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source: code/branches/shaders/src/orxonox/graphics/Model.cc @ 9402

Last change on this file since 9402 was 9402, checked in by davidsa, 12 years ago

Orxonox::Model: added XMLPort 'material' to easily attach a material/shader to a Model

  • Property svn:eol-style set to native
File size: 7.3 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "Model.h"
30
31#include <OgreEntity.h>
32
33#include "core/CoreIncludes.h"
34#include "core/ConfigValueIncludes.h"
35#include "core/GameMode.h"
36#include "core/XMLPort.h"
37#include "Scene.h"
38#include "graphics/MeshLodInformation.h"
39#include "Level.h"
40
41namespace orxonox
42{
43    CreateFactory(Model);
44
45    Model::Model(BaseObject* creator) :
46        StaticEntity(creator), bCastShadows_(true), lodLevel_(5), bLodEnabled_(true), numLodLevels_(10), lodReductionRate_(.15f)
47    {
48        RegisterObject(Model);
49
50        this->setConfigValues();
51        this->registerVariables();
52    }
53
54    Model::~Model()
55    {
56        if (this->isInitialized() && this->mesh_.getEntity())
57            this->detachOgreObject(this->mesh_.getEntity());
58    }
59
60    void Model::setConfigValues()
61    {
62        SetConfigValueExternal(bGlobalEnableLod_, "GraphicsSettings", "enableMeshLoD", true)
63            .description("Enable level of detail for models");
64    }
65
66    void Model::XMLPort(Element& xmlelement, XMLPort::Mode mode)
67    {
68        SUPER(Model, XMLPort, xmlelement, mode);
69
70        XMLPortParam(Model, "lodLevel", setLodLevel, getLodLevel, xmlelement, mode);
71
72        XMLPortParam(Model, "mesh", setMeshSource, getMeshSource, xmlelement, mode);
73        XMLPortParam(Model, "material", setMaterial, getMaterial, xmlelement, mode);
74        XMLPortParam(Model, "shadow", setCastShadows, getCastShadows, xmlelement, mode).defaultValues(true);
75    }
76
77    void Model::registerVariables()
78    {
79        registerVariable(this->meshSrc_,    VariableDirection::ToClient, new NetworkCallback<Model>(this, &Model::changedMesh));
80        registerVariable(this->bCastShadows_, VariableDirection::ToClient, new NetworkCallback<Model>(this, &Model::changedShadows));
81    }
82
83    float Model::getBiggestScale(Vector3 scale3d)
84    {
85        float scaleFactor = scale3d.x;
86        if(scale3d.y>scaleFactor)
87            scaleFactor = scale3d.y;
88        if(scale3d.z>scaleFactor)
89            scaleFactor = scale3d.z;
90        return scaleFactor;
91    }
92
93    void Model::changedMesh()
94    {
95        if (GameMode::showsGraphics())
96        {
97            if (this->mesh_.getEntity())
98                this->detachOgreObject(this->mesh_.getEntity());
99
100            this->mesh_.setMeshSource(this->getScene()->getSceneManager(), this->meshSrc_);
101
102            if (this->mesh_.getEntity())
103            {
104                this->attachOgreObject(this->mesh_.getEntity());
105                this->mesh_.getEntity()->setCastShadows(this->bCastShadows_);
106                this->mesh_.setVisible(this->isVisible());
107
108                if (this->bGlobalEnableLod_)
109                    this->enableLod();
110            }
111        }
112    }
113
114    void Model::changedMaterial()
115    {
116        this->mesh_.setMaterial(this->materialName_);
117    }
118
119    void Model::changedShadows()
120    {
121        this->mesh_.setCastShadows(this->bCastShadows_);
122    }
123
124    void Model::changedVisibility()
125    {
126        SUPER(Model, changedVisibility);
127
128        this->mesh_.setVisible(this->isVisible());
129    }
130
131    void Model::enableLod()
132    {
133        //LOD
134        if( this->mesh_.getEntity()->getMesh()->getNumLodLevels()==1 )
135        {
136            Level* level = this->getLevel();
137
138            assert( level != 0 );
139
140            MeshLodInformation* lodInfo = level->getLodInfo(this->meshSrc_);
141            if( lodInfo )
142            {
143                setLodLevel(lodInfo->getLodLevel());
144                this->bLodEnabled_ = lodInfo->getEnabled();
145                this->numLodLevels_ = lodInfo->getNumLevels();
146                this->lodReductionRate_ = lodInfo->getReductionRate();
147            }
148            if( this->numLodLevels_>10 )
149            {
150                orxout(internal_warning, context::lod) << "More than 10 LoD levels requested. Creating only 10." << endl;
151                this->numLodLevels_ = 10;
152            }
153            if( this->bLodEnabled_ )
154            {
155                float volume = this->mesh_.getEntity()->getBoundingBox().volume();
156/*
157                float scaleFactor = 1;
158
159                BaseObject* creatorPtr = this;
160
161                while(creatorPtr!=NULL&&orxonox_cast<WorldEntity*>(creatorPtr))
162                {
163                    scaleFactor *= getBiggestScale(((WorldEntity*) creatorPtr)->getScale3D());
164                    creatorPtr = creatorPtr->getCreator();
165                }
166                orxout() << "name: " << this->meshSrc_ << "scaleFactor: " << scaleFactor << ", volume: " << volume << endl;
167*/
168                orxout(verbose, context::lod) << "Setting lodLevel for " << this->meshSrc_<< " with lodLevel_: " << this->lodLevel_ <<" and volume: "<< volume << ":" << endl;
169
170#if OGRE_VERSION >= 0x010700
171                Ogre::Mesh::LodValueList distList;
172#else
173                Ogre::Mesh::LodDistanceList distList;
174#endif
175
176                if( lodLevel_>0 )
177                {
178//                    float factor = scaleFactor*5/lodLevel_;
179                    float factor = pow(volume, 2.0f / 3.0f) * 15.0f / lodLevel_;
180
181                    orxout(verbose, context::lod) << "LodLevel set with factor: " << factor << endl;
182
183                    distList.push_back(70.0f*factor);
184                    distList.push_back(140.0f*factor);
185                    distList.push_back(170.0f*factor);
186                    distList.push_back(200.0f*factor);
187                    distList.push_back(230.0f*factor);
188                    distList.push_back(250.0f*factor);
189                    distList.push_back(270.0f*factor);
190                    distList.push_back(290.0f*factor);
191                    distList.push_back(310.0f*factor);
192                    distList.push_back(330.0f*factor);
193                    while(distList.size()>this->numLodLevels_)
194                        distList.pop_back();
195
196
197                    //Generiert LOD-Levels
198                    this->mesh_.getEntity()->getMesh()->generateLodLevels(distList, Ogre::ProgressiveMesh::VRQ_PROPORTIONAL, this->lodReductionRate_);
199                }
200                else
201                {
202                    std::string what;
203                    if(lodLevel_>5)
204                        what = ">5";
205                    else
206                        what = "<0";
207
208                    orxout(verbose, context::lod) << "LodLevel not set because lodLevel(" << lodLevel_ << ") was " << what << "." << endl;
209                }
210            }
211            else
212                orxout(verbose, context::lod) << "LodLevel for " << this->meshSrc_ << " not set because is disabled." << endl;
213        }
214    }
215}
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