| 1 | /* | 
|---|
| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
| 3 |  *                    > www.orxonox.net < | 
|---|
| 4 |  * | 
|---|
| 5 |  * | 
|---|
| 6 |  *   License notice: | 
|---|
| 7 |  * | 
|---|
| 8 |  *   This program is free software; you can redistribute it and/or | 
|---|
| 9 |  *   modify it under the terms of the GNU General Public License | 
|---|
| 10 |  *   as published by the Free Software Foundation; either version 2 | 
|---|
| 11 |  *   of the License, or (at your option) any later version. | 
|---|
| 12 |  * | 
|---|
| 13 |  *   This program is distributed in the hope that it will be useful, | 
|---|
| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
| 16 |  *   GNU General Public License for more details. | 
|---|
| 17 |  * | 
|---|
| 18 |  *   You should have received a copy of the GNU General Public License | 
|---|
| 19 |  *   along with this program; if not, write to the Free Software | 
|---|
| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
| 21 |  * | 
|---|
| 22 |  *   Author: | 
|---|
| 23 |  *      Benjamin Knecht <beni_at_orxonox.net>, (C) 2007 | 
|---|
| 24 |  *   Co-authors: | 
|---|
| 25 |  *      ... | 
|---|
| 26 |  * | 
|---|
| 27 |  */ | 
|---|
| 28 |  | 
|---|
| 29 | /** | 
|---|
| 30 |  @file | 
|---|
| 31 |  @brief Orxonox Main Class | 
|---|
| 32 |  */ | 
|---|
| 33 |  | 
|---|
| 34 | // Precompiled Headers | 
|---|
| 35 | #include "OrxonoxStableHeaders.h" | 
|---|
| 36 | #include "Orxonox.h" | 
|---|
| 37 |  | 
|---|
| 38 | //****** STD ******* | 
|---|
| 39 | #include <deque> | 
|---|
| 40 |  | 
|---|
| 41 | //****** OGRE ****** | 
|---|
| 42 | #include <OgreFrameListener.h> | 
|---|
| 43 | #include <OgreOverlay.h> | 
|---|
| 44 | #include <OgreOverlayManager.h> | 
|---|
| 45 | #include <OgreRoot.h> | 
|---|
| 46 | #include <OgreTimer.h> | 
|---|
| 47 | #include <OgreWindowEventUtilities.h> | 
|---|
| 48 |  | 
|---|
| 49 | //***** ORXONOX **** | 
|---|
| 50 | // util | 
|---|
| 51 | //#include "util/Sleep.h" | 
|---|
| 52 | #include "util/ArgReader.h" | 
|---|
| 53 |  | 
|---|
| 54 | // core | 
|---|
| 55 | #include "core/ConfigFileManager.h" | 
|---|
| 56 | #include "core/ConsoleCommand.h" | 
|---|
| 57 | #include "core/Debug.h" | 
|---|
| 58 | #include "core/Loader.h" | 
|---|
| 59 | #include "core/Tickable.h" | 
|---|
| 60 | #include "core/InputManager.h" | 
|---|
| 61 | #include "core/TclBind.h" | 
|---|
| 62 |  | 
|---|
| 63 | // audio | 
|---|
| 64 | #include "audio/AudioManager.h" | 
|---|
| 65 |  | 
|---|
| 66 | // network | 
|---|
| 67 | #include "network/Server.h" | 
|---|
| 68 | #include "network/Client.h" | 
|---|
| 69 |  | 
|---|
| 70 | // objects and tools | 
|---|
| 71 | #include "hud/HUD.h" | 
|---|
| 72 | #include <Ogre.h> | 
|---|
| 73 |  | 
|---|
| 74 | #include "GraphicsEngine.h" | 
|---|
| 75 |  | 
|---|
| 76 | // FIXME: is this really file scope? | 
|---|
| 77 | // globals for the server or client | 
|---|
| 78 | network::Client *client_g; | 
|---|
| 79 | network::Server *server_g; | 
|---|
| 80 |  | 
|---|
| 81 | namespace orxonox | 
|---|
| 82 | { | 
|---|
| 83 |   SetConsoleCommandShortcut(Orxonox, exit).setKeybindMode(KeybindMode::OnPress); | 
