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source: code/branches/shaders/src/orxonox/RenderQueueListener.h @ 9419

Last change on this file since 9419 was 9419, checked in by davidsa, 12 years ago

Added documentation to orxonox::RenderQueueListener

File size: 3.5 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *      Reto Grieder (physics)
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30/**
31  @file RenderQueueListener.h
32  @brief Definition of the RenderQueueListener class.
33*/
34
35#ifndef _ORenderQueueListener_H__
36#define _ORenderQueueListener_H__
37
38#include "OrxonoxPrereqs.h"
39
40#include <OgreRenderQueueListener.h>
41
42namespace orxonox
43{
44    enum RenderQueueGroupID //!< these are IDs for render queues that are executed just after the main render queue defined by Ogre, we need more than one for Stencil Glow
45    {
46        RENDER_QUEUE_MAIN = Ogre::RENDER_QUEUE_MAIN, //reference to the main render queue
47        RENDER_QUEUE_STENCIL_OBJECTS = RENDER_QUEUE_MAIN+1,
48        RENDER_QUEUE_STENCIL_GLOW = RENDER_QUEUE_MAIN+2,
49        RENDER_QUEUE_STENCIL_LAST = RENDER_QUEUE_STENCIL_GLOW //this is a reference to the last render queue to be affected by stencil glow effects
50    };
51
52    const int STENCIL_VALUE_FOR_GLOW = 1; //!< this is a reference value for our mask,
53                                          //!< if more than one type of stencil mask is to be used, each of them need their own value
54    const int STENCIL_FULL_MASK = 0xFFFFFFFF; //!< this is a reference mask used in our stencil buffer
55   
56    /**
57    @brief
58        This class derives from the Ogre-Class RenderQueueListener and provides a way to define new rendering stages to enable use of e.g. stencil buffers
59        to increase the number of shader effects we can create. Especially important for shader-based alpha blending.
60
61    @author
62        David 'davidsa' Salvisberg
63    */
64    class _OrxonoxExport RenderQueueListener : public Ogre::RenderQueueListener
65    {
66        public:
67            /**
68            @brief
69                This function is called just before a RenderQueueGroup is rendered, this function is called by Ogre automatically with the correct parameters.
70               
71                In this case we use it to set the stencil buffer parameters of the render system
72            */
73            virtual void renderQueueStarted(Ogre::uint8 queueGroupId, const Ogre::String& invocation, bool& skipThisInvocation);
74            /**
75            @brief
76                This function is called just after a RenderQueueGroup has been rendered, this function is called by Ogre automatically with the correct parameters.
77               
78                in this case we use it to unset the stencil buffer parameters, so the rest of the render queue is unaffected by it.
79            */
80            virtual void renderQueueEnded(Ogre::uint8 queueGroupId, const Ogre::String& invocation, bool& repeatThisInvocation);
81    };
82}
83
84#endif /* _ORenderQueueListener_H__ */
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