| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *       Erwin 'vaiursch' Herrsche | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | #include "SoundManager.h" | 
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| 30 |  | 
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| 31 | #include <AL/alut.h> | 
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| 32 |  | 
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| 33 | #include "util/Exception.h" | 
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| 34 | #include "util/Math.h" | 
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| 35 | #include "util/ScopeGuard.h" | 
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| 36 | #include "util/StringUtils.h" | 
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| 37 | #include "core/GameMode.h" | 
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| 38 | #include "core/ScopedSingletonManager.h" | 
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| 39 | #include "core/Resource.h" | 
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| 40 | #include "BaseSound.h" | 
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| 41 | #include "MoodManager.h" | 
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| 42 |  | 
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| 43 | namespace orxonox | 
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| 44 | { | 
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| 45 |     SoundManager* SoundManager::singletonPtr_s = NULL; | 
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| 46 |     ManageScopedSingleton(SoundManager, ScopeID::Graphics, true); | 
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| 47 |  | 
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| 48 |     SoundManager::SoundManager() | 
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| 49 |     { | 
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| 50 |         if (!alutInitWithoutContext(NULL,NULL)) | 
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| 51 |             ThrowException(InitialisationFailed, "Sound: OpenAL ALUT error: " << alutGetErrorString(alutGetError())); | 
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| 52 |         Loki::ScopeGuard alutExitGuard = Loki::MakeGuard(&alutExit); | 
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| 53 |  | 
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| 54 |         COUT(3) << "Sound: OpenAL: Opening sound device..." << std::endl; | 
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| 55 |         this->device_ = alcOpenDevice(NULL); | 
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| 56 |         if (this->device_ == NULL) | 
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| 57 |         { | 
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| 58 |             COUT(0) << "Sound: OpenaAL: Could not open sound device. Have you installed OpenAL?" << std::endl; | 
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| 59 | #ifdef ORXONOX_PLATFORM_WINDOWS | 
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| 60 |             COUT(0) << "Sound: Just getting the DLL with the dependencies is not enough for Windows (esp. Windows 7)!" << std::endl; | 
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| 61 | #endif | 
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| 62 |             ThrowException(InitialisationFailed, "Sound: OpenAL error: Could not open sound device."); | 
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| 63 |         } | 
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| 64 |         Loki::ScopeGuard closeDeviceGuard = Loki::MakeGuard(&alcCloseDevice, this->device_); | 
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| 65 |  | 
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| 66 |         COUT(3) << "Sound: OpenAL: Sound device opened" << std::endl; | 
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| 67 |         this->context_ = alcCreateContext(this->device_, NULL); | 
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| 68 |         if (this->context_ == NULL) | 
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| 69 |             ThrowException(InitialisationFailed, "Sound: OpenAL error: Could not create sound context"); | 
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| 70 |         Loki::ScopeGuard desroyContextGuard = Loki::MakeGuard(&alcDestroyContext, this->context_); | 
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| 71 |  | 
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| 72 |         if (alcMakeContextCurrent(this->context_) == AL_TRUE) | 
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| 73 |             COUT(3) << "Sound: OpenAL: Context " << this->context_ << " loaded" << std::endl; | 
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| 74 |  | 
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| 75 |         COUT(4) << "Sound: OpenAL ALUT version: " << alutGetMajorVersion() << "." << alutGetMinorVersion() << std::endl; | 
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| 76 |  | 
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| 77 |         const char* str = alutGetMIMETypes(ALUT_LOADER_BUFFER); | 
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| 78 |         if (str == NULL) | 
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| 79 |             COUT(2) << "Sound: OpenAL ALUT error: " << alutGetErrorString(alutGetError()) << std::endl; | 
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| 80 |         else | 
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| 81 |             COUT(4) << "Sound: OpenAL ALUT supported MIME types: " << str << std::endl; | 
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| 82 |  | 
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| 83 |         GameMode::setPlaysSound(true); | 
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| 84 |         // Disarm guards | 
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| 85 |         alutExitGuard.Dismiss(); | 
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| 86 |         closeDeviceGuard.Dismiss(); | 
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| 87 |         desroyContextGuard.Dismiss(); | 
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| 88 |     } | 
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| 89 |  | 
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| 90 |     SoundManager::~SoundManager() | 
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| 91 |     { | 
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| 92 |         GameMode::setPlaysSound(false); | 
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| 93 |         alcDestroyContext(this->context_); | 
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| 94 |         alcCloseDevice(this->device_); | 
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| 95 |         alutExit(); | 