|---|
| 84 |   SetConsoleCommandShortcut(Orxonox, slomo).setAccessLevel(AccessLevel::Offline).setDefaultValue(0, 1.0).setAxisParamIndex(0).setIsAxisRelative(false); | 
|---|
| 85 |   SetConsoleCommandShortcut(Orxonox, setTimeFactor).setAccessLevel(AccessLevel::Offline).setDefaultValue(0, 1.0); | 
|---|
| 86 |  | 
|---|
| 87 |   /** | 
|---|
| 88 |     @brief Reference to the only instance of the class. | 
|---|
| 89 |   */ | 
|---|
| 90 |   Orxonox *Orxonox::singletonRef_s = 0; | 
|---|
| 91 |  | 
|---|
| 92 |   /** | 
|---|
| 93 |    * Create a new instance of Orxonox. Avoid doing any actual work here. | 
|---|
| 94 |    */ | 
|---|
| 95 |   Orxonox::Orxonox() : | 
|---|
| 96 |     ogre_(0), | 
|---|
| 97 |     //auMan_(0), | 
|---|
| 98 |     timer_(0), | 
|---|
| 99 |     // turn on frame smoothing by setting a value different from 0 | 
|---|
| 100 |     frameSmoothingTime_(0.0f), | 
|---|
| 101 |     orxonoxHUD_(0), | 
|---|
| 102 |     bAbort_(false), | 
|---|
| 103 |     timefactor_(1.0f), | 
|---|
| 104 |     mode_(STANDALONE), | 
|---|
| 105 |     serverIp_(""), | 
|---|
| 106 |     serverPort_(NETWORK_PORT) | 
|---|
| 107 |   { | 
|---|
| 108 |   } | 
|---|
| 109 |  | 
|---|
| 110 |   /** | 
|---|
| 111 |    * Destruct Orxonox. | 
|---|
| 112 |    */ | 
|---|
| 113 |   Orxonox::~Orxonox() | 
|---|
| 114 |   { | 
|---|
| 115 |     // keep in mind: the order of deletion is very important! | 
|---|
| 116 | //    if (this->orxonoxHUD_) | 
|---|
| 117 | //      delete this->orxonoxHUD_; | 
|---|
| 118 |     Loader::close(); | 
|---|
| 119 |     InputManager::destroy(); | 
|---|
| 120 |     //if (this->auMan_) | 
|---|
| 121 |     //  delete this->auMan_; | 
|---|
| 122 |     if (this->timer_) | 
|---|
| 123 |       delete this->timer_; | 
|---|
| 124 |     GraphicsEngine::getSingleton().destroy(); | 
|---|
| 125 |  | 
|---|
| 126 |     if (network::Client::getSingleton()) | 
|---|
| 127 |       network::Client::destroySingleton(); | 
|---|
| 128 |     if (server_g) | 
|---|
| 129 |       delete server_g; | 
|---|
| 130 |   } | 
|---|
| 131 |  | 
|---|
| 132 |  | 
|---|
| 133 |   /** | 
|---|
| 134 |     Asks the mainloop nicely to abort. | 
|---|
| 135 |   */ | 
|---|
| 136 |   void Orxonox::abortRequest() | 
|---|
| 137 |   { | 
|---|
| 138 |     COUT(3) << "Orxonox: Abort requested." << std::endl; | 
|---|
| 139 |     bAbort_ = true; | 
|---|
| 140 |   } | 
|---|
| 141 |  | 
|---|
| 142 |   /** | 
|---|
| 143 |    * @return singleton reference | 
|---|
| 144 |    */ | 
|---|
| 145 |   Orxonox* Orxonox::getSingleton() | 
|---|
| 146 |   { | 
|---|
| 147 |     if (!singletonRef_s) | 
|---|
| 148 |       singletonRef_s = new Orxonox(); | 
|---|
| 149 |     return singletonRef_s; | 
|---|
| 150 |   } | 
|---|
| 151 |  | 
|---|
| 152 |   /** | 
|---|
| 153 |     @brief Destroys the Orxonox singleton. | 
|---|
| 154 |   */ | 
|---|
| 155 |   void Orxonox::destroySingleton() | 
|---|
| 156 |   { | 
|---|
| 157 |     if (singletonRef_s) | 
|---|
| 158 |       delete singletonRef_s; | 
|---|
| 159 |     singletonRef_s = 0; | 
|---|
| 160 |   } | 
|---|
| 161 |  | 
|---|
| 162 |   /** | 
|---|
