| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Yuning Chai | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #ifndef _HUD_H__ | 
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| 30 | #define _HUD_H__ | 
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| 31 |  | 
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| 32 | #include "OrxonoxPrereqs.h" | 
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| 33 |  | 
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| 34 | #include <string> | 
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| 35 |  | 
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| 36 | #include <OgrePrerequisites.h> | 
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| 37 |  | 
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| 38 |  | 
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| 39 | namespace orxonox | 
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| 40 | { | 
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| 41 | class _OrxonoxExport HUD | 
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| 42 | { | 
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| 43 | private: | 
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| 44 | Ogre::OverlayElement* timeText_; | 
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| 45 | Ogre::OverlayElement* targetWindowNameText_; | 
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| 46 | Ogre::OverlayElement* targetWindowStatusText_; | 
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| 47 | Ogre::OverlayElement* targetWindowDistanceText_; | 
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| 48 | Ogre::OverlayElement* targetWindowHitRatingText_; | 
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| 49 | Ogre::OverlayElement* energyLength_; | 
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| 50 | Ogre::OverlayElement* shieldLeftTop_; | 
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| 51 | Ogre::OverlayElement* shieldRightTop_; | 
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| 52 | Ogre::OverlayElement* shieldLeftBottom_; | 
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| 53 | Ogre::OverlayElement* shieldRightBottom_; | 
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| 54 | Ogre::OverlayElement* rocketNum1_; | 
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| 55 | Ogre::OverlayElement* rocketNum2_; | 
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| 56 | Ogre::OverlayElement* rocketNum3_; | 
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| 57 | Ogre::OverlayElement* rocketNum4_; | 
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| 58 | Ogre::OverlayElement* energyDistrPoint_; | 
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| 59 | Ogre::OverlayElement* primarChoice_; | 
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| 60 |  | 
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| 61 | int timeMin_; | 
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| 62 | int timeSec_; | 
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| 63 |  | 
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| 64 | std::string targetWindowName_; | 
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| 65 | std::string targetWindowStatus_; | 
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| 66 | int targetWindowDistance_; | 
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| 67 | int targetWindowHitRating_; | 
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| 68 |  | 
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| 69 | int energyValue_; | 
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| 70 |  | 
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| 71 | bool shieldLeftTopValue_; | 
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| 72 | bool shieldRightTopValue_; | 
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| 73 | bool shieldLeftBottomValue_; | 
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| 74 | bool shieldRightBottomValue_; | 
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| 75 |  | 
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| 76 | int rocket1_; | 
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| 77 | int rocket2_; | 
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| 78 | int rocket3_; | 
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| 79 | int rocket4_; | 
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| 80 |  | 
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| 81 | float energyDistrShield_; | 
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| 82 | float energyDistrEngine_; | 
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| 83 | float energyDistrLaser_; | 
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| 84 |  | 
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| 85 | float energyDistrPixelX_; | 
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| 86 | float energyDistrPixelY_; | 
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| 87 |  | 
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| 88 | int primarValue_; | 
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| 89 |  | 
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| 90 | public: | 
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| 91 | HUD( void ); | 
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| 92 | ~HUD( void ); | 
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| 93 | void init( void ); | 
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| 94 |  | 
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| 95 | void setTime(int i, int j); | 
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| 96 | void setTargetWindowName(std::string i); | 
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| 97 | void setTargetWindowStatus(std::string i); | 
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| 98 | void setTargetWindowDistance(int i); | 
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| 99 | void setTargetWindowHitRating(int i); | 
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| 100 | void setEnergyValue(int i); | 
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| 101 | void setShieldLeftTopValue(bool i); | 
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| 102 | void setShieldRightTopValue(bool i); | 
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| 103 | void setShieldLeftBottomValue(bool i); | 
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| 104 | void setShieldRightBottomValue(bool i); | 
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| 105 | void setRocket1(int i); | 
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| 106 | void setRocket2(int i); | 
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| 107 | void setRocket3(int i); | 
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| 108 | void setRocket4(int i); | 
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| 109 | void setEnergyDistr(float s, float e, float l); | 
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| 110 | void setPrimar(int i); | 
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| 111 |  | 
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| 112 | }; | 
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| 113 | } | 
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| 114 |  | 
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| 115 | #endif /* _HUD_H__ */ | 
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