| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Benjamin Knecht <beni_at_orxonox.net>, (C) 2007 | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 | @file | 
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| 31 | @brief Orxonox Main Class | 
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| 32 | */ | 
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| 33 |  | 
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| 34 | // Precompiled Headers | 
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| 35 | #include "OrxonoxStableHeaders.h" | 
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| 36 | #include "Orxonox.h" | 
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| 37 |  | 
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| 38 | //****** STD ******* | 
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| 39 | #include <deque> | 
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| 40 |  | 
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| 41 | //****** OGRE ****** | 
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| 42 | #include <OgreFrameListener.h> | 
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| 43 | #include <OgreOverlay.h> | 
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| 44 | #include <OgreOverlayManager.h> | 
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| 45 | #include <OgreRoot.h> | 
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| 46 | #include <OgreTimer.h> | 
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| 47 | #include <OgreWindowEventUtilities.h> | 
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| 48 |  | 
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| 49 | //***** ORXONOX **** | 
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| 50 | // util | 
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| 51 | //#include "util/Sleep.h" | 
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| 52 | #include "util/ArgReader.h" | 
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| 53 | #include "util/ExprParser.h" | 
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| 54 |  | 
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| 55 | // core | 
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| 56 | #include "core/ConfigFileManager.h" | 
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| 57 | #include "core/ConsoleCommand.h" | 
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| 58 | #include "core/Debug.h" | 
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| 59 | #include "core/Factory.h" | 
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| 60 | #include "core/Loader.h" | 
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| 61 | #include "core/Tickable.h" | 
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| 62 | #include "core/InputBuffer.h" | 
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| 63 | #include "core/InputManager.h" | 
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| 64 | #include "core/TclBind.h" | 
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| 65 |  | 
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| 66 | // audio | 
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| 67 | #include "audio/AudioManager.h" | 
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| 68 |  | 
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| 69 | // network | 
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| 70 | #include "network/Server.h" | 
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| 71 | #include "network/Client.h" | 
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| 72 |  | 
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| 73 | // objects and tools | 
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| 74 | #include "tools/Timer.h" | 
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| 75 | #include "hud/HUD.h" | 
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| 76 | #include "console/InGameConsole.h" | 
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| 77 |  | 
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| 78 | // FIXME: is this really file scope? | 
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| 79 | // globals for the server or client | 
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| 80 | network::Client *client_g; | 
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| 81 | network::Server *server_g; | 
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| 82 |  | 
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| 83 | namespace orxonox | 
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| 84 | { | 
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| 85 | ConsoleCommandShortcut(Orxonox, exit, AccessLevel::None); | 
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| 86 | ConsoleCommandShortcut(Orxonox, slomo, AccessLevel::Offline).setDefaultValue(0, 1.0); | 
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| 87 | ConsoleCommandShortcut(Orxonox, setTimeFactor, AccessLevel::Offline).setDefaultValue(0, 1.0); | 
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| 88 | ConsoleCommandShortcut(Orxonox, activateConsole, AccessLevel::None); | 
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| 89 | class Testconsole : public InputBufferListener | 
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| 90 | { | 
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| 91 | public: | 
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| 92 | Testconsole(InputBuffer* ib) : ib_(ib) {} | 
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| 93 | void listen() const | 
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| 94 | { | 
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| 95 | std::cout << "> " << this->ib_->get() << std::endl; | 
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| 96 | } | 
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| 97 | void execute() const | 
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| 98 | { | 
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| 99 | std::cout << ">> " << this->ib_->get() << std::endl; | 
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| 100 | if (!CommandExecutor::execute(this->ib_->get())) | 
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| 101 | std::cout << "Error" << std::endl; | 
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| 102 | this->ib_->clear(); | 
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| 103 | } | 
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| 104 | void hintandcomplete() const | 
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| 105 | { | 
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| 106 | std::cout << CommandExecutor::hint(this->ib_->get()) << std::endl; | 
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| 107 | this->ib_->set(CommandExecutor::complete(this->ib_->get())); | 
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| 108 | } | 
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| 109 | void clear() const | 
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| 110 | { | 
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| 111 | this->ib_->clear(); | 
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| 112 | } | 
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| 113 | void removeLast() const | 
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| 114 | { | 
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| 115 | this->ib_->removeLast(); | 
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| 116 | } | 
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| 117 | void exit() const | 
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| 118 | { | 
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| 119 | InputManager::setInputState(InputManager::IS_NORMAL); | 
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| 120 | } | 
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| 121 |  | 
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| 122 | private: | 