| 163 |    * initialization of Orxonox object | 
|---|
| 164 |    * @param argc argument counter | 
|---|
| 165 |    * @param argv list of argumenst | 
|---|
| 166 |    * @param path path to config (in home dir or something) | 
|---|
| 167 |    */ | 
|---|
| 168 |   bool Orxonox::init(int argc, char **argv, std::string path) | 
|---|
| 169 |   { | 
|---|
| 170 |     //TODO: find config file (assuming executable directory) | 
|---|
| 171 |     //TODO: read config file | 
|---|
| 172 |     //TODO: give config file to Ogre | 
|---|
| 173 |     std::string mode; | 
|---|
| 174 |     std::string dataPath; | 
|---|
| 175 |  | 
|---|
| 176 |     ArgReader ar(argc, argv); | 
|---|
| 177 |     ar.checkArgument("mode", mode, false); | 
|---|
| 178 |     ar.checkArgument("data", dataPath, false); | 
|---|
| 179 |     ar.checkArgument("ip", serverIp_, false); | 
|---|
| 180 |     ar.checkArgument("port", serverPort_, false); | 
|---|
| 181 |     if(ar.errorHandling()) | 
|---|
| 182 |       return false; | 
|---|
| 183 |  | 
|---|
| 184 |     if (mode == "client") | 
|---|
| 185 |       mode_ = CLIENT; | 
|---|
| 186 |     else if (mode == "server") | 
|---|
| 187 |       mode_ = SERVER; | 
|---|
| 188 |     else if (mode == "dedicated") | 
|---|
| 189 |       mode_ = DEDICATED; | 
|---|
| 190 |     else | 
|---|
| 191 |     { | 
|---|
| 192 |       mode = "standalone"; | 
|---|
| 193 |       mode_ = STANDALONE; | 
|---|
| 194 |     } | 
|---|
| 195 |     COUT(3) << "Orxonox: Mode is " << mode << "." << std::endl; | 
|---|
| 196 |  | 
|---|
| 197 |     //if (mode_ == DEDICATED) | 
|---|
| 198 |       // TODO: decide what to do here | 
|---|
| 199 |     //else | 
|---|
| 200 |  | 
|---|
| 201 |     // for playable server, client and standalone, the startup | 
|---|
| 202 |     // procedure until the GUI is identical | 
|---|
| 203 |  | 
|---|
| 204 |     ConfigFileManager::getSingleton()->setFile(CFT_Settings, "orxonox.ini"); | 
|---|
| 205 |     Factory::createClassHierarchy(); | 
|---|
| 206 |  | 
|---|
| 207 |     ogre_ = &GraphicsEngine::getSingleton(); | 
|---|
| 208 |     if (!ogre_->setup(path))       // creates ogre root and other essentials | 
|---|
| 209 |       return false; | 
|---|
| 210 |  | 
|---|
| 211 |     return true; | 
|---|
| 212 |   } | 
|---|
| 213 |  | 
|---|
| 214 |   /** | 
|---|
| 215 |    * start modules | 
|---|
| 216 |    */ | 
|---|
| 217 |   bool Orxonox::start() | 
|---|
| 218 |   { | 
|---|
| 219 |     if (mode_ == DEDICATED) | 
|---|
| 220 |     { | 
|---|
| 221 |       // do something else | 
|---|
| 222 |     } | 
|---|
| 223 |     else | 
|---|
| 224 |     { // not dedicated server | 
|---|
| 225 |       if (!ogre_->loadRenderer())    // creates the render window | 
|---|
| 226 |         return false; | 
|---|
| 227 |  | 
|---|
| 228 |       // Calls the InputManager which sets up the input devices. | 
|---|
| 229 |       // The render window width and height are used to set up the mouse movement. | 
|---|
| 230 |       if (!InputManager::initialise(ogre_->getWindowHandle(), | 
|---|
| 231 |             ogre_->getWindowWidth(), ogre_->getWindowHeight(), true, true, true)) | 
|---|
| 232 |         return false; | 
|---|
