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source: code/branches/skybox2/src/libraries/core/Core.cc @ 6772

Last change on this file since 6772 was 6772, checked in by gionc, 14 years ago

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[1505]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
[2896]24 *      Reto Grieder
[1505]25 *   Co-authors:
[2896]26 *      ...
[1505]27 *
28 */
29
30/**
[3196]31@file
32@brief
33    Implementation of the Core singleton with its global variables (avoids boost include)
[1505]34*/
35
[1524]36#include "Core.h"
[2710]37
[1756]38#include <cassert>
[5929]39#include <vector>
[2710]40
41#ifdef ORXONOX_PLATFORM_WINDOWS
[2896]42#  ifndef WIN32_LEAN_AND_MEAN
43#    define WIN32_LEAN_AND_MEAN
44#  endif
[2710]45#  include <windows.h>
[3214]46#  undef min
47#  undef max
[2710]48#endif
49
[5929]50#include "util/Clock.h"
[2896]51#include "util/Debug.h"
[2710]52#include "util/Exception.h"
[6417]53#include "util/Scope.h"
[2896]54#include "util/SignalHandler.h"
[5929]55#include "PathConfig.h"
[5781]56#include "CommandExecutor.h"
[6021]57#include "CommandLineParser.h"
[2896]58#include "ConfigFileManager.h"
59#include "ConfigValueIncludes.h"
60#include "CoreIncludes.h"
[5693]61#include "DynLibManager.h"
[5781]62#include "GameMode.h"
63#include "GraphicsManager.h"
64#include "GUIManager.h"
[2896]65#include "Identifier.h"
[1505]66#include "Language.h"
[6105]67#include "IOConsole.h"
[5695]68#include "LuaState.h"
[5929]69#include "ScopedSingletonManager.h"
[5781]70#include "TclBind.h"
71#include "TclThreadManager.h"
72#include "input/InputManager.h"
[1505]73
74namespace orxonox
75{
[3196]76    //! Static pointer to the singleton
[3370]77    Core* Core::singletonPtr_s  = 0;
[2662]78
[3280]79    SetCommandLineArgument(settingsFile, "orxonox.ini").information("THE configuration file");
[6772]80    SetCommandLineSwitch(noGametypeCaptions).information("Use this if you don't want to use Gametype captions.");
81
[3280]82#ifdef ORXONOX_PLATFORM_WINDOWS
[6417]83    SetCommandLineArgument(limitToCPU, 1).information("Limits the program to one CPU/core (1, 2, 3, etc.). Default is the first core (faster than off)");
[3280]84#endif
[2710]85
[3323]86    Core::Core(const std::string& cmdLine)
[3370]87        // Cleanup guard for identifier destruction (incl. XMLPort, configValues, consoleCommands)
88        : identifierDestroyer_(Identifier::destroyAllIdentifiers)
[5781]89        // Cleanup guard for external console commands that don't belong to an Identifier
90        , consoleCommandDestroyer_(CommandExecutor::destroyExternalCommands)
91        , bGraphicsLoaded_(false)
[3280]92    {
[5693]93        // Set the hard coded fixed paths
[5929]94        this->pathConfig_.reset(new PathConfig());
[3280]95
[5693]96        // Create a new dynamic library manager
97        this->dynLibManager_.reset(new DynLibManager());
[2896]98
[5693]99        // Load modules
[5929]100        const std::vector<std::string>& modulePaths = this->pathConfig_->getModulePaths();
101        for (std::vector<std::string>::const_iterator it = modulePaths.begin(); it != modulePaths.end(); ++it)
[5693]102        {
[5929]103            try
[5693]104            {
[5929]105                this->dynLibManager_->load(*it);
[5693]106            }
[5929]107            catch (...)
108            {
109                COUT(1) << "Couldn't load module \"" << *it << "\": " << Exception::handleMessage() << std::endl;
110            }
[5693]111        }
112
113        // Parse command line arguments AFTER the modules have been loaded (static code!)
[6021]114        CommandLineParser::parseCommandLine(cmdLine);
[5693]115
116        // Set configurable paths like log, config and media
[5929]117        this->pathConfig_->setConfigurablePaths();
[5693]118
[6105]119        // create a signal handler (only active for Linux)
[2896]120        // This call is placed as soon as possible, but after the directories are set
[3370]121        this->signalHandler_.reset(new SignalHandler());
[5929]122        this->signalHandler_->doCatch(PathConfig::getExecutablePathString(), PathConfig::getLogPathString() + "orxonox_crash.log");
[2896]123
[6105]124        // Set the correct log path. Before this call, /tmp (Unix) or %TEMP% (Windows) was used
125        OutputHandler::getInstance().setLogPath(PathConfig::getLogPathString());
[2710]126
[3280]127        // Parse additional options file now that we know its path
[6021]128        CommandLineParser::parseFile();
[3280]129
130#ifdef ORXONOX_PLATFORM_WINDOWS
131        // limit the main thread to the first core so that QueryPerformanceCounter doesn't jump
132        // do this after ogre has initialised. Somehow Ogre changes the settings again (not through
133        // the timer though).
