| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Reto Grieder | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 |  | 
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| 30 | #ifndef _BaseWeapon_H__ | 
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| 31 | #define _BaseWeapon_H__ | 
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| 32 |  | 
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| 33 | #include "OrxonoxPrereqs.h" | 
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| 34 |  | 
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| 35 | #include <OgrePrerequisites.h> | 
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| 36 |  | 
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| 37 | #include "../Model.h" | 
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| 38 |  | 
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| 39 |  | 
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| 40 | namespace orxonox { | 
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| 41 | class _OrxonoxExport BaseWeapon : public Model | 
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| 42 | { | 
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| 43 | public: | 
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| 44 | enum Action { | 
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| 45 | NOTHING  = 0, | 
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| 46 | RELOAD   = 1, | 
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| 47 | CHANGE_AMMO  = 2, | 
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| 48 | SPECIAL  = 3 | 
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| 49 | }; | 
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| 50 |  | 
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| 51 | protected: | 
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| 52 | enum State { | 
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| 53 | IDLE = 0, | 
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| 54 | PRIMARY_FIRE = 1, | 
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| 55 | SECONDARY_FIRE = 2, | 
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| 56 | RELOADING = 3, | 
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| 57 | CHANGING_AMMO = 4, | 
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| 58 | }; | 
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| 59 |  | 
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| 60 | public: | 
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| 61 | BaseWeapon(); | 
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| 62 | virtual ~BaseWeapon(); | 
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| 63 |  | 
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| 64 | bool addAction(const Action); | 
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| 65 |  | 
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| 66 | void primaryFireRequest(); | 
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| 67 |  | 
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| 68 | void secondaryFireRequest(); | 
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| 69 |  | 
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| 70 | int getAmmoState(); | 
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| 71 |  | 
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| 72 | void setAmmoDump(AmmunitionDump*); | 
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| 73 |  | 
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| 74 | inline virtual void loadParams(TiXmlElement* xmlElem) { Model::loadParams(xmlElem); }; | 
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| 75 |  | 
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| 76 | virtual void tick(float dt); | 
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| 77 |  | 
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| 78 | protected: | 
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| 79 | virtual void primaryFire() = 0; | 
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| 80 |  | 
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| 81 | virtual void primaryFiring(float) = 0; | 
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| 82 |  | 
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| 83 | virtual void secondaryFire() = 0; | 
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| 84 |  | 
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| 85 | virtual void secondaryFiring(float) = 0; | 
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| 86 |  | 
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| 87 | virtual void registerAllVariables() { }; | 
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| 88 |  | 
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| 89 | public: | 
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| 90 |  | 
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| 91 | protected: | 
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| 92 | Ogre::SceneManager *sceneMgr_; | 
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| 93 |  | 
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| 94 | int bulletCounter_; | 
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| 95 | BulletManager *bulletManager_; | 
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| 96 |  | 
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| 97 | AmmunitionDump *ammoDump_; | 
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| 98 |  | 
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| 99 | bool primaryFireRequest_; | 
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| 100 | bool secondaryFireRequest_; | 
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| 101 |  | 
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| 102 | float totalTime_; | 
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| 103 | float actionStartTime_; | 
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| 104 |  | 
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| 105 | State currentState_; | 
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| 106 | bool secondaryFired_; | 
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| 107 |  | 
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| 108 | Action nextAction_; | 
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| 109 | bool actionAdded_; | 
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| 110 | float timeSinceNextActionAdded_; | 
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| 111 | static float nextActionValidityPeriod_s; | 
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| 112 |  | 
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| 113 | // weapon properties | 
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| 114 | int leftAmmo_; | 
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| 115 | float primaryFirePower_; | 
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| 116 | float secondaryFirePower_; | 
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| 117 | float primaryFiringRate_; | 
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| 118 | float secondaryFiringRate_; | 
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| 119 | Real primaryBulletSpeed_; | 
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| 120 | Real secondaryBulletSpeed_; | 
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| 121 |  | 
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| 122 | int magazineSize_; | 
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| 123 |  | 
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| 124 | }; | 
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| 125 | } | 
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| 126 |  | 
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| 127 | #endif /* _BaseWeapon_H__ */ | 
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