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| 123 | InputBuffer* ib_; | 
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| 124 | }; | 
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| 125 |  | 
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| 126 | class Calculator | 
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| 127 | { | 
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| 128 | public: | 
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| 129 | static float calculate(const std::string& calculation) | 
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| 130 | { | 
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| 131 | ExprParser expr(calculation); | 
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| 132 | if (expr.getSuccess()) | 
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| 133 | { | 
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| 134 | if (expr.getResult() == 42.0) | 
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| 135 | std::cout << "Greetings from the restaurant at the end of the universe." << std::endl; | 
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| 136 | // FIXME: insert modifier to display in full precision | 
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| 137 | std::cout << "Result is: " << expr.getResult() << std::endl; | 
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| 138 | if (expr.getRemains() != "") | 
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| 139 | std::cout << "Warning: Expression could not be parsed to the end! Remains: '" | 
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| 140 | << expr.getRemains() << "'" << std::endl; | 
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| 141 | return expr.getResult(); | 
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| 142 | } | 
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| 143 | else | 
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| 144 | { | 
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| 145 | std::cout << "Cannot calculate expression: Parse error" << std::endl; | 
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| 146 | return 0; | 
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| 147 | } | 
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| 148 | } | 
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| 149 | }; | 
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| 150 | ConsoleCommandShortcut(Calculator, calculate, AccessLevel::None); | 
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| 151 |  | 
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| 152 | /** | 
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| 153 | @brief Reference to the only instance of the class. | 
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| 154 | */ | 
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| 155 | Orxonox *Orxonox::singletonRef_s = 0; | 
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| 156 |  | 
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| 157 | /** | 
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| 158 | * Create a new instance of Orxonox. Avoid doing any actual work here. | 
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| 159 | */ | 
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| 160 | Orxonox::Orxonox() : | 
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| 161 | ogre_(0), | 
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| 162 | //auMan_(0), | 
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| 163 | timer_(0), | 
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| 164 | // turn on frame smoothing by setting a value different from 0 | 
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| 165 | frameSmoothingTime_(0.0f), | 
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| 166 | orxonoxConsole_(0), | 
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| 167 | orxonoxHUD_(0), | 
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| 168 | bAbort_(false), | 
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| 169 | timefactor_(1.0f), | 
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| 170 | mode_(STANDALONE), | 
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| 171 | serverIp_("") | 
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| 172 | { | 
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| 173 | } | 
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| 174 |  | 
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| 175 | /** | 
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| 176 | * Destruct Orxonox. | 
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| 177 | */ | 
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| 178 | Orxonox::~Orxonox() | 
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| 179 | { | 
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| 180 | // keep in mind: the order of deletion is very important! | 
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| 181 | if (this->orxonoxHUD_) | 
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| 182 | delete this->orxonoxHUD_; | 
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| 183 | Loader::close(); | 
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| 184 | InputManager::destroy(); | 
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| 185 | //if (this->auMan_) | 
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| 186 | //  delete this->auMan_; | 
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| 187 | if (this->timer_) | 
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| 188 | delete this->timer_; | 
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| 189 | GraphicsEngine::getSingleton().destroy(); | 
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| 190 |  | 
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| 191 | if (network::Client::getSingleton()) | 
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| 192 | network::Client::destroySingleton(); | 
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| 193 | if (server_g) | 
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| 194 | delete server_g; | 
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| 195 | } | 
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| 196 |  | 
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| 197 |  | 
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| 198 | /** | 
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| 199 | Asks the mainloop nicely to abort. | 
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| 200 | */ | 
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| 201 | void Orxonox::abortRequest() | 
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| 202 | { | 
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| 203 | COUT(3) << "Orxonox: Abort requested." << std::endl; | 
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| 204 | bAbort_ = true; | 
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| 205 | } | 
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| 206 |  | 
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| 207 | /** | 
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| 208 | * @return singleton reference | 
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| 209 | */ | 
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| 210 | Orxonox* Orxonox::getSingleton() | 
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| 211 | { | 
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| 212 | if (!singletonRef_s) | 
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| 213 | singletonRef_s = new Orxonox(); | 
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| 214 | return singletonRef_s; | 
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| 215 | } | 
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| 216 |  | 
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| 217 | /** | 
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| 218 | @brief Destroys the Orxonox singleton. | 