[6021]134        int limitToCPU = CommandLineParser::getValue("limitToCPU");
[3280]135        if (limitToCPU > 0)
136            setThreadAffinity(static_cast<unsigned int>(limitToCPU));
137#endif
138
[2896]139        // Manage ini files and set the default settings file (usually orxonox.ini)
[3370]140        this->configFileManager_.reset(new ConfigFileManager());
[2896]141        this->configFileManager_->setFilename(ConfigFileType::Settings,
[6021]142            CommandLineParser::getValue("settingsFile").getString());
[2896]143
[3280]144        // Required as well for the config values
[3370]145        this->languageInstance_.reset(new Language());
[2896]146
[6417]147        // Do this soon after the ConfigFileManager has been created to open up the
148        // possibility to configure everything below here
149        ClassIdentifier<Core>::getIdentifier("Core")->initialiseObject(this, "Core", true);
150        this->setConfigValues();
151
[6772]152        // no captions in gametype.
153        if(CommandLineParser::getValue("noGametypeCaptions").getBool())
154        {
155            ModifyConfigValue(bGametypeCaptions_, tset, false);
156        }
157
[6105]158        // create persistent io console
159        this->ioConsole_.reset(new IOConsole());
160
[5695]161        // creates the class hierarchy for all classes with factories
[5929]162        Identifier::createClassHierarchy();
[5695]163
[5781]164        // Load OGRE excluding the renderer and the render window
165        this->graphicsManager_.reset(new GraphicsManager(false));
166
167        // initialise Tcl
[5929]168        this->tclBind_.reset(new TclBind(PathConfig::getDataPathString()));
[5781]169        this->tclThreadManager_.reset(new TclThreadManager(tclBind_->getTclInterpreter()));
170
[5929]171        // Create singletons that always exist (in other libraries)
172        this->rootScope_.reset(new Scope<ScopeID::Root>());
[1505]173    }
174
175    /**
[3370]176    @brief
[5695]177        All destruction code is handled by scoped_ptrs and ScopeGuards.
[1505]178    */
[1524]179    Core::~Core()
[1505]180    {
[6417]181        // Remove us from the object lists again to avoid problems when destroying them
182        this->unregisterObject();
[3370]183    }
[2896]184
[6417]185    //! Function to collect the SetConfigValue-macro calls.
186    void Core::setConfigValues()
187    {
188#ifdef ORXONOX_RELEASE
189        const unsigned int defaultLevelLogFile = 3;
190#else
191        const unsigned int defaultLevelLogFile = 4;
192#endif
193        setConfigValueGeneric(this, &this->softDebugLevelLogFile_, ConfigFileType::Settings, "OutputHandler", "softDebugLevelLogFile", defaultLevelLogFile)
194            .description("The maximum level of debug output shown in the log file");
195        OutputHandler::getInstance().setSoftDebugLevel(OutputHandler::logFileOutputListenerName_s, this->softDebugLevelLogFile_);
196
197        SetConfigValue(language_, Language::getInstance().defaultLanguage_)
198            .description("The language of the in game text")
199            .callback(this, &Core::languageChanged);
200        SetConfigValue(bInitRandomNumberGenerator_, true)
201            .description("If true, all random actions are different each time you start the game")
202            .callback(this, &Core::initRandomNumberGenerator);
[6772]203        SetConfigValue(bGametypeCaptions_, true)
204            .description("Set to false if you don't want to use Gametype captions.");
[6417]205    }
206
207    //! Callback function if the language has changed.
208    void Core::languageChanged()
209    {
210        // Read the translation file after the language was configured
211        Language::getInstance().readTranslatedLanguageFile();
212    }
213
214    void Core::initRandomNumberGenerator()
215    {
216        static bool bInitialized = false;
217        if (!bInitialized && this->bInitRandomNumberGenerator_)
218        {
219            srand(static_cast<unsigned int>(time(0)));
220            rand();
221            bInitialized = true;
222        }
223    }
224
[5781]225    void Core::loadGraphics()
226    {
227        // Any exception should trigger this, even in upgradeToGraphics (see its remarks)
228        Loki::ScopeGuard unloader = Loki::MakeObjGuard(*this, &Core::unloadGraphics);
229
230        // Upgrade OGRE to receive a render window
231        graphicsManager_->upgradeToGraphics();
232
233        // Calls the InputManager which sets up the input devices.
