source:
code/branches/skybox/Media/materials/programs/DepthShadowmapCasterFp.glsl
@
  651
        
        | Last change on this file since 651 was 390, checked in by landauf, 18 years ago | |
|---|---|
| File size: 300 bytes | |
| Rev | Line | |
|---|---|---|
| [390] | 1 | |
| 2 | varying vec2 depth; | |
| 3 | ||
| 4 | void main() | |
| 5 | { | |
| 6 | #if LINEAR_RANGE | |
| 7 | float finalDepth = depth.x; | |
| 8 | #else | |
| 9 | float finalDepth = depth.x / depth.y; | |
| 10 | #endif | |
| 11 | // just smear across all components | |
| 12 | // therefore this one needs high individual channel precision | |
| 13 | gl_FragColor = vec4(finalDepth, finalDepth, finalDepth, 1); | |
| 14 | ||
| 15 | } | |
| 16 | 
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