| 233 |  | 
|---|
| 234 |       // TODO: Spread this so that this call only initialises things needed for the GUI | 
|---|
| 235 |       if (!ogre_->initialiseResources()) | 
|---|
| 236 |         return false; | 
|---|
| 237 |  | 
|---|
| 238 |       // TOOD: load the GUI here | 
|---|
| 239 |       // set InputManager to GUI mode | 
|---|
| 240 |       InputManager::setInputState(InputManager::IS_GUI); | 
|---|
| 241 |       // TODO: run GUI here | 
|---|
| 242 |  | 
|---|
| 243 |       // The following lines depend very much on the GUI output, so they're probably misplaced here.. | 
|---|
| 244 |  | 
|---|
| 245 |       InputManager::setInputState(InputManager::IS_NONE); | 
|---|
| 246 |  | 
|---|
| 247 |       // create Ogre SceneManager | 
|---|
| 248 |       ogre_->createNewScene(); | 
|---|
| 249 |  | 
|---|
| 250 |       if (!loadPlayground()) | 
|---|
| 251 |         return false; | 
|---|
| 252 |     } | 
|---|
| 253 |  | 
|---|
| 254 |     switch (mode_) | 
|---|
| 255 |     { | 
|---|
| 256 |     case SERVER: | 
|---|
| 257 |       if (!serverLoad()) | 
|---|
| 258 |         return false; | 
|---|
| 259 |       break; | 
|---|
| 260 |     case CLIENT: | 
|---|
| 261 |       if (!clientLoad()) | 
|---|
| 262 |         return false; | 
|---|
| 263 |       break; | 
|---|
| 264 |     case DEDICATED: | 
|---|
| 265 |       if (!serverLoad()) | 
|---|
| 266 |         return false; | 
|---|
| 267 |       break; | 
|---|
| 268 |     default: | 
|---|
| 269 |       if (!standaloneLoad()) | 
|---|
| 270 |         return false; | 
|---|
| 271 |     } | 
|---|
| 272 |  | 
|---|
| 273 |     InputManager::setInputState(InputManager::IS_NORMAL); | 
|---|
| 274 |  | 
|---|
| 275 |     return startRenderLoop(); | 
|---|
| 276 |   } | 
|---|
| 277 |  | 
|---|
| 278 |   /** | 
|---|
| 279 |    * Loads everything in the scene except for the actual objects. | 
|---|
| 280 |    * This includes HUD, Console.. | 
|---|
| 281 |    */ | 
|---|
| 282 |   bool Orxonox::loadPlayground() | 
|---|
| 283 |   { | 
|---|
| 284 |     // Init audio | 
|---|
| 285 |     //auMan_ = new audio::AudioManager(); | 
|---|
| 286 |     //auMan_->ambientAdd("a1"); | 
|---|
| 287 |     //auMan_->ambientAdd("a2"); | 
|---|
| 288 |     //auMan_->ambientAdd("a3"); | 
|---|
| 289 |     //auMan->ambientAdd("ambient1"); | 
|---|
| 290 |     //auMan_->ambientStart(); | 
|---|
| 291 |  | 
|---|
| 292 |     // Load the HUD | 
|---|
| 293 |     COUT(3) << "Orxonox: Loading HUD..." << std::endl; | 
|---|
| 294 |     orxonoxHUD_ = &HUD::getSingleton(); | 
|---|
| 295 |     return true; | 
|---|
| 296 |   } | 
|---|
| 297 |  | 
|---|
| 298 |   /** | 
|---|
| 299 |    * Level loading method for server mode. | 
|---|
| 300 |    */ | 
|---|
| 301 |   bool Orxonox::serverLoad() | 
|---|
| 302 |   { | 
|---|
| 303 |     COUT(2) << "Loading level in server mode" << std::endl; | 
|---|
| 304 |  | 
|---|
| 305 |     server_g = new network::Server(serverPort_); | 
|---|
| 306 |  | 
|---|
| 307 |     if (!loadScene()) | 
|---|
| 308 |       return false; | 
|---|
| 309 |  | 
|---|
| 310 |     server_g->open(); | 
|---|
| 311 |  | 
|---|
| 312 |     return true; | 
|---|
| 313 |   } | 