234        inputManager_.reset(new InputManager());
235
[5929]236        // Load the CEGUI interface
[5781]237        guiManager_.reset(new GUIManager(graphicsManager_->getRenderWindow(),
238            inputManager_->getMousePosition(), graphicsManager_->isFullScreen()));
239
[5929]240        bGraphicsLoaded_ = true;
241        GameMode::bShowsGraphics_s = true;
242
243        // Load some sort of a debug overlay (only denoted by its name, "debug.oxo")
244        graphicsManager_->loadDebugOverlay();
245
246        // Create singletons associated with graphics (in other libraries)
247        graphicsScope_.reset(new Scope<ScopeID::Graphics>());
248
[5781]249        unloader.Dismiss();
250    }
251
252    void Core::unloadGraphics()
253    {
[5929]254        this->graphicsScope_.reset();
255        this->guiManager_.reset();
256        this->inputManager_.reset();
[5781]257        this->graphicsManager_.reset();
258
259        // Load Ogre::Root again, but without the render system
260        try
261            { this->graphicsManager_.reset(new GraphicsManager(false)); }
262        catch (...)
263        {
264            COUT(0) << "An exception occurred during 'unloadGraphics':" << Exception::handleMessage() << std::endl
265                    << "Another exception might be being handled which may lead to undefined behaviour!" << std::endl
266                    << "Terminating the program." << std::endl;
267            abort();
268        }
269
270        bGraphicsLoaded_ = false;
[5929]271        GameMode::bShowsGraphics_s = false;
[5781]272    }
273
[6417]274    //! Sets the language in the config-file back to the default.
275    void Core::resetLanguage()
[1505]276    {
[6417]277        ResetConfigValue(language_);
[1505]278    }
279
280    /**
[2896]281    @note
282        The code of this function has been copied and adjusted from OGRE, an open source graphics engine.
283            (Object-oriented Graphics Rendering Engine)
284        For the latest info, see http://www.ogre3d.org/
285
286        Copyright (c) 2000-2008 Torus Knot Software Ltd
287
288        OGRE is licensed under the LGPL. For more info, see OGRE license.
[2710]289    */
[2896]290    void Core::setThreadAffinity(int limitToCPU)
[2710]291    {
[3280]292#ifdef ORXONOX_PLATFORM_WINDOWS
293
[2896]294        if (limitToCPU <= 0)
295            return;
[2710]296
[2896]297        unsigned int coreNr = limitToCPU - 1;
298        // Get the current process core mask
299        DWORD procMask;
300        DWORD sysMask;
301#  if _MSC_VER >= 1400 && defined (_M_X64)
302        GetProcessAffinityMask(GetCurrentProcess(), (PDWORD_PTR)&procMask, (PDWORD_PTR)&sysMask);
303#  else
304        GetProcessAffinityMask(GetCurrentProcess(), &procMask, &sysMask);
305#  endif
[2710]306
[2896]307        // If procMask is 0, consider there is only one core available
308        // (using 0 as procMask will cause an infinite loop below)
309        if (procMask == 0)
310            procMask = 1;
311
312        // if the core specified with coreNr is not available, take the lowest one
313        if (!(procMask & (1 << coreNr)))
314            coreNr = 0;
315
316        // Find the lowest core that this process uses and coreNr suggests
317        DWORD threadMask = 1;
318        while ((threadMask & procMask) == 0 || (threadMask < (1u << coreNr)))
319            threadMask <<= 1;
320
321        // Set affinity to the first core
322        SetThreadAffinityMask(GetCurrentThread(), threadMask);
323#endif
[2710]324    }
325
[5695]326    void Core::preUpdate(const Clock& time)
[2896]327    {
[6417]328        // Update singletons before general ticking
329        ScopedSingletonManager::preUpdate<ScopeID::Root>(time);
[5781]330        if (this->bGraphicsLoaded_)
331        {
[6417]332            // Process input events
333            this->inputManager_->preUpdate(time);
334            // Update GUI
335            this->guiManager_->preUpdate(time);
336            // Update singletons before general ticking
337            ScopedSingletonManager::preUpdate<ScopeID::Graphics>(time);
[5781]338        }
[6417]339        // Process console events and status line
340        this->ioConsole_->preUpdate(time);
341        // Process thread commands
342        this->tclThreadManager_->preUpdate(time);
[2896]343    }
[3370]344
[5695]345    void Core::postUpdate(const Clock& time)
[3370]346    {
[6417]347        // Update singletons just before rendering
348        ScopedSingletonManager::postUpdate<ScopeID::Root>(time);
[5781]349        if (this->bGraphicsLoaded_)
350        {
[6417]351            // Update singletons just before rendering
352            ScopedSingletonManager::postUpdate<ScopeID::Graphics>(time);
[5781]353            // Render (doesn't throw)
[6417]354            this->graphicsManager_->postUpdate(time);
[5781]355        }
[3370]356    }
[1505]357}
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