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| 219 | */ | 
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| 220 | void Orxonox::destroySingleton() | 
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| 221 | { | 
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| 222 | if (singletonRef_s) | 
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| 223 | delete singletonRef_s; | 
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| 224 | singletonRef_s = 0; | 
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| 225 | } | 
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| 226 |  | 
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| 227 | /** | 
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| 228 | * initialization of Orxonox object | 
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| 229 | * @param argc argument counter | 
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| 230 | * @param argv list of argumenst | 
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| 231 | * @param path path to config (in home dir or something) | 
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| 232 | */ | 
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| 233 | bool Orxonox::init(int argc, char **argv, std::string path) | 
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| 234 | { | 
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| 235 | //TODO: find config file (assuming executable directory) | 
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| 236 | //TODO: read config file | 
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| 237 | //TODO: give config file to Ogre | 
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| 238 | std::string mode; | 
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| 239 | std::string dataPath; | 
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| 240 |  | 
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| 241 | ArgReader ar(argc, argv); | 
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| 242 | ar.checkArgument("mode", mode, false); | 
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| 243 | ar.checkArgument("data", dataPath, false); | 
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| 244 | ar.checkArgument("ip", serverIp_, false); | 
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| 245 | if(ar.errorHandling()) | 
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| 246 | return false; | 
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| 247 |  | 
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| 248 | if (mode == "client") | 
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| 249 | mode_ = CLIENT; | 
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| 250 | else if (mode == "server") | 
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| 251 | mode_ = SERVER; | 
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| 252 | else | 
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| 253 | { | 
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| 254 | mode = "standalone"; | 
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| 255 | mode_ = STANDALONE; | 
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| 256 | } | 
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| 257 | COUT(3) << "Orxonox: Mode is " << mode << "." << std::endl; | 
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| 258 |  | 
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| 259 | //if (mode_ == DEDICATED) | 
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| 260 | // TODO: decide what to do here | 
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| 261 | //else | 
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| 262 |  | 
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| 263 | // for playable server, client and standalone, the startup | 
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| 264 | // procedure until the GUI is identical | 
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| 265 |  | 
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| 266 | TclBind::getInstance().setDataPath(dataPath); | 
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| 267 | ConfigFileManager::getSingleton()->setFile(CFT_Settings, "orxonox.ini"); | 
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| 268 | Factory::createClassHierarchy(); | 
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| 269 |  | 
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| 270 | ogre_ = &GraphicsEngine::getSingleton(); | 
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| 271 | if (!ogre_->setup(path))       // creates ogre root and other essentials | 
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| 272 | return false; | 
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| 273 |  | 
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| 274 | return true; | 
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| 275 | } | 
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| 276 |  | 
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| 277 | /** | 
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| 278 | * start modules | 
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| 279 | */ | 
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| 280 | bool Orxonox::start() | 
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| 281 | { | 
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| 282 | //if (mode == DEDICATED) | 
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| 283 | // do something else | 
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| 284 | //else | 
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| 285 |  | 
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| 286 | if (!ogre_->loadRenderer())    // creates the render window | 
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| 287 | return false; | 
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| 288 |  | 
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| 289 | // Calls the InputManager which sets up the input devices. | 
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| 290 | // The render window width and height are used to set up the mouse movement. | 
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| 291 | if (!InputManager::initialise(ogre_->getWindowHandle(), | 
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| 292 | ogre_->getWindowWidth(), ogre_->getWindowHeight(), true, true, true)) | 
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| 293 | return false; | 
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| 294 |  | 
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| 295 | // TODO: Spread this so that this call only initialises things needed for the GUI | 
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| 296 | if (!ogre_->initialiseResources()) | 
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| 297 | return false; | 
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| 298 |  | 
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| 299 | // TOOD: load the GUI here | 
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| 300 | // set InputManager to GUI mode | 
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| 301 | InputManager::setInputState(InputManager::IS_GUI); | 
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| 302 | // TODO: run GUI here | 
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| 303 |  | 
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| 304 | // The following lines depend very much on the GUI output, so they're probably misplaced here.. | 
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| 305 |  | 
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| 306 | InputManager::setInputState(InputManager::IS_NONE); | 
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| 307 |  | 
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| 308 | if (!loadPlayground()) | 
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| 309 | return false; | 
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| 310 |  | 
