| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Fabian 'x3n' Landau | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #ifndef _Event_H__ | 
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| 30 | #define _Event_H__ | 
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| 31 |  | 
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| 32 | #include "CorePrereqs.h" | 
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| 33 | #include <string> | 
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| 34 |  | 
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| 35 | namespace orxonox | 
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| 36 | { | 
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| 37 | /** | 
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| 38 | @brief The Event struct contains information about a fired Event. | 
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| 39 | */ | 
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| 40 | struct _CoreExport Event | 
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| 41 | { | 
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| 42 | Event(bool activate, BaseObject* originator, const std::string& name) : activate_(activate), originator_(originator), name_(name) {} | 
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| 43 |  | 
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| 44 | bool        activate_;   //!< True if this is an activating event (the event source was inactive before and just triggered the event) - false otherwise | 
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| 45 | std::string statename_;  //!< The name of the state this event affects | 
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| 46 | BaseObject* originator_; //!< The object which triggered this event | 
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| 47 | std::string name_;       //!< The name of this event | 
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| 48 | }; | 
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| 49 |  | 
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| 50 | /** | 
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| 51 | @brief The EventState contains information about an event state. | 
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| 52 |  | 
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| 53 | An event state is a state of an object, which can be changed by events. | 
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| 54 | Event states are changed through functions. Possible functions headers for set event states are: | 
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| 55 | - memoryless state: function() | 
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| 56 | - boolean state:    function(bool state) | 
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| 57 | - individual state: function(bool state, SomeClass originator) | 
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| 58 |  | 
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| 59 | Note that SomeClass may be any class deriving from BaseObject. You will not receive events from originators of other classes. | 
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| 60 | The actual class for SomeClass must be specified as the second argument of the XMLPortEventState macro. | 
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| 61 |  | 
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| 62 | The this pointer of the affected object is hidden in the functors, because the events are processed in the BaseObject, but some | 
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| 63 | statefunctions may be from child-classes. | 
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| 64 | */ | 
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| 65 | class _CoreExport EventState | 
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| 66 | { | 
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| 67 | public: | 
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| 68 | EventState(Functor* statefunction, Identifier* subclass) : bProcessingEvent_(false), activeEvents_(0), statefunction_(statefunction), subclass_(subclass) {} | 
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| 69 | virtual ~EventState(); | 
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| 70 |  | 
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| 71 | void process(const Event& event, BaseObject* object); | 
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| 72 |  | 
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| 73 | Functor* getFunctor() const | 
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| 74 | { return this->statefunction_; } | 
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| 75 |  | 
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| 76 | private: | 
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| 77 | bool        bProcessingEvent_;  //!< This becomes true while the container processes an event (used to prevent loops) | 
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| 78 | int         activeEvents_;      //!< The number of events which affect this state and are currently active | 
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| 79 | Functor*    statefunction_;     //!< A functor to set the state | 
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| 80 | Identifier* subclass_;          //!< Originators must be an instance of this class (usually BaseObject, but some statefunctions allow a second argument with an originator of a specific class) | 
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| 81 | }; | 
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| 82 | } | 
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| 83 |  | 
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| 84 | #endif /* _Event_H__ */ | 
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