| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Fabian 'x3n' Landau | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #include "OrxonoxStableHeaders.h" | 
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| 30 | #include "WorldEntity.h" | 
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| 31 |  | 
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| 32 | #include <string> | 
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| 33 | #include <sstream> | 
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| 34 |  | 
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| 35 | #include "tinyxml/tinyxml.h" | 
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| 36 | #include "util/SubString.h" | 
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| 37 | #include "core/CoreIncludes.h" | 
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| 38 | #include "GraphicsEngine.h" | 
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| 39 | #include "core/XMLPort.h" | 
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| 40 |  | 
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| 41 | namespace orxonox | 
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| 42 | { | 
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| 43 | CreateFactory(WorldEntity); | 
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| 44 |  | 
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| 45 | unsigned int WorldEntity::worldEntityCounter_s = 0; | 
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| 46 |  | 
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| 47 | WorldEntity::WorldEntity() : | 
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| 48 | velocity_    (0, 0, 0), | 
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| 49 | acceleration_(0, 0, 0), | 
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| 50 | rotationAxis_(0, 1, 0), | 
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| 51 | rotationRate_(0), | 
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| 52 | momentum_    (0), | 
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| 53 | node_        (0), | 
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| 54 | bStatic_     (true) | 
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| 55 | { | 
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| 56 | RegisterObject(WorldEntity); | 
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| 57 |  | 
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| 58 | if (GraphicsEngine::getSingleton().getSceneManager()) | 
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| 59 | { | 
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| 60 | std::ostringstream name; | 
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| 61 | name << (WorldEntity::worldEntityCounter_s++); | 
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| 62 | this->setName("WorldEntity" + name.str()); | 
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| 63 | this->node_ = GraphicsEngine::getSingleton().getSceneManager()->getRootSceneNode()->createChildSceneNode(this->getName()); | 
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| 64 |  | 
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| 65 | registerAllVariables(); | 
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| 66 | } | 
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| 67 | } | 
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| 68 |  | 
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| 69 |  | 
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| 70 | WorldEntity::~WorldEntity() | 
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| 71 | { | 
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| 72 | // just to make sure we clean out all scene nodes | 
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| 73 | if(this->getNode()) | 
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| 74 | this->getNode()->removeAndDestroyAllChildren(); | 
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| 75 | } | 
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| 76 |  | 
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| 77 | void WorldEntity::tick(float dt) | 
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| 78 | { | 
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| 79 | if (!this->bStatic_) | 
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| 80 | { | 
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| 81 | //             COUT(4) << "acceleration: " << this->acceleration_ << " velocity: " << this->velocity_ << std::endl; | 
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| 82 | this->velocity_ += (dt * this->acceleration_); | 
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| 83 | this->translate(dt * this->velocity_, Ogre::Node::TS_LOCAL); | 
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| 84 |  | 
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| 85 | this->rotationRate_ += (dt * this->momentum_); | 
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| 86 | this->rotate(this->rotationAxis_, dt * this->rotationRate_); | 
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| 87 | } | 
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| 88 | } | 
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| 89 |  | 
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| 90 | void WorldEntity::loadParams(TiXmlElement* xmlElem) | 
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| 91 | { | 
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| 92 |  | 
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| 93 | BaseObject::loadParams(xmlElem); | 
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| 94 | create(); | 
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| 95 | } | 
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| 96 |  | 
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| 97 |  | 
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| 98 | void WorldEntity::setYawPitchRoll(const Degree& yaw, const Degree& pitch, const Degree& roll) | 
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| 99 | { | 
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| 100 | this->yaw(yaw); | 
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| 101 | this->pitch(pitch); | 
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| 102 | this->roll(roll); | 
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| 103 | } | 
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| 104 |  | 
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| 105 | /** | 
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| 106 | @brief XML loading and saving. | 
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| 107 | @param xmlelement The XML-element | 
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| 108 | @param loading Loading (true) or saving (false) | 
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| 109 | @return The XML-element | 
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| 110 | */ | 
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| 111 | void WorldEntity::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| 112 | { | 
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| 113 | BaseObject::XMLPort(xmlelement, mode); | 
