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source: code/branches/sound/src/sound/SoundManager.h @ 2932

Last change on this file since 2932 was 2932, checked in by erwin, 15 years ago

Sound: implemented sample file loading via alut

File size: 1.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *       Erwin 'vaiursch' Herrsche
24 *   Co-authors:
25 *      ...
26 */
27#ifndef _SOUNDMANGER_H__
28#define _SOUNDMANGER_H__
29
30#include <AL/al.h>
31#include <AL/alc.h>
32
33#include <orxonox/objects/Tickable.h>
34
35namespace orxonox
36{
37    class SoundBase;
38
39    /**
40     * The SoundManager class manages the OpenAL device, context and listener
41     * position. It has a list of all SoundBase objects and calls their update
42     * function every tick. It is a singleton.
43     *
44     */
45    class SoundManager : public Tickable
46    {
47    public:
48        static SoundManager* instance();
49       
50        void addSound(SoundBase* sound);
51        void removeSound(SoundBase* sound);
52       
53        virtual void tick(float dt);
54
55    private:
56        SoundManager(); // private constructor -> singleton
57        static SoundManager* singleton_;
58
59        std::list<SoundBase*> soundlist_;
60
61    }; // class SoundManager
62} // namespace orxonox
63
64#endif // _SOUNDMANAGER_H__
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