| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Fabian 'x3n' Landau | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | #include "ParticleSpawner.h" | 
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| 30 |  | 
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| 31 | #include "core/CoreIncludes.h" | 
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| 32 | #include "core/EventIncludes.h" | 
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| 33 | #include "core/Executor.h" | 
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| 34 | #include "core/XMLPort.h" | 
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| 35 | #include "tools/ParticleInterface.h" | 
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| 36 |  | 
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| 37 | namespace orxonox | 
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| 38 | { | 
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| 39 |     CreateFactory(ParticleSpawner); | 
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| 40 |  | 
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| 41 |     ParticleSpawner::ParticleSpawner(BaseObject* creator) : ParticleEmitter(creator) | 
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| 42 |     { | 
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| 43 |         RegisterObject(ParticleSpawner); | 
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| 44 |  | 
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| 45 |         this->bAutostart_ = true; | 
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| 46 |         this->bSuppressStart_ = false; | 
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| 47 |         this->bAutoDestroy_ = true; | 
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| 48 |         this->bForceDestroy_ = false; | 
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| 49 |         this->bLoop_ = false; | 
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| 50 |         this->startdelay_ = 0; | 
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| 51 |         this->lifetime_ = 0; | 
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| 52 |         this->destroydelay_ = 0; | 
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| 53 |  | 
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| 54 |         this->startParticleSpawner(); | 
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| 55 |     } | 
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| 56 |  | 
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| 57 |     ParticleSpawner::~ParticleSpawner() | 
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| 58 |     { | 
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| 59 |     } | 
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| 60 |  | 
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| 61 |     void ParticleSpawner::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| 62 |     { | 
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| 63 |         SUPER(ParticleSpawner, XMLPort, xmlelement, mode); | 
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| 64 |  | 
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| 65 |         XMLPortParam(ParticleSpawner, "autostart",    setAutoStart,        getAutoStart,        xmlelement, mode).defaultValues(true); | 
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| 66 |         XMLPortParam(ParticleSpawner, "autodestroy",  setDestroyAfterLife, getDestroyAfterLife, xmlelement, mode).defaultValues(false); | 
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| 67 |         XMLPortParam(ParticleSpawner, "loop",         setLoop,             getLoop,             xmlelement, mode).defaultValues(false); | 
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| 68 |         XMLPortParam(ParticleSpawner, "lifetime",     setLifetime,         getLifetime,         xmlelement, mode).defaultValues(0.0f); | 
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| 69 |         XMLPortParam(ParticleSpawner, "startdelay",   setStartdelay,       getStartdelay,       xmlelement, mode).defaultValues(0.0f); | 
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| 70 |         XMLPortParam(ParticleSpawner, "destroydelay", setDestroydelay,     getDestroydelay,     xmlelement, mode).defaultValues(0.0f); | 
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| 71 |     } | 
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| 72 |  | 
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| 73 |     void ParticleSpawner::XMLEventPort(Element& xmlelement, XMLPort::Mode mode) | 
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| 74 |     { | 
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| 75 |         SUPER(ParticleSpawner, XMLEventPort, xmlelement, mode); | 
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| 76 |  | 
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| 77 |         XMLPortEventState(ParticleSpawner, BaseObject, "spawn", spawn, xmlelement, mode); | 
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| 78 |     } | 
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| 79 |  | 
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| 80 |     void ParticleSpawner::configure(float lifetime, float startdelay, float destroydelay, bool autodestroy) | 
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| 81 |     { | 
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| 82 |         this->bAutoDestroy_ = autodestroy; | 
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| 83 |         this->startdelay_ = startdelay; | 
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| 84 |         this->lifetime_ = lifetime; | 
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| 85 |         this->destroydelay_ = destroydelay; | 
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| 86 |     } | 
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| 87 |  | 
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| 88 |     void ParticleSpawner::startParticleSpawner() | 
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| 89 |     { | 
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| 90 |         this->setActive(false); | 
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| 91 |  | 
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| 92 |         if (this->bForceDestroy_ || this->bSuppressStart_) | 
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| 93 |         { | 
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| 94 |             this->timer_.stopTimer(); | 
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| 95 |             return; | 
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| 96 |         } | 
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| 97 |  | 
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| 98 |         this->timer_.setTimer(this->startdelay_, false, createExecutor(createFunctor(&ParticleSpawner::fireParticleSpawner, this))); | 
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| 99 |     } | 
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| 100 |  | 
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| 101 |     void ParticleSpawner::fireParticleSpawner() | 
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| 102 |     { | 
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| 103 |         this->setActive(true); | 
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| 104 |         if (this->lifetime_ != 0) | 
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| 105 |             this->timer_.setTimer(this->lifetime_, false, createExecutor(createFunctor(&ParticleSpawner::stopParticleSpawner, this))); | 
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| 106 |     } | 
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| 107 |  | 
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| 108 |     void ParticleSpawner::stopParticleSpawner() | 
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| 109 |     { | 
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| 110 |         this->setActive(false); | 
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| 111 |  | 
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| 112 |         if (this->bAutoDestroy_ || this->bForceDestroy_) | 
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| 113 |         { | 
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| 114 |             this->setPosition(this->getWorldPosition()); | 
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| 115 |             this->detachFromParent(); | 
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| 116 |  | 
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| 117 |             if (!this->timer_.isActive() || this->timer_.getRemainingTime() > this->destroydelay_) | 
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| 118 |                 this->timer_.setTimer(this->destroydelay_, false, createExecutor(createFunctor(&ParticleSpawner::destroyParticleSpawner, this))); | 
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| 119 |         } | 
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| 120 |         else if (this->bLoop_) | 
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| 121 |         { | 
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| 122 |             this->timer_.setTimer(this->destroydelay_, false, createExecutor(createFunctor(&ParticleSpawner::startParticleSpawner, this))); | 
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| 123 |         } | 
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| 124 |     } | 
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| 125 |  | 
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| 126 |     void ParticleSpawner::destroyParticleSpawner() | 
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| 127 |     { | 
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| 128 |         this->destroy(); | 
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| 129 |     } | 
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| 130 | } | 
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