| 1 | /* | 
|---|
| 2 | Bullet Continuous Collision Detection and Physics Library, http://bulletphysics.org | 
|---|
| 3 | Copyright (C) 2006, 2007 Sony Computer Entertainment Inc.  | 
|---|
| 4 |  | 
|---|
| 5 | This software is provided 'as-is', without any express or implied warranty. | 
|---|
| 6 | In no event will the authors be held liable for any damages arising from the use of this software. | 
|---|
| 7 | Permission is granted to anyone to use this software for any purpose,  | 
|---|
| 8 | including commercial applications, and to alter it and redistribute it freely,  | 
|---|
| 9 | subject to the following restrictions: | 
|---|
| 10 |  | 
|---|
| 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | 
|---|
| 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | 
|---|
| 13 | 3. This notice may not be removed or altered from any source distribution. | 
|---|
| 14 | */ | 
|---|
| 15 |  | 
|---|
| 16 | #include "btGeneric6DofSpringConstraint.h" | 
|---|
| 17 | #include "BulletDynamics/Dynamics/btRigidBody.h" | 
|---|
| 18 | #include "LinearMath/btTransformUtil.h" | 
|---|
| 19 |  | 
|---|
| 20 |  | 
|---|
| 21 | btGeneric6DofSpringConstraint::btGeneric6DofSpringConstraint(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB ,bool useLinearReferenceFrameA) | 
|---|
| 22 |         : btGeneric6DofConstraint(rbA, rbB, frameInA, frameInB, useLinearReferenceFrameA) | 
|---|
| 23 | { | 
|---|
| 24 |         m_objectType = D6_SPRING_CONSTRAINT_TYPE; | 
|---|
| 25 |  | 
|---|
| 26 |         for(int i = 0; i < 6; i++) | 
|---|
| 27 |         { | 
|---|
| 28 |                 m_springEnabled[i] = false; | 
|---|
| 29 |                 m_equilibriumPoint[i] = btScalar(0.f); | 
|---|
| 30 |                 m_springStiffness[i] = btScalar(0.f); | 
|---|
| 31 |                 m_springDamping[i] = btScalar(1.f); | 
|---|
| 32 |         } | 
|---|
| 33 | } | 
|---|
| 34 |  | 
|---|
| 35 |  | 
|---|
| 36 | void btGeneric6DofSpringConstraint::enableSpring(int index, bool onOff) | 
|---|
| 37 | { | 
|---|
| 38 |         btAssert((index >= 0) && (index < 6)); | 
|---|
| 39 |         m_springEnabled[index] = onOff; | 
|---|
| 40 |         if(index < 3) | 
|---|
| 41 |         { | 
|---|
| 42 |                 m_linearLimits.m_enableMotor[index] = onOff; | 
|---|
| 43 |         } | 
|---|
| 44 |         else | 
|---|
| 45 |         { | 
|---|
| 46 |                 m_angularLimits[index - 3].m_enableMotor = onOff; | 
|---|
| 47 |         } | 
|---|
| 48 | } | 
|---|
| 49 |  | 
|---|
| 50 |  | 
|---|
| 51 |  | 
|---|
| 52 | void btGeneric6DofSpringConstraint::setStiffness(int index, btScalar stiffness) | 
|---|
| 53 | { | 
|---|
| 54 |         btAssert((index >= 0) && (index < 6)); | 
|---|
| 55 |         m_springStiffness[index] = stiffness; | 
|---|
| 56 | } | 
|---|
| 57 |  | 
|---|
| 58 |  | 
|---|
| 59 | void btGeneric6DofSpringConstraint::setDamping(int index, btScalar damping) | 
|---|
| 60 | { | 
|---|
| 61 |         btAssert((index >= 0) && (index < 6)); | 
|---|
| 62 |         m_springDamping[index] = damping; | 
|---|
| 63 | } | 
|---|
| 64 |  | 
|---|
| 65 |  | 
|---|
| 66 | void btGeneric6DofSpringConstraint::setEquilibriumPoint() | 
|---|
| 67 | { | 
|---|
| 68 |         calculateTransforms(); | 
|---|
| 69 |         int i; | 
|---|
| 70 |  | 
|---|
| 71 |         for( i = 0; i < 3; i++) | 
|---|
| 72 |         { | 
|---|
| 73 |                 m_equilibriumPoint[i] = m_calculatedLinearDiff[i]; | 
|---|
| 74 |         } | 
|---|
| 75 |         for(i = 0; i < 3; i++) | 
|---|
| 76 |         { | 
|---|
| 77 |                 m_equilibriumPoint[i + 3] = m_calculatedAxisAngleDiff[i]; | 
|---|
| 78 |         } | 
|---|
| 79 | } | 
|---|
| 80 |  | 
|---|
| 81 |  | 
|---|
| 82 |  | 
|---|
| 83 | void btGeneric6DofSpringConstraint::setEquilibriumPoint(int index) | 
|---|
| 84 | { | 
|---|
| 85 |         btAssert((index >= 0) && (index < 6)); | 
|---|
| 86 |         calculateTransforms(); | 
|---|
| 87 |         if(index < 3) | 
|---|
| 88 |         { | 
|---|
| 89 |                 m_equilibriumPoint[index] = m_calculatedLinearDiff[index]; | 
|---|
| 90 |         } | 
|---|
| 91 |         else | 
|---|
| 92 |         { | 
|---|
| 93 |                 m_equilibriumPoint[index] = m_calculatedAxisAngleDiff[index - 3]; | 
|---|
| 94 |         } | 
|---|
| 95 | } | 
|---|
| 96 |  | 
|---|
| 97 | void btGeneric6DofSpringConstraint::setEquilibriumPoint(int index, btScalar val) | 