|---|
| 314 |  | 
|---|
| 315 |   /** | 
|---|
| 316 |    * Level loading method for client mode. | 
|---|
| 317 |    */ | 
|---|
| 318 |   bool Orxonox::clientLoad() | 
|---|
| 319 |   { | 
|---|
| 320 |     COUT(2) << "Loading level in client mode" << std::endl;\ | 
|---|
| 321 |  | 
|---|
| 322 |     if (serverIp_.compare("") == 0) | 
|---|
| 323 |       client_g = network::Client::createSingleton(); | 
|---|
| 324 |     else | 
|---|
| 325 |  | 
|---|
| 326 |       client_g = network::Client::createSingleton(serverIp_, serverPort_); | 
|---|
| 327 |  | 
|---|
| 328 |     if(!client_g->establishConnection()) | 
|---|
| 329 |       return false; | 
|---|
| 330 |     client_g->tick(0); | 
|---|
| 331 |  | 
|---|
| 332 |     return true; | 
|---|
| 333 |   } | 
|---|
| 334 |  | 
|---|
| 335 |   /** | 
|---|
| 336 |    * Level loading method for standalone mode. | 
|---|
| 337 |    */ | 
|---|
| 338 |   bool Orxonox::standaloneLoad() | 
|---|
| 339 |   { | 
|---|
| 340 |     COUT(2) << "Loading level in standalone mode" << std::endl; | 
|---|
| 341 |  | 
|---|
| 342 |     if (!loadScene()) | 
|---|
| 343 |       return false; | 
|---|
| 344 |  | 
|---|
| 345 |     return true; | 
|---|
| 346 |   } | 
|---|
| 347 |  | 
|---|
| 348 |   /** | 
|---|
| 349 |    * Helper method to load a level. | 
|---|
| 350 |    */ | 
|---|
| 351 |   bool Orxonox::loadScene() | 
|---|
| 352 |   { | 
|---|
| 353 |     Level* startlevel = new Level("levels/sample.oxw"); | 
|---|
| 354 |     Loader::open(startlevel); | 
|---|
| 355 |      | 
|---|
| 356 |     // HACK: shader stuff for presentation | 
|---|
| 357 |     Ogre::SceneManager* mSceneMgr = GraphicsEngine::getSingleton().getSceneManager(); | 
|---|
| 358 |     mSceneMgr->setAmbientLight(ColourValue(0.4,0.4,0.4)); | 
|---|
| 359 |     Ogre::Light* dirlight = mSceneMgr->createLight("Light1"); | 
|---|
| 360 |  | 
|---|
| 361 |     dirlight->setType(Ogre::Light::LT_DIRECTIONAL); | 
|---|
| 362 |     dirlight->setDirection(Vector3( 0, 1, 5 )); | 
|---|
| 363 |     dirlight->setDiffuseColour(ColourValue(0.6, 0.6, 0.4)); | 
|---|
| 364 |     dirlight->setSpecularColour(ColourValue(1.0, 1.0, 1.0)); | 
|---|
| 365 |      | 
|---|
| 366 |     return true; | 
|---|
| 367 |   } | 
|---|
| 368 |  | 
|---|
| 369 |  | 
|---|
| 370 |   /** | 
|---|
| 371 |     Main loop of the orxonox game. | 
|---|
| 372 |     About the loop: The design is almost exactly like the one in ogre, so that | 
|---|
| 373 |     if any part of ogre registers a framelisteners, it will still behave | 
|---|
| 374 |     correctly. Furthermore the time smoothing feature from ogre has been | 
|---|
| 375 |     implemented too. If turned on (see orxonox constructor), it will calculate | 
|---|
| 376 |     the dt_n by means of the recent most dt_n-1, dt_n-2, etc. | 
|---|
| 377 |   */ | 
|---|
| 378 |   bool Orxonox::startRenderLoop() | 
|---|
| 379 |   { | 
|---|
| 380 |     // first check whether ogre root object has been created | 
|---|
| 381 |     if (Ogre::Root::getSingletonPtr() == 0) | 
|---|
| 382 |     { | 
|---|
| 383 |       COUT(2) << "Orxonox Error: Could not start rendering. No Ogre root object found" << std::endl; | 
|---|