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| 114 |  | 
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| 115 | XMLPortParam(WorldEntity, "position", setPositionLoader2, getPosition, xmlelement, mode); | 
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| 116 | XMLPortParamLoadOnly(WorldEntity, "direction", setDirectionLoader, xmlelement, mode); | 
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| 117 | XMLPortParamLoadOnly(WorldEntity, "yawpitchroll", setYawPitchRoll, xmlelement, mode); | 
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| 118 | XMLPortParam(WorldEntity, "scale", setTotalScale, getScale, xmlelement, mode); | 
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| 119 | XMLPortParam(WorldEntity, "rotationAxis", setRotationAxisLoader, getRotationAxis, xmlelement, mode); | 
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| 120 | XMLPortParam(WorldEntity, "rotationRate", setRotationRate, getRotationRate, xmlelement, mode); | 
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| 121 |  | 
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| 122 | XMLPortObject(WorldEntity, WorldEntity, "attached", attachWorldEntity, getAttachedWorldEntity, xmlelement, mode, false, true); | 
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| 123 |  | 
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| 124 | WorldEntity::create(); | 
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| 125 | } | 
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| 126 |  | 
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| 127 |  | 
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| 128 | void WorldEntity::registerAllVariables() | 
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| 129 | { | 
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| 130 | // register coordinates | 
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| 131 | registerVar( (void*) &(this->getPosition().x), sizeof(this->getPosition().x), network::DATA, 0x3); | 
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| 132 | registerVar( (void*) &(this->getPosition().y), sizeof(this->getPosition().y), network::DATA, 0x3); | 
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| 133 | registerVar( (void*) &(this->getPosition().z), sizeof(this->getPosition().z), network::DATA, 0x3); | 
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| 134 | // register orientation | 
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| 135 | registerVar( (void*) &(this->getOrientation().w), sizeof(this->getOrientation().w), network::DATA, 0x3); | 
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| 136 | registerVar( (void*) &(this->getOrientation().x), sizeof(this->getOrientation().x), network::DATA, 0x3); | 
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| 137 | registerVar( (void*) &(this->getOrientation().y), sizeof(this->getOrientation().y), network::DATA, 0x3); | 
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| 138 | registerVar( (void*) &(this->getOrientation().z), sizeof(this->getOrientation().z), network::DATA, 0x3); | 
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| 139 | // register velocity_ | 
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| 140 | //       registerVar( (void*) &(this->getVelocity().x), sizeof(this->getVelocity().x), network::DATA, 0x3); | 
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| 141 | //       registerVar( (void*) &(this->getVelocity().y), sizeof(this->getVelocity().y), network::DATA, 0x3); | 
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| 142 | //       registerVar( (void*) &(this->getVelocity().z), sizeof(this->getVelocity().z), network::DATA, 0x3); | 
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| 143 | //       // register rotationAxis/rate | 
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| 144 | //       registerVar( (void*) &(this->getRotationRate()), sizeof(this->getRotationRate()), network::DATA, 0x3); | 
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| 145 | //       registerVar( (void*) &(this->getRotationAxis().x), sizeof(this->getRotationAxis().x), network::DATA, 0x3); | 
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| 146 | //       registerVar( (void*) &(this->getRotationAxis().y), sizeof(this->getRotationAxis().y), network::DATA, 0x3); | 
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| 147 | //       registerVar( (void*) &(this->getRotationAxis().z), sizeof(this->getRotationAxis().z), network::DATA, 0x3); | 
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| 148 | // register scale of node | 
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| 149 | registerVar( (void*) &(this->getScale().x), sizeof(this->getScale().x), network::DATA, 0x3); | 
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| 150 | registerVar( (void*) &(this->getScale().y), sizeof(this->getScale().y), network::DATA, 0x3); | 
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| 151 | registerVar( (void*) &(this->getScale().z), sizeof(this->getScale().z), network::DATA, 0x3); | 
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| 152 | //register staticity | 
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| 153 | registerVar( (void*) &(this->bStatic_), sizeof(this->bStatic_), network::DATA, 0x3); | 
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| 154 | //register acceleration | 
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| 155 | // register velocity_ | 
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| 156 | //       registerVar( (void*) &(this->getAcceleration().x), sizeof(this->getAcceleration().x), network::DATA, 0x3); | 
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| 157 | //       registerVar( (void*) &(this->getAcceleration().y), sizeof(this->getAcceleration().y), network::DATA, 0x3); | 
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| 158 | //       registerVar( (void*) &(this->getAcceleration().z), sizeof(this->getAcceleration().z), network::DATA, 0x3); | 
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| 159 | } | 
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| 160 |  | 
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| 161 | void WorldEntity::attachWorldEntity(WorldEntity* entity) | 
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| 162 | { | 
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| 163 | this->attachedWorldEntities_.push_back(entity); | 
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| 164 | } | 
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| 165 |  | 
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| 166 | const WorldEntity* WorldEntity::getAttachedWorldEntity(unsigned int index) const | 
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| 167 | { | 
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| 168 | if (index < this->attachedWorldEntities_.size()) | 
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| 169 | return this->attachedWorldEntities_[index]; | 
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| 170 | else | 
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| 171 | return 0; | 
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| 172 | } | 
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| 173 | } | 
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