|---|
| 98 | { | 
|---|
| 99 |         btAssert((index >= 0) && (index < 6)); | 
|---|
| 100 |         m_equilibriumPoint[index] = val; | 
|---|
| 101 | } | 
|---|
| 102 |  | 
|---|
| 103 |  | 
|---|
| 104 | void btGeneric6DofSpringConstraint::internalUpdateSprings(btConstraintInfo2* info) | 
|---|
| 105 | { | 
|---|
| 106 |         // it is assumed that calculateTransforms() have been called before this call | 
|---|
| 107 |         int i; | 
|---|
| 108 |         btVector3 relVel = m_rbB.getLinearVelocity() - m_rbA.getLinearVelocity(); | 
|---|
| 109 |         for(i = 0; i < 3; i++) | 
|---|
| 110 |         { | 
|---|
| 111 |                 if(m_springEnabled[i]) | 
|---|
| 112 |                 { | 
|---|
| 113 |                         // get current position of constraint | 
|---|
| 114 |                         btScalar currPos = m_calculatedLinearDiff[i]; | 
|---|
| 115 |                         // calculate difference | 
|---|
| 116 |                         btScalar delta = currPos - m_equilibriumPoint[i]; | 
|---|
| 117 |                         // spring force is (delta * m_stiffness) according to Hooke's Law | 
|---|
| 118 |                         btScalar force = delta * m_springStiffness[i]; | 
|---|
| 119 |                         btScalar velFactor = info->fps * m_springDamping[i] / btScalar(info->m_numIterations); | 
|---|
| 120 |                         m_linearLimits.m_targetVelocity[i] =  velFactor * force; | 
|---|
| 121 |                         m_linearLimits.m_maxMotorForce[i] =  btFabs(force) / info->fps; | 
|---|
| 122 |                 } | 
|---|
| 123 |         } | 
|---|
| 124 |         for(i = 0; i < 3; i++) | 
|---|
| 125 |         { | 
|---|
| 126 |                 if(m_springEnabled[i + 3]) | 
|---|
| 127 |                 { | 
|---|
| 128 |                         // get current position of constraint | 
|---|
| 129 |                         btScalar currPos = m_calculatedAxisAngleDiff[i]; | 
|---|
| 130 |                         // calculate difference | 
|---|
| 131 |                         btScalar delta = currPos - m_equilibriumPoint[i+3]; | 
|---|
| 132 |                         // spring force is (-delta * m_stiffness) according to Hooke's Law | 
|---|
| 133 |                         btScalar force = -delta * m_springStiffness[i+3]; | 
|---|
| 134 |                         btScalar velFactor = info->fps * m_springDamping[i+3] / btScalar(info->m_numIterations); | 
|---|
| 135 |                         m_angularLimits[i].m_targetVelocity = velFactor * force; | 
|---|
| 136 |                         m_angularLimits[i].m_maxMotorForce = btFabs(force) / info->fps; | 
|---|
| 137 |                 } | 
|---|
| 138 |         } | 
|---|
| 139 | } | 
|---|
| 140 |  | 
|---|
| 141 |  | 
|---|
| 142 | void btGeneric6DofSpringConstraint::getInfo2(btConstraintInfo2* info) | 
|---|
| 143 | { | 
|---|
| 144 |         // this will be called by constraint solver at the constraint setup stage | 
|---|
| 145 |         // set current motor parameters | 
|---|
| 146 |         internalUpdateSprings(info); | 
|---|
| 147 |         // do the rest of job for constraint setup | 
|---|
| 148 |         btGeneric6DofConstraint::getInfo2(info); | 
|---|
| 149 | } | 
|---|
| 150 |  | 
|---|
| 151 |  | 
|---|
| 152 | void btGeneric6DofSpringConstraint::setAxis(const btVector3& axis1,const btVector3& axis2) | 
|---|
| 153 | { | 
|---|
| 154 |         btVector3 zAxis = axis1.normalized(); | 
|---|
| 155 |         btVector3 yAxis = axis2.normalized(); | 
|---|
| 156 |         btVector3 xAxis = yAxis.cross(zAxis); // we want right coordinate system | 
|---|
| 157 |  | 
|---|
| 158 |         btTransform frameInW; | 
|---|
| 159 |         frameInW.setIdentity(); | 
|---|
| 160 |         frameInW.getBasis().setValue(   xAxis[0], yAxis[0], zAxis[0],    | 
|---|
| 161 |                                 xAxis[1], yAxis[1], zAxis[1], | 
|---|
| 162 |                                 xAxis[2], yAxis[2], zAxis[2]); | 
|---|
| 163 |  | 
|---|
| 164 |         // now get constraint frame in local coordinate systems | 
|---|
| 165 |         m_frameInA = m_rbA.getCenterOfMassTransform().inverse() * frameInW; | 
|---|
| 166 |         m_frameInB = m_rbB.getCenterOfMassTransform().inverse() * frameInW; | 
|---|
| 167 |  | 
|---|
| 168 |   calculateTransforms(); | 
|---|
| 169 | } | 
|---|
| 170 |  | 
|---|
| 171 |  | 
|---|
| 172 |  | 
|---|