| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | * | 
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| 4 | * | 
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| 5 | *   License notice: | 
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| 6 | * | 
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| 7 | *   This program is free software: you can redistribute it and/or modify | 
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| 8 | *   it under the terms of the GNU General Public License as published by | 
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| 9 | *   the Free Software Foundation, either version 3 of the License, or | 
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| 10 | *   (at your option) any later version. | 
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| 11 | * | 
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| 12 | *   This program is distributed in the hope that it will be useful, | 
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| 13 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 14 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 15 | *   GNU General Public License for more details. | 
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| 16 | * | 
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| 17 | *   You should have received a copy of the GNU General Public License | 
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| 18 | *   along with this program.  If not, see <http://www.gnu.org/licenses/>. | 
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| 19 | * | 
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| 20 | * | 
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| 21 | *   Author: | 
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| 22 | *      Benjamin Knecht <beni_at_orxonox.net>, (C) 2007 | 
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| 23 | *   Co-authors: | 
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| 24 | *      ... | 
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| 25 | * | 
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| 26 | */ | 
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| 27 |  | 
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| 28 | /** | 
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| 29 | @file  orxonox.cc | 
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| 30 | @brief Orxonox Main File | 
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| 31 | */ | 
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| 32 |  | 
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| 33 | #include <Ogre.h> | 
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| 34 | #include <OIS/OIS.h> | 
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| 35 | //#include <CEGUI/CEGUI.h> | 
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| 36 | //#include <OgreCEGUIRenderer.h> | 
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| 37 |  | 
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| 38 | #include <string> | 
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| 39 | #include <iostream> | 
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| 40 | #include <ctime> | 
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| 41 | #include <cstdlib> | 
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| 42 | #include "Universe.h" | 
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| 43 |  | 
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| 44 | #if OGRE_PLATFORM == OGRE_PLATFORM_APPLE | 
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| 45 | #include <CoreFoundation/CoreFoundation.h> | 
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| 46 | #include "windows.h" | 
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| 47 |  | 
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| 48 |  | 
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| 49 | // This function will locate the path to our application on OS X, | 
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| 50 | // unlike windows you can not rely on the curent working directory | 
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| 51 | // for locating your configuration files and resources. | 
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| 52 | std::string macBundlePath() | 
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| 53 | { | 
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| 54 | char path[1024]; | 
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| 55 | CFBundleRef mainBundle = CFBundleGetMainBundle(); | 
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| 56 | assert(mainBundle); | 
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| 57 |  | 
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| 58 | CFURLRef mainBundleURL = CFBundleCopyBundleURL(mainBundle); | 
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| 59 | assert(mainBundleURL); | 
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| 60 |  | 
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| 61 | CFStringRef cfStringRef = CFURLCopyFileSystemPath( mainBundleURL, kCFURLPOSIXPathStyle); | 
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| 62 | assert(cfStringRef); | 
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| 63 |  | 
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| 64 | CFStringGetCString(cfStringRef, path, 1024, kCFStringEncodingASCII); | 
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| 65 |  | 
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| 66 | CFRelease(mainBundleURL); | 
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| 67 | CFRelease(cfStringRef); | 
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| 68 |  | 
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| 69 | return std::string(path); | 
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| 70 | } | 
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| 71 | #endif | 
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| 72 |  | 
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| 73 |  | 
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| 74 | // Wir brauchen beliebig viele koordinaten fuer das Licht => Billboards haben gleiche Koordinaten Ogre::Vector3 | 
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| 75 |  | 
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| 76 | Universe::Universe(int number){ | 
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| 77 | this->numberOfStars = number; | 
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| 78 | } | 
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| 79 |  | 
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| 80 |  | 
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| 81 | void Universe::createCoordinates() | 
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| 82 | { | 
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| 83 | int x, y, z; | 
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| 84 | unsigned int bigsum; | 
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| 85 | for(int u = 0; u < numberOfStars; u++){ | 
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| 86 | do{ | 
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| 87 | x = (rand() % 100000) - 50000; | 
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| 88 | y = (rand() % 100000) - 50000; | 
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| 89 | z = (rand() % 100000) - 50000; | 
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| 90 | bigsum = x*x + y*y + z*z; | 
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| 91 |  | 
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| 92 | }while(bigsum < 6000*6000 or bigsum > 50000*50000); | 
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| 93 | lightcoordinates[u][0] = x; | 
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| 94 | lightcoordinates[u][1] = y; | 
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| 95 | lightcoordinates[u][2] = z; | 
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| 96 |  | 
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| 97 | } | 
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| 98 | } | 
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| 99 |  | 
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| 100 |  | 
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| 101 | void Universe::createBillboards(Ogre::SceneManager *mgrtemp, Ogre::Camera * camtemp, Ogre::Root *mRoottemp) | 
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| 102 | {       // wir haben viele coordinates, die wir gebrauchen koennen | 
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| 103 |  | 
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| 104 | char lightnames[30]; | 
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| 105 | char lightnodenames[30]; | 
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| 106 | char billboardnames[30]; | 
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| 107 | char flarenames[30]; | 
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| 108 |  | 
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| 109 |  | 
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| 110 | for(unsigned int x = 0; x < numberOfStars; x++){ | 
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| 111 | sprintf(lightnames, "lights_%d", x); | 
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| 112 | sprintf(lightnodenames, "lightnodes_%d", x); | 
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| 113 | sprintf(billboardnames, "billboards_%d", x); | 
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| 114 | sprintf(flarenames, "Flare%d", x%2); | 
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| 115 |  | 
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| 116 |  | 
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| 117 | /*Ogre::Light *light = mgrtemp->createLight(lightnames); | 
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| 118 | light->setType(Ogre::Light::LT_POINT); | 
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| 119 | light->setPosition(Ogre::Vector3(0, 0, 0)); | 
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| 120 |  | 
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| 121 | light->setDiffuseColour(1.0, 0.0, 0.0); | 
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| 122 | light->setSpecularColour(1.0, 0.0, 0.0); | 
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| 123 | */ | 
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| 124 | Ogre::BillboardSet *bbs = mgrtemp->createBillboardSet(billboardnames, 1); | 
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| 125 | bbs->createBillboard(Ogre::Vector3::ZERO, Ogre::ColourValue(1.0, 1.0, 1.0)); | 
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| 126 | bbs->setMaterialName(flarenames); | 
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| 127 |  | 
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| 128 | Ogre::SceneNode *myNode; | 
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| 129 | myNode = mgrtemp->getRootSceneNode()->createChildSceneNode(lightnodenames, Ogre::Vector3(lightcoordinates[x][0],lightcoordinates[x][1],lightcoordinates[x][2])); | 
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| 130 | myNode->attachObject(bbs); | 
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| 131 | //myNode->attachObject(light); | 
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| 132 | //light->setPosition(0.0, 0.0, 0.0); | 
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| 133 | } | 
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| 134 |  | 
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| 135 | } | 
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| 136 |  | 
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| 137 |  | 
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| 138 |  | 
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| 139 |  | 
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