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| 311 | switch (mode_) | 
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| 312 | { | 
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| 313 | case SERVER: | 
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| 314 | if (!serverLoad()) | 
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| 315 | return false; | 
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| 316 | break; | 
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| 317 | case CLIENT: | 
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| 318 | if (!clientLoad()) | 
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| 319 | return false; | 
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| 320 | break; | 
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| 321 | default: | 
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| 322 | if (!standaloneLoad()) | 
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| 323 | return false; | 
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| 324 | } | 
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| 325 |  | 
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| 326 | InputManager::setInputState(InputManager::IS_NORMAL); | 
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| 327 |  | 
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| 328 | return startRenderLoop(); | 
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| 329 | } | 
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| 330 |  | 
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| 331 | /** | 
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| 332 | * Loads everything in the scene except for the actual objects. | 
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| 333 | * This includes HUD, Console.. | 
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| 334 | */ | 
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| 335 | bool Orxonox::loadPlayground() | 
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| 336 | { | 
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| 337 | ogre_->createNewScene(); | 
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| 338 |  | 
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| 339 | // Init audio | 
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| 340 | //auMan_ = new audio::AudioManager(); | 
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| 341 | //auMan_->ambientAdd("a1"); | 
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| 342 | //auMan_->ambientAdd("a2"); | 
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| 343 | //auMan_->ambientAdd("a3"); | 
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| 344 | //auMan->ambientAdd("ambient1"); | 
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| 345 | //auMan_->ambientStart(); | 
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| 346 |  | 
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| 347 | // Load the HUD | 
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| 348 | COUT(3) << "Orxonox: Loading HUD..." << std::endl; | 
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| 349 | Ogre::Overlay* hudOverlay = Ogre::OverlayManager::getSingleton().getByName("Orxonox/HUD1.2"); | 
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| 350 | orxonoxHUD_ = new HUD(); | 
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| 351 | orxonoxHUD_->setEnergyValue(20); | 
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| 352 | orxonoxHUD_->setEnergyDistr(20,20,60); | 
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| 353 | hudOverlay->show(); | 
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| 354 |  | 
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| 355 | COUT(3) << "Orxonox: Loading Console..." << std::endl; | 
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| 356 | InputBuffer* ib = dynamic_cast<InputBuffer*>(InputManager::getKeyHandler("buffer")); | 
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| 357 | /* | 
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| 358 | Testconsole* console = new Testconsole(ib); | 
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| 359 | ib->registerListener(console, &Testconsole::listen, true); | 
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| 360 | ib->registerListener(console, &Testconsole::execute, '\r', false); | 
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| 361 | ib->registerListener(console, &Testconsole::hintandcomplete, '\t', true); | 
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| 362 | ib->registerListener(console, &Testconsole::clear, '§', true); | 
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| 363 | ib->registerListener(console, &Testconsole::removeLast, '\b', true); | 
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| 364 | ib->registerListener(console, &Testconsole::exit, (char)0x1B, true); | 
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| 365 | */ | 
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| 366 | orxonoxConsole_ = new InGameConsole(ib); | 
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| 367 | ib->registerListener(orxonoxConsole_, &InGameConsole::listen, true); | 
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| 368 | ib->registerListener(orxonoxConsole_, &InGameConsole::execute, '\r', false); | 
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| 369 | ib->registerListener(orxonoxConsole_, &InGameConsole::hintandcomplete, '\t', true); | 
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| 370 | ib->registerListener(orxonoxConsole_, &InGameConsole::clear, '§', true); | 
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| 371 | ib->registerListener(orxonoxConsole_, &InGameConsole::removeLast, '\b', true); | 
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| 372 | ib->registerListener(orxonoxConsole_, &InGameConsole::exit, (char)0x1B, true); | 
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| 373 |  | 
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| 374 | return true; | 
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| 375 | } | 
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| 376 |  | 
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| 377 | /** | 
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| 378 | * Level loading method for server mode. | 
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| 379 | */ | 
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| 380 | bool Orxonox::serverLoad() | 
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| 381 | { | 
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| 382 | COUT(2) << "Loading level in server mode" << std::endl; | 
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| 383 |  | 
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| 384 | server_g = new network::Server(); | 
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| 385 |  | 
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| 386 | if (!loadScene()) | 
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| 387 | return false; | 
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| 388 |  | 
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| 389 | server_g->open(); | 
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| 390 |  | 
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| 391 | return true; | 
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| 392 | } | 
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| 393 |  | 
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| 394 | /** | 
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| 395 | * Level loading method for client mode. | 
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| 396 | */ | 
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| 397 | bool Orxonox::clientLoad() | 
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| 398 | { | 
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| 399 | COUT(2) << "Loading level in client mode" << std::endl;\ | 