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| 96 |     } | 
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| 97 |  | 
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| 98 |     void SoundManager::setListenerPosition(const Vector3& position) | 
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| 99 |     { | 
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| 100 |         alListener3f(AL_POSITION, position.x, position.y, position.z); | 
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| 101 |         ALenum error = alGetError(); | 
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| 102 |         if (error == AL_INVALID_VALUE) | 
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| 103 |             COUT(2) << "Sound: OpenAL: Invalid listener position" << std::endl; | 
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| 104 |     } | 
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| 105 |  | 
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| 106 |     void SoundManager::setListenerOrientation(const Quaternion& orientation) | 
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| 107 |     { | 
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| 108 |         // update listener orientation | 
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| 109 |         Vector3 up = orientation.xAxis(); // just a wild guess | 
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| 110 |         Vector3 at = orientation.zAxis(); | 
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| 111 |  | 
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| 112 |         ALfloat orient[6] = { at.x, at.y, at.z, | 
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| 113 |                               up.x, up.y, up.z }; | 
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| 114 |  | 
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| 115 |         alListenerfv(AL_POSITION, orient); | 
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| 116 |         ALenum error = alGetError(); | 
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| 117 |         if (error == AL_INVALID_VALUE) | 
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| 118 |             COUT(2) << "Sound: OpenAL: Invalid listener orientation" << std::endl; | 
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| 119 |     } | 
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| 120 |  | 
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| 121 |     void SoundManager::registerAmbientSound(BaseSound* newAmbient) | 
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| 122 |     { | 
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| 123 |         if (!(this->ambientSounds_.empty()))  | 
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| 124 |         { | 
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| 125 |             this->ambientSounds_.front()->pause(); | 
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| 126 |         } | 
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| 127 |         this->ambientSounds_.push_front(newAmbient); | 
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| 128 |     } | 
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| 129 |  | 
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| 130 |     void SoundManager::unregisterAmbientSound(BaseSound* currentAmbient) | 
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| 131 |     { | 
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| 132 |         if(currentAmbient == NULL || ambientSounds_.empty()) | 
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| 133 |         { | 
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| 134 |             return; | 
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| 135 |         } | 
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| 136 |         if(this->ambientSounds_.front() == currentAmbient)  | 
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| 137 |         { | 
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| 138 |             this->ambientSounds_.pop_front(); | 
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| 139 |             if(!(this->ambientSounds_.empty())) | 
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| 140 |             { | 
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| 141 |                 this->ambientSounds_.front()->replay(); | 
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| 142 |             } | 
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| 143 |         } | 
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| 144 |         else | 
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| 145 |         { | 
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| 146 |             for(std::list<BaseSound*>::iterator it= this->ambientSounds_.begin(); it != this->ambientSounds_.end(); it++) | 
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| 147 |             { | 
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| 148 |                 if(*it == currentAmbient) | 
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| 149 |                 { | 
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| 150 |                     this->ambientSounds_.erase(it); | 
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| 151 |                     break; | 
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| 152 |                 } | 
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| 153 |             } | 
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| 154 |         } | 
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| 155 |     } | 
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| 156 |  | 
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| 157 |     // Get the current mood and return the full path string to the requested sound. | 
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| 158 |     const std::string& SoundManager::getAmbientPath(const std::string& source) | 
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| 159 |     { | 
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| 160 |         lastReqPath = "ambient/" + MoodManager::getInstance().getMood() + "/" + source; | 
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| 161 |         shared_ptr<ResourceInfo> fileInfo = Resource::getInfo(lastReqPath); | 
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| 162 |         if(fileInfo == NULL) | 
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| 163 |         { | 
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| 164 |             return BLANKSTRING; | 
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| 165 |         } | 
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| 166 |         return lastReqPath; | 
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| 167 |     } | 
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| 168 | } | 
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