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source: code/branches/sound3/src/orxonox/sound/BaseSound.h @ 5982

Last change on this file since 5982 was 5982, checked in by youngk, 15 years ago

Ambient Sounds are now locationally triggerable, i.e if the player comes close to an object, it's own ambient sound starts playing, while the sound of the outer object is paused. Upon leaving proximity of that object, the old sound is resumed. —> Triggerable by changing active state.

  • Property svn:eol-style set to native
File size: 2.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Erwin 'vaiursch' Herrsche
24 *   Co-authors:
25 *      Reto Grieder
26 *
27 */
28#ifndef _BaseSound_H__
29#define _BaseSound_H__
30
31#include "OrxonoxPrereqs.h"
32
33#include <string>
34#include <OgreSharedPtr.h>
35#include <OgreDataStream.h>
36#include "core/OrxonoxClass.h"
37
38namespace orxonox
39{
40    /**
41     * The BaseSound class is the base class for all sound file loader classes.
42     * It server as main interface to the OpenAL library.
43     *
44     */
45    class _OrxonoxExport BaseSound : virtual public OrxonoxClass
46    {
47    public:
48        BaseSound();
49        virtual ~BaseSound();
50
51        virtual void play();
52        virtual void replay();      // is only needed for the AmbientSound list in SoundManager
53        virtual void stop();
54        virtual void pause();
55
56        bool isPlaying();
57        bool isPaused();
58        bool isStopped();
59
60        void setSource(const std::string& source);
61        const std::string& getSource() { return this->source_; }
62
63        bool getPlayOnLoad() { return this->bPlayOnLoad_; }
64        void setPlayOnLoad(bool val);
65
66        bool getLoop() { return this->bLoop_; }
67        void setLoop(bool val) { this->bLoop_ = val; }
68
69    protected:
70        ALuint loadOggFile();
71        ALint getSourceState();
72
73        ALuint audioSource_;
74        ALuint audioBuffer_;
75
76    private:
77        std::string source_;
78        bool bPlayOnLoad_;
79        bool bLoop_;
80        DataStreamPtr dataStream_;
81    };
82}
83
84#endif /* _BaseSound_H__ */
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