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source: code/branches/shipSelection/data/levels/tutorial.oxw @ 9157

Last change on this file since 9157 was 9157, checked in by huttemat, 12 years ago

ShipSelecting working, still hackish and featureless though

  • Property svn:eol-style set to native
File size: 5.5 KB
Line 
1<LevelInfo
2 name = "Coding Tutorial"
3 description = "Level for the coding tutorial."
4 tags = "tutorial, shipselection"
5 screenshot = "codingtutorial.png"
6 startingships = "spaceshipassff, spaceshipghost, spaceshipspacecruiser"
7/>
8
9<?lua
10  include("HUDTemplates3.oxo")
11  include("stats.oxo")
12  include("templates/spaceshipAssff.oxt")
13  include("templates/spaceshipGhost.oxt")
14  include("templates/spaceshipSpacecruiser.oxt")
15  include("templates/lodInformation.oxt")
16?>
17
18<Level>
19  <templates>
20    <Template link=lodtemplate_default />
21  </templates>
22  <?lua include("includes/notifications.oxi") ?>
23
24  <Scene
25   ambientlight = "0.5, 0.5, 0.5"
26   skybox       = "Orxonox/skypanoramagen1"
27  >
28
29
30
31
32<Drone name="meineDrohne" primarythrust="80" auxilarythrust="10" rotationthrust="10" mass= "50" linearDamping = "0.9" angularDamping = "0.7">
33  <attached>
34    <Model scale="1" mesh="drone.mesh"/>
35  </attached>
36  <collisionShapes>
37    <BoxCollisionShape position="0,0,0"      halfExtents="10, 10, 10" />
38  </collisionShapes>
39</Drone>
40
41    <Drone name="meineDrohne" primarythrust="80" auxilarythrust="10" rotationthrust="10" mass= "50" linearDamping = "0.9" angularDamping = "0.7">
42      <attached>
43        <Model scale="1" mesh="rocket.mesh"/>
44      </attached>
45      <collisionShapes>
46        <BoxCollisionShape position="0,0,0"      halfExtents="10, 10, 10" />
47      </collisionShapes>
48    </Drone>
49
50    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
51
52    <Model mesh="hs-w01.mesh" scale=10 position="0,0,-100" />
53    <Model mesh="hs-w01s.mesh" scale=10 position="0,0,-100" />
54
55    <?lua
56      for i = 1, 10, 1 do
57    ?>
58      <SpawnPoint position="<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>" lookat="0,0,0" spawnclass=SpaceShip pawndesign=shipselection />
59    <?lua end ?>
60
61    <GlobalShader compositor="Bloom" visible=false>
62      <events>
63        <visibility>
64          <DistanceTrigger position="0,0,0" distance=30 target="Spectator" switch=true />
65        </visibility>
66      </events>
67    </GlobalShader>
68    <Model position="0,0,0" scale=8 mesh="ast1.mesh" />
69    <StaticEntity position="0,0,0" collisionType=static>
70      <collisionShapes>
71        <SphereCollisionShape radius="20" />
72      </collisionShapes>
73    </StaticEntity>
74
75<!--
76    <?lua
77      for i = 1, 70, 1 do
78    ?>
79      <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * 1000 + 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
80        <attached>
81          <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
82        </attached>
83      </MovableEntity>
84      <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * -1000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
85        <attached>
86          <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
87        </attached>
88      </MovableEntity>
89
90      <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * 1000 + 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
91        <attached>
92          <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
93        </attached>
94      </MovableEntity>
95      <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * -1000 - 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
96        <attached>
97          <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
98        </attached>
99      </MovableEntity>
100
101      <MovableEntity position="<?lua print(math.random() * 1000 + 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
102        <attached>
103          <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
104        </attached>
105      </MovableEntity>
106      <MovableEntity position="<?lua print(math.random() * -1000 - 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
107        <attached>
108          <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
109        </attached>
110      </MovableEntity>
111    <?lua end ?>
112-->
113
114  </Scene>
115</Level>
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