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source: code/branches/script_trigger/src/orxonox/objects/Trigger.cc @ 1851

Last change on this file since 1851 was 1851, checked in by bknecht, 16 years ago

LuaBind ↔Script confusion solved (thx Reto for noticing)\n Solved 4 state problem, however a Trigger may return an one tick old state instead of the newest one. This can probably be solved in another way though.

File size: 6.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Benjamin Knecht
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "Trigger.h"
30
31#include "core/Debug.h"
32#include <OgreBillboard.h>
33
34#include "core/CoreIncludes.h"
35#include "core/ConsoleCommand.h"
36#include "core/XMLPort.h"
37
38namespace orxonox
39{
40
41  ConsoleCommand(Trigger, setVisibility, AccessLevel::Debug, false).setDefaultValues(0);
42
43  CreateFactory(Trigger);
44
45  Trigger::Trigger()
46  {
47    RegisterObject(Trigger);
48
49    mode_ = TM_EventTriggerAND;
50    bActive_ = false;
51    bInvertMode_ = false;
52    delay_ = 0.0;
53    bTriggered_ = false;
54    bUpdating_ = false;
55    remainingActivations_ = -1;
56    bStayTriggered_ = false;
57    latestState_ = 0x0;
58
59    debugBillboard_.setBillboardSet("Examples/Flare", ColourValue(1.0, 0.0, 0.0), 1);
60    this->getNode()->attachObject(debugBillboard_.getBillboardSet());
61  }
62
63  Trigger::~Trigger()
64  {
65  }
66
67  void Trigger::init()
68  {
69    this->setVisibility(true);
70    timeSinceLastEvent_ = delay_;
71  }
72
73  void Trigger::setVisibility(bool bVisible)
74  {
75    if(bVisible)
76      this->setScale(2,2,2);
77    else
78      this->setScale(0,0,0);
79  }
80
81  void Trigger::tick(float dt)
82  {
83
84    bool newTriggered;
85    if (latestState_ % 2 == 1 && this->bStayTriggered_)
86      newTriggered = true;
87    else
88      newTriggered = this->isTriggered();
89
90
91      // check if new triggering event is really new
92      if(this->latestState_ % 2 != newTriggered)
93      {
94        // create new state
95        if(newTriggered)
96        {
97          latestState_ |= 1; // set trigger bit
98          this->switchState();
99        }
100        else
101        {
102          latestState_ &= 0xFE; // set trigger bit
103          this->storeState();
104        }
105      }
106
107    if(remainingTime_ > 0.0)
108    {
109      remainingTime_ -= dt;
110      // only increase when acctually waiting for a state in the queue
111      if(timeSinceLastEvent_ >= 0.0)
112        timeSinceLastEvent_ += dt;
113    }
114
115    while(remainingTime_ <= 0.0 && stateChanges_.size() > 0)
116    {
117      // time ran out, change state to new one
118      char newState = stateChanges_.front().second;
119      bTriggered_ = newState % 2;
120      bActive_ = newState & 2;
121      this->stateChanges_.pop();
122      if(stateChanges_.size() != 0)
123        remainingTime_ = stateChanges_.front().first;
124      else
125        timeSinceLastEvent_ = delay_;
126    }
127
128
129
130    if (bTriggered_ && bActive_)
131      this->setBillboardColour(ColourValue(0.5, 1.0, 0.0));
132    else if (!bTriggered_ && bActive_)
133      this->setBillboardColour(ColourValue(0.0, 1.0, 0.0));
134    else if (bTriggered_ && !bActive_)
135      this->setBillboardColour(ColourValue(1.0, 0.5, 0.0));
136    else
137      this->setBillboardColour(ColourValue(1.0, 0.0, 0.0));
138    bUpdating_ = false;
139  }
140
141  void Trigger::setBillboardColour(ColourValue colour)
142  {
143    this->debugBillboard_.getBillboardSet()->getBillboard(0)->setColour(colour);
144  }
145
146  void Trigger::storeState()
147  {
148    // put state change into queue
149    this->stateChanges_.push(std::pair<float,char>(timeSinceLastEvent_, latestState_));
150    // reset time since last event
151    timeSinceLastEvent_ = 0.0;
152
153    if(this->stateChanges_.size() == 1)
154      remainingTime_ = stateChanges_.front().first;
155  }
156
157  bool Trigger::isTriggered(TriggerMode mode)
158  {
159    if(bUpdating_)
160      return bTriggered_;
161
162    if( children_.size() != 0 )
163    {
164      bUpdating_ = true;
165      bool returnval = false;
166      switch(mode)
167      {
168        case TM_EventTriggerAND:
169          returnval = checkAnd();
170          break;
171        case TM_EventTriggerOR:
172          returnval = checkOr();
173          break;
174        case TM_EventTriggerXOR:
175          returnval = checkXor();
176          break;
177        default:
178          returnval = false;
179          break;
180      }
181      if(bInvertMode_)
182        return !returnval;
183      else
184        return returnval;
185    }
186    return true;
187  }
188
189  void Trigger::setDelay(float delay)
190  {
191    this->delay_ = delay;
192  }
193
194  void Trigger::XMLPort(Element& xmlelement, XMLPort::Mode mode)
195  {
196    WorldEntity::XMLPort(xmlelement, mode);
197
198    XMLPortParamLoadOnly(Trigger, "delay", setDelay, xmlelement, mode);
199    XMLPortParamLoadOnly(Trigger, "stayTriggered", setStayTriggered, xmlelement, mode);
200    XMLPortParamLoadOnly(Trigger, "activations", setActivations, xmlelement, mode);
201
202    this->init();
203  }
204
205  void Trigger::addTrigger(Trigger* trig)
206  {
207    if (this != trig)
208      this->children_.insert(trig);
209  }
210
211  bool Trigger::switchState()
212  {
213    if ( remainingActivations_ == -1 || this->latestState_ & 2 || remainingActivations_ > 0)
214    {
215      this->latestState_ ^= 2; // toggle state bit
216      // increase activation count
217      if (this->latestState_ & 2) remainingActivations_--;
218      this->storeState();
219
220      return true;
221    }
222    return false;
223  }
224
225
226  bool Trigger::checkAnd()
227  {
228    std::set<Trigger*>::iterator it;
229    for(it = this->children_.begin(); it != this->children_.end(); it++)
230    {
231      if(!((*it)->isActive()))
232        return false;
233    }
234    return true;
235  }
236
237  bool Trigger::checkOr()
238  {
239    std::set<Trigger*>::iterator it;
240    for(it = this->children_.begin(); it != this->children_.end(); it++)
241    {
242      if((*it)->isActive())
243        return true;
244    }
245    return false;
246  }
247
248  bool Trigger::checkXor()
249  {
250    std::set<Trigger*>::iterator it;
251    bool test = false;
252    for(it = this->children_.begin(); it != this->children_.end(); it++)
253    {
254      if(test && (*it)->isActive())
255        return false;
256      if((*it)->isActive())
257        test = true;
258    }
259    return test;
260  }
261
262}
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