| 384 |       return false; | 
|---|
| 385 |     } | 
|---|
| 386 |     Ogre::Root& ogreRoot = Ogre::Root::getSingleton(); | 
|---|
| 387 |  | 
|---|
| 388 |  | 
|---|
| 389 |     // Contains the times of recently fired events | 
|---|
| 390 |     // eventTimes[4] is the list for the times required for the fps counter | 
|---|
| 391 |     std::deque<unsigned long> eventTimes[3]; | 
|---|
| 392 |     // Clear event times | 
|---|
| 393 |     for (int i = 0; i < 3; ++i) | 
|---|
| 394 |       eventTimes[i].clear(); | 
|---|
| 395 |  | 
|---|
| 396 |     // use the ogre timer class to measure time. | 
|---|
| 397 |     if (!timer_) | 
|---|
| 398 |       timer_ = new Ogre::Timer(); | 
|---|
| 399 |     timer_->reset(); | 
|---|
| 400 |  | 
|---|
| 401 |     float renderTime = 0.0f; | 
|---|
| 402 |     float frameTime = 0.0f; | 
|---|
| 403 |     clock_t time = 0; | 
|---|
| 404 |  | 
|---|
| 405 |     //Ogre::SceneManager* mSceneMgr = GraphicsEngine::getSingleton().getSceneManager(); | 
|---|
| 406 |     //Ogre::Viewport* mViewport = mSceneMgr->getCurrentViewport(); | 
|---|
| 407 |      | 
|---|
| 408 |     //Ogre::CompositorManager::getSingleton().addCompositor(mViewport, "Bloom"); | 
|---|
| 409 |     //Ogre::CompositorManager::getSingleton().addCompositor(mViewport, "MotionBlur"); | 
|---|
| 410 |  | 
|---|
| 411 |     COUT(3) << "Orxonox: Starting the main loop." << std::endl; | 
|---|
| 412 |     while (!bAbort_) | 
|---|
| 413 |     { | 
|---|
| 414 |       // get current time | 
|---|
| 415 |       unsigned long now = timer_->getMilliseconds(); | 
|---|
| 416 |  | 
|---|
| 417 |       // create an event to pass to the frameStarted method in ogre | 
|---|
| 418 |       Ogre::FrameEvent evt; | 
|---|
| 419 |       evt.timeSinceLastEvent = calculateEventTime(now, eventTimes[0]); | 
|---|
| 420 |       evt.timeSinceLastFrame = calculateEventTime(now, eventTimes[1]); | 
|---|
| 421 |       frameTime += evt.timeSinceLastFrame; | 
|---|
| 422 |  | 
|---|
| 423 |       // show the current time in the HUD | 
|---|
| 424 |       // HUD::getSingleton().setTime(now); | 
|---|
| 425 |       if (mode_ != DEDICATED && frameTime > 0.4f) | 
|---|
| 426 |       { | 
|---|
| 427 |         HUD::getSingleton().setRenderTimeRatio(renderTime / frameTime); | 
|---|
| 428 |         frameTime = 0.0f; | 
|---|
| 429 |         renderTime = 0.0f; | 
|---|
| 430 |       } | 
|---|
| 431 |  | 
|---|
| 432 |       // Call those objects that need the real time | 
|---|
| 433 |       for (Iterator<TickableReal> it = ObjectList<TickableReal>::start(); it; ++it) | 
|---|
| 434 |         it->tick((float)evt.timeSinceLastFrame); | 
|---|
| 435 |       // Call the scene objects | 
|---|
| 436 |       for (Iterator<Tickable> it = ObjectList<Tickable>::start(); it; ++it) | 
|---|
| 437 |         it->tick((float)evt.timeSinceLastFrame * this->timefactor_); | 
|---|
| 438 |  | 
|---|
| 439 |       // don't forget to call _fireFrameStarted in ogre to make sure | 
|---|
| 440 |       // everything goes smoothly | 
|---|
| 441 |       ogreRoot._fireFrameStarted(evt); | 
|---|
| 442 |  | 
|---|
| 443 |       // get current time | 
|---|
| 444 |       now = timer_->getMilliseconds(); | 
