| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      ... | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #ifndef _ScriptController_H__ | 
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| 30 | #define _ScriptController_H__ | 
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| 31 |  | 
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| 32 | #include "OrxonoxPrereqs.h"                 /* die ganzen tolua, kopiert aus Dock.h*/ | 
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| 33 | #include "ArtificialController.h" | 
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| 34 | #include "core/EventIncludes.h" | 
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| 35 |  | 
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| 36 |  | 
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| 37 |  | 
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| 38 | namespace orxonox  // tolua_export | 
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| 39 | {  // tolua_export | 
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| 40 |  | 
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| 41 | /** Structure to describe a single event */ | 
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| 42 | struct event | 
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| 43 | { | 
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| 44 | /** Instruction for this event */ | 
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| 45 | std::string fctName; | 
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| 46 |  | 
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| 47 | /** Final position we want to be at **/ | 
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| 48 | Vector3 v1; | 
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| 49 |  | 
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| 50 | /** Where we are looking **/ | 
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| 51 | Vector3 v2; | 
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| 52 |  | 
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| 53 | /** The parameters are additionally stored as a set of 6 numerical values **/ | 
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| 54 | float a, b, c, d, e, f; | 
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| 55 |  | 
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| 56 | /** Time span of the event */ | 
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| 57 | float duration; | 
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| 58 |  | 
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| 59 | /** Start point in time of the event */ | 
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| 60 | float eventTime; | 
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| 61 | }; | 
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| 62 |  | 
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| 63 | class _OrxonoxExport ScriptController // tolua_export | 
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| 64 | : public ArtificialController, public Tickable | 
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| 65 | {  // tolua_export | 
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| 66 | public: | 
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| 67 | ScriptController(Context* context); | 
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| 68 | virtual ~ScriptController() { } | 
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| 69 |  | 
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| 70 | void takeControl(int ctrlid); | 
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| 71 | void setPlayer(PlayerInfo* player) { this->player_ = player; } | 
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| 72 |  | 
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| 73 | virtual void tick(float dt) override; | 
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| 74 |  | 
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| 75 | // LUA interface | 
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| 76 | // tolua_begin | 
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| 77 | void eventScheduler(std::string instruction = "", | 
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| 78 | float x1 = 0, float y1 = 0, float z1 = 0, | 
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| 79 | float x2 = 0, float y2 = 0, float z2 = 0, | 
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| 80 | float duration = 0, float executionTime = 0); | 
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| 81 |  | 
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| 82 | static ScriptController* getScriptController(); | 
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| 83 |  | 
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| 84 | int getID() { return ctrlid_; } | 
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| 85 |  | 
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| 86 | // tolua_end | 
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| 87 | const Vector3& getPosition(); | 
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| 88 |  | 
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| 89 | void execute(event ev); | 
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| 90 |  | 
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| 91 | private: | 
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| 92 | /* Information about the player that this ScriptController will | 
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| 93 | * control */ | 
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| 94 | /* - Player pointer */ | 
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| 95 | PlayerInfo* player_; | 
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| 96 |  | 
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| 97 | /* - Entity pointer, this is for convenience and will be the same as | 
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| 98 | *   player_->getControllableEntity() | 
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| 99 | */ | 
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| 100 | ControllableEntity* entity_; | 
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| 101 |  | 
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| 102 | /* Controller ID, defaults to 0 and is set using takeControl() */ | 
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| 103 | int ctrlid_; | 
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| 104 |  | 
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| 105 | /* List of events to walk through */ | 
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| 106 | std::vector<event> eventList; | 
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| 107 | unsigned int eventno; | 
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| 108 |  | 
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| 109 | /* Time since the creation of this ScriptController object */ | 
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| 110 | float scTime; | 
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| 111 |  | 
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| 112 | /* Boolean that specifies whether we're processing an event right | 
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| 113 | * now */ | 
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| 114 | bool processing; | 
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| 115 |  | 
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| 116 | /* Data about the event currently being processed */ | 
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| 117 | /* - The event itself */ | 
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| 118 | event currentEvent; | 
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| 119 |  | 
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| 120 | /* - Time this event has been going on for */ | 
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| 121 | float eventTime; | 
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| 122 | Vector3 startpos; | 
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| 123 |  | 
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| 124 | /* Time of the previously scheduled event */ | 
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| 125 | float prevEventTime; | 
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| 126 |  | 
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| 127 | /* - Position to look at during that transition */ | 
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| 128 | //Vector3 lookAtPosition; | 
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| 129 |  | 
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| 130 | };// tolua_export | 
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| 131 | } // tolua_export | 
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| 132 |  | 
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| 133 | #endif /* _ScriptController_H__ */ | 
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