1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Reto Grieder (physics) |
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25 | * Co-authors: |
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26 | * ... |
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27 | * |
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28 | */ |
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29 | |
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30 | /** |
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31 | @file RenderQueueListener.cc |
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32 | @brief Definition of the RenderQueueListener class. |
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33 | */ |
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34 | |
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35 | #include "RenderQueueListener.h" |
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36 | |
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37 | #include <OgreRoot.h> |
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38 | #include <OgreRenderQueueListener.h> |
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39 | |
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40 | namespace orxonox |
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41 | { |
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42 | /** |
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43 | @brief |
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44 | This function is called just before a RenderQueueGroup is rendered, this function is called by Ogre automatically with the correct parameters. |
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45 | |
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46 | In this case we use it to set the stencil buffer parameters of the render system |
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47 | */ |
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48 | void RenderQueueListener::renderQueueStarted(Ogre::uint8 queueGroupId, const Ogre::String& invocation, bool& skipThisInvocation) |
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49 | { |
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50 | if (queueGroupId == RENDER_QUEUE_STENCIL_OBJECTS) |
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51 | { |
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52 | Ogre::RenderSystem * renderSystem = Ogre::Root::getSingleton().getRenderSystem(); |
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53 | |
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54 | renderSystem->clearFrameBuffer(Ogre::FBT_STENCIL); |
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55 | renderSystem->setStencilCheckEnabled(true); |
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56 | renderSystem->setStencilBufferParams(Ogre::CMPF_ALWAYS_PASS, |
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57 | STENCIL_VALUE_FOR_GLOW, STENCIL_FULL_MASK, |
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58 | Ogre::SOP_KEEP,Ogre::SOP_KEEP,Ogre::SOP_REPLACE,false); |
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59 | } |
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60 | if (queueGroupId == RENDER_QUEUE_STENCIL_GLOW) |
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61 | { |
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62 | Ogre::RenderSystem * renderSystem = Ogre::Root::getSingleton().getRenderSystem(); |
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63 | renderSystem->setStencilCheckEnabled(true); |
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64 | renderSystem->setStencilBufferParams(Ogre::CMPF_NOT_EQUAL, |
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65 | STENCIL_VALUE_FOR_GLOW, STENCIL_FULL_MASK, |
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66 | Ogre::SOP_KEEP,Ogre::SOP_KEEP,Ogre::SOP_REPLACE,false); |
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67 | } |
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68 | } |
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69 | |
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70 | /** |
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71 | @brief |
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72 | This function is called just after a RenderQueueGroup has been rendered, this function is called by Ogre automatically with the correct parameters. |
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73 | |
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74 | in this case we use it to unset the stencil buffer parameters, so the rest of the render queue is unaffected by it. |
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75 | */ |
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76 | void RenderQueueListener::renderQueueEnded(Ogre::uint8 queueGroupId, const Ogre::String& invocation, bool& repeatThisInvocation) |
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77 | { |
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78 | if (queueGroupId == RENDER_QUEUE_STENCIL_LAST) |
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79 | { |
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80 | Ogre::RenderSystem * renderSystem = Ogre::Root::getSingleton().getRenderSystem(); |
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81 | renderSystem->setStencilCheckEnabled(false); |
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82 | renderSystem->setStencilBufferParams(); |
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83 | } |
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84 | } |
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85 | } |
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