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| 400 |  | 
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| 401 | if (serverIp_.compare("") == 0) | 
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| 402 | client_g = network::Client::createSingleton(); | 
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| 403 | else | 
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| 404 | client_g = network::Client::createSingleton(serverIp_, NETWORK_PORT); | 
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| 405 |  | 
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| 406 | client_g->establishConnection(); | 
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| 407 | client_g->tick(0); | 
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| 408 |  | 
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| 409 | return true; | 
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| 410 | } | 
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| 411 |  | 
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| 412 | /** | 
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| 413 | * Level loading method for standalone mode. | 
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| 414 | */ | 
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| 415 | bool Orxonox::standaloneLoad() | 
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| 416 | { | 
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| 417 | COUT(2) << "Loading level in standalone mode" << std::endl; | 
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| 418 |  | 
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| 419 | if (!loadScene()) | 
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| 420 | return false; | 
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| 421 |  | 
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| 422 | return true; | 
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| 423 | } | 
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| 424 |  | 
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| 425 | /** | 
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| 426 | * Helper method to load a level. | 
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| 427 | */ | 
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| 428 | bool Orxonox::loadScene() | 
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| 429 | { | 
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| 430 | Level* startlevel = new Level("levels/sample.oxw"); | 
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| 431 | Loader::open(startlevel); | 
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| 432 |  | 
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| 433 | return true; | 
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| 434 | } | 
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| 435 |  | 
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| 436 |  | 
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| 437 | /** | 
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| 438 | Main loop of the orxonox game. | 
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| 439 | About the loop: The design is almost exactly like the one in ogre, so that | 
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| 440 | if any part of ogre registers a framelisteners, it will still behave | 
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| 441 | correctly. Furthermore the time smoothing feature from ogre has been | 
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| 442 | implemented too. If turned on (see orxonox constructor), it will calculate | 
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| 443 | the dt_n by means of the recent most dt_n-1, dt_n-2, etc. | 
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| 444 | */ | 
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| 445 | bool Orxonox::startRenderLoop() | 
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| 446 | { | 
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| 447 | // first check whether ogre root object has been created | 
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| 448 | if (Ogre::Root::getSingletonPtr() == 0) | 
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| 449 | { | 
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| 450 | COUT(2) << "Orxonox Error: Could not start rendering. No Ogre root object found" << std::endl; | 
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| 451 | return false; | 
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| 452 | } | 
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| 453 | Ogre::Root& ogreRoot = Ogre::Root::getSingleton(); | 
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| 454 |  | 
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| 455 |  | 
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| 456 | // Contains the times of recently fired events | 
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| 457 | // eventTimes[4] is the list for the times required for the fps counter | 
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| 458 | std::deque<unsigned long> eventTimes[4]; | 
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| 459 | // Clear event times | 
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| 460 | for (int i = 0; i < 4; ++i) | 
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| 461 | eventTimes[i].clear(); | 
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| 462 | // fill the fps time list with zeros | 
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| 463 | for (int i = 0; i < 50; i++) | 
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| 464 | eventTimes[3].push_back(0); | 
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| 465 |  | 
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| 466 | // use the ogre timer class to measure time. | 
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| 467 | if (!timer_) | 
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| 468 | timer_ = new Ogre::Timer(); | 
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| 469 | timer_->reset(); | 
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| 470 |  | 
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| 471 | COUT(3) << "Orxonox: Starting the main loop." << std::endl; | 
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| 472 | while (!bAbort_) | 
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| 473 | { | 
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| 474 | // Pump messages in all registered RenderWindows | 
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| 475 | // This calls the WindowEventListener objects. | 
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| 476 | Ogre::WindowEventUtilities::messagePump(); | 
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| 477 |  | 
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| 478 | // get current time | 
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| 479 | unsigned long now = timer_->getMilliseconds(); | 
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| 480 | eventTimes[3].push_back(now); | 
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| 481 | eventTimes[3].erase(eventTimes[3].begin()); | 
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| 482 |  | 
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| 483 | // create an event to pass to the frameStarted method in ogre | 
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| 484 | Ogre::FrameEvent evt; | 
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| 485 | evt.timeSinceLastEvent = calculateEventTime(now, eventTimes[0]); | 
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| 486 | evt.timeSinceLastFrame = calculateEventTime(now, eventTimes[1]); | 
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| 487 |  | 
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| 488 | // show the current time in the HUD | 
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| 489 | orxonoxHUD_->setTime((int)now, 0); | 