|---|
| 445 |       calculateEventTime(now, eventTimes[2]); | 
|---|
| 446 |  | 
|---|
| 447 |       if (mode_ != DEDICATED) | 
|---|
| 448 |       { | 
|---|
| 449 |         // Pump messages in all registered RenderWindows | 
|---|
| 450 |         // This calls the WindowEventListener objects. | 
|---|
| 451 |         Ogre::WindowEventUtilities::messagePump(); | 
|---|
| 452 |  | 
|---|
| 453 |         // render | 
|---|
| 454 |         ogreRoot._updateAllRenderTargets(); | 
|---|
| 455 |       } | 
|---|
| 456 |  | 
|---|
| 457 |       // get current time | 
|---|
| 458 |       now = timer_->getMilliseconds(); | 
|---|
| 459 |  | 
|---|
| 460 |       // create an event to pass to the frameEnded method in ogre | 
|---|
| 461 |       evt.timeSinceLastEvent = calculateEventTime(now, eventTimes[0]); | 
|---|
| 462 |       renderTime += calculateEventTime(now, eventTimes[2]); | 
|---|
| 463 |  | 
|---|
| 464 |       // again, just to be sure ogre works fine | 
|---|
| 465 |       ogreRoot._fireFrameEnded(evt); | 
|---|
| 466 |       //msleep(200); | 
|---|
| 467 |     } | 
|---|
| 468 |  | 
|---|
| 469 |     if (mode_ == CLIENT) | 
|---|
| 470 |       network::Client::getSingleton()->closeConnection(); | 
|---|
| 471 |     else if (mode_ == SERVER) | 
|---|
| 472 |       server_g->close(); | 
|---|
| 473 |  | 
|---|
| 474 |     return true; | 
|---|
| 475 |   } | 
|---|
| 476 |  | 
|---|
| 477 |   /** | 
|---|
| 478 |     Method for calculating the average time between recently fired events. | 
|---|
| 479 |     Code directly taken from OgreRoot.cc | 
|---|
| 480 |     @param now The current time in ms. | 
|---|
| 481 |     @param type The type of event to be considered. | 
|---|
| 482 |   */ | 
|---|
| 483 |   float Orxonox::calculateEventTime(unsigned long now, std::deque<unsigned long> ×) | 
|---|
| 484 |   { | 
|---|
| 485 |     // Calculate the average time passed between events of the given type | 
|---|
| 486 |     // during the last frameSmoothingTime_ seconds. | 
|---|
| 487 |  | 
|---|
| 488 |     times.push_back(now); | 
|---|
| 489 |  | 
|---|
| 490 |     if(times.size() == 1) | 
|---|
| 491 |       return 0; | 
|---|
| 492 |  | 
|---|
| 493 |     // Times up to frameSmoothingTime_ seconds old should be kept | 
|---|
| 494 |     unsigned long discardThreshold = (unsigned long)(frameSmoothingTime_ * 1000.0f); | 
|---|
| 495 |  | 
|---|
| 496 |     // Find the oldest time to keep | 
|---|
| 497 |     std::deque<unsigned long>::iterator it  = times.begin(); | 
|---|
| 498 |     // We need at least two times | 
|---|
| 499 |     std::deque<unsigned long>::iterator end = times.end() - 2; | 
|---|
| 500 |  | 
|---|
| 501 |     while(it != end) | 
|---|
| 502 |     { | 
|---|
| 503 |       if (now - *it > discardThreshold) | 
|---|
| 504 |         ++it; | 
|---|
| 505 |       else | 
|---|
| 506 |         break; | 
|---|
| 507 |     } | 
|---|
| 508 |  | 
|---|
| 509 |     // Remove old times | 
|---|
| 510 |     times.erase(times.begin(), it); | 
|---|
| 511 |  | 
|---|
| 512 |     return (float)(times.back() - times.front()) / ((times.size() - 1) * 1000); | 
|---|
| 513 |   } | 
|---|
| 514 | } | 
|---|