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source: code/branches/sound/src/sound/SoundBase.cc @ 2950

Last change on this file since 2950 was 2950, checked in by erwin, 15 years ago

ambient sound loading for levels

File size: 4.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *       Erwin 'vaiursch' Herrsche
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "orxonox/objects/worldentities/WorldEntity.h"
30#include "util/Math.h"
31#include "SoundManager.h"
32#include "SoundBase.h"
33
34namespace orxonox
35{
36    SoundBase::SoundBase()
37    {
38        this->source_ = 0;
39        this->buffer_ = 0;
40        this->entity_ = NULL;
41    }
42    SoundBase::SoundBase(WorldEntity* entity)
43    {
44        this->source_ = 0;
45        this->buffer_ = 0;
46        this->entity_ = entity;
47    }
48
49    void SoundBase::attachToEntity(WorldEntity* entity)
50    {
51        this->entity_ = entity;
52        this->update();
53    }
54
55    void SoundBase::update() {
56        if(this->entity_ != NULL && alIsSource(this->source_)) {
57            Vector3 pos = this->entity_->getPosition();
58            alSource3f(this->source_, AL_POSITION, pos.x, pos.y, pos.z);
59            ALenum error = alGetError();
60            if(error == AL_INVALID_VALUE)
61                COUT(2) << "OpenAL: Invalid sound position" << std::endl;
62
63            Vector3 vel = this->entity_->getVelocity();
64            alSource3f(this->source_, AL_VELOCITY, vel.x, vel.y, vel.z);
65            error = alGetError();
66            if(error == AL_INVALID_VALUE)
67                COUT(2) << "OpenAL: Invalid sound position" << std::endl;
68
69            Quaternion orient = this->entity_->getOrientation();
70            Vector3 at = orient.zAxis();
71            alSource3f(this->source_, AL_DIRECTION, at.x, at.y, at.z);
72            error = alGetError();
73            if(error == AL_INVALID_VALUE)
74                COUT(2) << "OpenAL: Invalid sound position" << std::endl;
75        }
76    }
77
78    void SoundBase::play(bool loop) {
79        if(alIsSource(this->source_)) {
80            if(loop)
81                alSourcei(this->source_, AL_LOOPING, AL_TRUE);
82            else
83                alSourcei(this->source_, AL_LOOPING, AL_FALSE);
84            alSourcePlay(this->source_);
85        }
86    }
87
88    void SoundBase::stop() {
89        if(alIsSource(this->source_)) {
90            alSourceStop(this->source_);
91        }
92    }
93
94    void SoundBase::pause() {
95        if(alIsSource(this->source_)) {
96            alSourcePause(this->source_);
97        }
98    }
99
100    bool SoundBase::isPlaying() {
101        if(alIsSource(this->source_)) {
102            return getSourceState() == AL_PLAYING;
103        }
104        return false;
105    }
106
107    bool SoundBase::isPaused() {
108        if(alIsSource(this->source_)) {
109            return getSourceState() == AL_PAUSED;
110        }
111        return true;
112    }
113
114    bool SoundBase::isStopped() {
115        if(alIsSource(this->source_)) {
116            return getSourceState() == AL_INITIAL || getSourceState() == AL_STOPPED;
117        }
118        return true;
119    }
120
121    bool SoundBase::loadFile(std::string filename) {
122        COUT(3) << "OpenAL ALUT: loading file " << filename << std::endl;
123        this->buffer_ = alutCreateBufferFromFile(filename.c_str());
124        if(this->buffer_ == AL_NONE) {
125            COUT(2) << "OpenAL ALUT: " << alutGetErrorString(alutGetError()) << std::endl;
126            return false;
127        }
128
129        alGenSources(1, &this->source_);
130        alSourcei(this->source_, AL_BUFFER, this->buffer_);
131        if(alGetError() != AL_NO_ERROR) {
132            COUT(2) << "OpenAL: Error loading sample file" << std::endl;
133            return false;
134        }
135        return true;
136    }
137
138    ALint SoundBase::getSourceState() {
139        ALint state;
140        alGetSourcei(this->source_, AL_SOURCE_STATE, &state);
141        return state;
142    }
143} // namespace: orxonox
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