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| 490 | orxonoxHUD_->setRocket2(ogreRoot.getCurrentFrameNumber()); | 
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| 491 | if (eventTimes[3].back() - eventTimes[3].front() != 0) | 
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| 492 | orxonoxHUD_->setRocket1((int)(50000.0f/(eventTimes[3].back() - eventTimes[3].front()))); | 
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| 493 |  | 
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| 494 | // Iterate through all Tickables and call their tick(dt) function | 
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| 495 | for (Iterator<Tickable> it = ObjectList<Tickable>::start(); it; ++it) | 
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| 496 | it->tick((float)evt.timeSinceLastFrame * this->timefactor_); | 
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| 497 | // Iterate through all TickableReals and call their tick(dt) function | 
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| 498 | for (Iterator<TickableReal> it = ObjectList<TickableReal>::start(); it; ++it) | 
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| 499 | it->tick((float)evt.timeSinceLastFrame); | 
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| 500 | orxonoxConsole_->tick((float)evt.timeSinceLastFrame); | 
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| 501 |  | 
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| 502 | // don't forget to call _fireFrameStarted in ogre to make sure | 
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| 503 | // everything goes smoothly | 
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| 504 | ogreRoot._fireFrameStarted(evt); | 
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| 505 |  | 
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| 506 | // server still renders at the moment | 
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| 507 | //if (mode_ != SERVER) | 
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| 508 | ogreRoot._updateAllRenderTargets(); // only render in non-server mode | 
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| 509 |  | 
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| 510 | // get current time | 
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| 511 | now = timer_->getMilliseconds(); | 
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| 512 |  | 
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| 513 | // create an event to pass to the frameEnded method in ogre | 
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| 514 | evt.timeSinceLastEvent = calculateEventTime(now, eventTimes[0]); | 
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| 515 | evt.timeSinceLastFrame = calculateEventTime(now, eventTimes[2]); | 
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| 516 |  | 
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| 517 | // again, just to be sure ogre works fine | 
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| 518 | ogreRoot._fireFrameEnded(evt); | 
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| 519 | } | 
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| 520 |  | 
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| 521 | if(mode_==CLIENT) | 
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| 522 | network::Client::getSingleton()->closeConnection(); | 
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| 523 | else if(mode_==SERVER) | 
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| 524 | server_g->close(); | 
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| 525 | return true; | 
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| 526 | } | 
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| 527 |  | 
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| 528 | /** | 
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| 529 | Method for calculating the average time between recently fired events. | 
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| 530 | Code directly taken from OgreRoot.cc | 
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| 531 | @param now The current time in ms. | 
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| 532 | @param type The type of event to be considered. | 
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| 533 | */ | 
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| 534 | float Orxonox::calculateEventTime(unsigned long now, std::deque<unsigned long> ×) | 
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| 535 | { | 
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| 536 | // Calculate the average time passed between events of the given type | 
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| 537 | // during the last frameSmoothingTime_ seconds. | 
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| 538 |  | 
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| 539 | times.push_back(now); | 
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| 540 |  | 
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| 541 | if(times.size() == 1) | 
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| 542 | return 0; | 
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| 543 |  | 
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| 544 | // Times up to frameSmoothingTime_ seconds old should be kept | 
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| 545 | unsigned long discardThreshold = (unsigned long)(frameSmoothingTime_ * 1000.0f); | 
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| 546 |  | 
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| 547 | // Find the oldest time to keep | 
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| 548 | std::deque<unsigned long>::iterator it  = times.begin(); | 
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| 549 | // We need at least two times | 
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| 550 | std::deque<unsigned long>::iterator end = times.end() - 2; | 
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| 551 |  | 
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| 552 | while(it != end) | 
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| 553 | { | 
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| 554 | if (now - *it > discardThreshold) | 
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| 555 | ++it; | 
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| 556 | else | 
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| 557 | break; | 
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| 558 | } | 
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| 559 |  | 
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| 560 | // Remove old times | 
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| 561 | times.erase(times.begin(), it); | 
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| 562 |  | 
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| 563 | return (float)(times.back() - times.front()) / ((times.size() - 1) * 1000); | 
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| 564 | } | 
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| 565 |  | 
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| 566 | /** | 
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| 567 | * Static function that shows the console in game mode. | 
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| 568 | */ | 
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| 569 | void Orxonox::activateConsole() | 
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| 570 | { | 
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| 571 | // currently, the console shows itself when feeded with input. | 
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| 572 | InputManager::setInputState(InputManager::IS_CONSOLE); | 
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| 573 | } | 
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| 574 | } | 
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