true); |
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47 | |
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48 | SoundManager::SoundManager() |
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49 | { |
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50 | if (!alutInitWithoutContext(NULL,NULL)) |
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51 | ThrowException(InitialisationFailed, "Sound: OpenAL ALUT error: " << alutGetErrorString(alutGetError())); |
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52 | Loki::ScopeGuard alutExitGuard = Loki::MakeGuard(&alutExit); |
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53 | |
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54 | COUT(3) << "Sound: OpenAL: Opening sound device..." << std::endl; |
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55 | this->device_ = alcOpenDevice(NULL); |
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56 | if (this->device_ == NULL) |
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57 | { |
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58 | COUT(0) << "Sound: OpenaAL: Could not open sound device. Have you installed OpenAL?" << std::endl; |
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59 | #ifdef ORXONOX_PLATFORM_WINDOWS |
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60 | COUT(0) << "Sound: Just getting the DLL with the dependencies is not enough for Windows (esp. Windows 7)!" << std::endl; |
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61 | #endif |
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62 | ThrowException(InitialisationFailed, "Sound: OpenAL error: Could not open sound device."); |
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63 | } |
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64 | Loki::ScopeGuard closeDeviceGuard = Loki::MakeGuard(&alcCloseDevice, this->device_); |
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65 | |
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66 | COUT(3) << "Sound: OpenAL: Sound device opened" << std::endl; |
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67 | this->context_ = alcCreateContext(this->device_, NULL); |
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68 | if (this->context_ == NULL) |
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69 | ThrowException(InitialisationFailed, "Sound: OpenAL error: Could not create sound context"); |
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70 | Loki::ScopeGuard desroyContextGuard = Loki::MakeGuard(&alcDestroyContext, this->context_); |
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71 | |
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72 | if (alcMakeContextCurrent(this->context_) == AL_TRUE) |
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73 | COUT(3) << "Sound: OpenAL: Context " << this->context_ << " loaded" << std::endl; |
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74 | |
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75 | COUT(4) << "Sound: OpenAL ALUT version: " << alutGetMajorVersion() << "." << alutGetMinorVersion() << std::endl; |
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76 | |
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77 | const char* str = alutGetMIMETypes(ALUT_LOADER_BUFFER); |
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78 | if (str == NULL) |
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79 | COUT(2) << "Sound: OpenAL ALUT error: " << alutGetErrorString(alutGetError()) << std::endl; |
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80 | else |
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81 | COUT(4) << "Sound: OpenAL ALUT supported MIME types: " << str << std::endl; |
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82 | |
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83 | GameMode::setPlaysSound(true); |
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84 | // Disarm guards |
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85 | alutExitGuard.Dismiss(); |
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86 | closeDeviceGuard.Dismiss(); |
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87 | desroyContextGuard.Dismiss(); |
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88 | } |
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89 | |
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90 | SoundManager::~SoundManager() |
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91 | { |
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92 | GameMode::setPlaysSound(false); |
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93 | alcDestroyContext(this->context_); |
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94 | alcCloseDevice(this->device_); |
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95 | alutExit(); |
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96 | } |
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97 | |
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98 | void SoundManager::setListenerPosition(const Vector3& position) |
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99 | { |
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100 | alListener3f(AL_POSITION, position.x, position.y, position.z); |
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101 | ALenum error = alGetError(); |
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102 | if (error == AL_INVALID_VALUE) |
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103 | COUT(2) << "Sound: OpenAL: Invalid listener position" << std::endl; |
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104 | } |
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105 | |
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106 | void SoundManager::setListenerOrientation(const Quaternion& orientation) |
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107 | { |
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108 | // update listener orientation |
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109 | Vector3 up = orientation.xAxis(); // just a wild guess |
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110 | Vector3 at = orientation.zAxis(); |
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111 | |
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112 | ALfloat orient[6] = { at.x, at.y, at.z, |
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113 | up.x, up.y, up.z }; |
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114 | |
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115 | alListenerfv(AL_POSITION, orient); |
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116 | ALenum error = alGetError(); |
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117 | if (error == AL_INVALID_VALUE) |
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118 | COUT(2) << "Sound: OpenAL: Invalid listener orientation" << std::endl; |
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119 | } |
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120 | |
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121 | void SoundManager::registerAmbientSound(BaseSound* newAmbient) |
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122 | { |
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123 | if (!(this->ambientSounds_.empty())) |
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124 | { |
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125 | this->ambientSounds_.front()->pause(); |
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126 | } |
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127 | this->ambientSounds_.push_front(newAmbient); |
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128 | } |
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129 | |
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130 | void SoundManager::unregisterAmbientSound(BaseSound* currentAmbient) |
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131 | { |
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132 | if(currentAmbient == NULL || ambientSounds_.empty()) |
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133 | { |
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134 | return; |
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135 | } |
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136 | if(this->ambientSounds_.front() == currentAmbient) |
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137 | { |
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138 | this->ambientSounds_.pop_front(); |
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139 | if(!(this->ambientSounds_.empty())) |
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140 | { |
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141 | this->ambientSounds_.front()->replay(); |
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142 | } |
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143 | } |
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144 | else |
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145 | { |
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146 | for(std::list<BaseSound*>::iterator it= this->ambientSounds_.begin(); it != this->ambientSounds_.end(); it++) |
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147 | { |
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148 | if(*it == currentAmbient) |
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149 | { |
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150 | this->ambientSounds_.erase(it); |
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151 | break; |
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152 | } |
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153 | } |
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154 | } |
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155 | } |
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156 | |
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157 | // Get the current mood and return the full path string to the requested sound. |
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158 | const std::string& SoundManager::getAmbientPath(const std::string& source) |
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159 | { |
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160 | lastReqPath = "ambient/" + MoodManager::getInstance().getMood() + "/" + source; |
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161 | shared_ptr<ResourceInfo> fileInfo = Resource::getInfo(lastReqPath); |
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162 | if(fileInfo == NULL) |
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163 | { |
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164 | return BLANKSTRING; |
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165 | } |
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166 | return lastReqPath; |
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167 | } |
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168 | } |
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