| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Fabian 'x3n' Landau | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #ifndef _ParticleInterface_H__ | 
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| 30 | #define _ParticleInterface_H__ | 
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| 31 |  | 
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| 32 | #include "OrxonoxPrereqs.h" | 
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| 33 |  | 
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| 34 | #include <string> | 
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| 35 |  | 
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| 36 | // #include "ParticleInterface.h" | 
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| 37 | // #include <Ogre.h> | 
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| 38 | // #include <OIS/OIS.h> | 
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| 39 | // #include <CEGUI/CEGUI.h> | 
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| 40 | // #include <CEGUIRenderer.h> | 
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| 41 | #include <OgreParticleSystem.h> | 
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| 42 | #include <OgreParticleEmitter.h> | 
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| 43 | #include <OgreSceneManager.h> | 
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| 44 |  | 
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| 45 | #include "util/Math.h" | 
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| 46 |  | 
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| 47 |  | 
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| 48 | namespace orxonox | 
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| 49 | { | 
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| 50 |  | 
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| 51 | class _OrxonoxExport ParticleInterface | 
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| 52 | { | 
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| 53 | public: | 
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| 54 |  | 
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| 55 | ParticleInterface( Ogre::SceneManager *sceneManager, std::string name, std::string templateName ); | 
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| 56 | ~ParticleInterface( void ); | 
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| 57 |  | 
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| 58 | inline void addToSceneNode( Ogre::SceneNode* sceneNode ) | 
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| 59 | { sceneNode_ = sceneNode; sceneNode_->attachObject(particleSystem_);}; | 
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| 60 | inline void detachFromSceneNode( void ) | 
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| 61 | { sceneNode_->detachObject(particleSystem_); sceneNode_ = NULL;}; | 
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| 62 |  | 
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| 63 | Ogre::ParticleEmitter* getEmitter ( int emitterNr ); | 
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| 64 | void newEmitter ( void ); | 
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| 65 |  | 
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| 66 | Vector3 getPositionOfEmitter ( int emitterNr ); | 
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| 67 | inline void setPositionOfEmitter ( int emitterNr, Vector3 position ) | 
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| 68 | { particleSystem_->getEmitter(emitterNr)->setPosition(position); }; | 
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| 69 |  | 
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| 70 | inline Vector3 getDirection ( void ) | 
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| 71 | { return particleSystem_->getEmitter(0)->getDirection(); }; | 
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| 72 | void setDirection ( Vector3 direction ); | 
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| 73 |  | 
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| 74 | inline Real getVelocity() | 
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| 75 | {return velocity_; }; | 
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| 76 | void setVelocity( Real v ); | 
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| 77 |  | 
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| 78 | inline float getRate() | 
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| 79 | { return rate_; }; | 
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| 80 | void setRate( float r ); | 
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| 81 |  | 
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| 82 | inline Real getDistance() | 
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| 83 | { return distance_; }; | 
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| 84 | void setDistance( Real d ); | 
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| 85 |  | 
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| 86 | inline ColourValue getColour( void ) | 
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| 87 | {return colour_;}; | 
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| 88 | void setColour( ColourValue colour ); | 
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| 89 |  | 
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| 90 | void switchEnable(); | 
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| 91 |  | 
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| 92 | inline Ogre::ParticleSystem* getParticleSystem() | 
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| 93 | { return this->particleSystem_; }; | 
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| 94 |  | 
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| 95 | private: | 
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| 96 | Ogre::SceneNode *sceneNode_; | 
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| 97 | Ogre::SceneManager *sceneManager_; | 
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| 98 | Ogre::ParticleSystem *particleSystem_; | 
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| 99 | Real distance_; | 
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| 100 | Real velocity_; | 
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| 101 | float rate_; | 
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| 102 | ColourValue colour_; | 
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| 103 | int numberOfEmitters_; | 
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| 104 |  | 
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| 105 | void standardizeEmitters(); | 
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| 106 | }; | 
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| 107 |  | 
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| 108 | } | 
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| 109 |  | 
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| 110 | #endif /* _ParticleInterface_H__ */ | 
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