| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Dumeni Manatschal, (C) 2007 |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #ifndef _PacketManager_H__ |
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| 30 | #define _PacketManager_H__ |
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| 31 | |
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| 32 | #include "NetworkPrereqs.h" |
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| 33 | |
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| 34 | #include <string> |
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| 35 | #include <enet/enet.h> |
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| 36 | |
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| 37 | #include "core/CoreIncludes.h" |
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| 38 | |
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| 39 | #define CLIENTID_CLIENT -1 |
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| 40 | |
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| 41 | //enum netowk generally used to set the type ID of a packet |
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| 42 | namespace network |
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| 43 | { |
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| 44 | /* |
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| 45 | * class to generate packets |
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| 46 | * |
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| 47 | * @autor: Dumeni Manatschal |
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| 48 | * |
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| 49 | */ |
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| 50 | class PacketGenerator |
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| 51 | { |
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| 52 | public: |
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| 53 | PacketGenerator(); |
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| 54 | //call one of this functions out of an instance of PacketGenerator to create a packet |
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| 55 | ENetPacket* acknowledgement( int state, int reliable = ENET_PACKET_FLAG_RELIABLE ); |
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| 56 | ENetPacket* command( int dataLength, void *data, int reliable = ENET_PACKET_FLAG_RELIABLE ); |
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| 57 | ENetPacket* mousem( double x, double y, int reliable = ENET_PACKET_FLAG_RELIABLE ); |
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| 58 | ENetPacket* keystrike( char press, int reliable = ENET_PACKET_FLAG_RELIABLE ); |
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| 59 | ENetPacket* chatMessage( const char* message, int reliable = ENET_PACKET_FLAG_RELIABLE ); |
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| 60 | ENetPacket* gstate( GameStateCompressed *states, int reliable = ENET_PACKET_FLAG_RELIABLE ); |
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| 61 | ENetPacket* clid( int classid, std::string classname, int reliable = ENET_PACKET_FLAG_RELIABLE ); |
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| 62 | ENetPacket* generateWelcome( int clientID,int shipID, bool allowed, int reliable = ENET_PACKET_FLAG_RELIABLE ); |
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| 63 | ENetPacket* generateConnectRequest( int reliable = ENET_PACKET_FLAG_RELIABLE ); |
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| 64 | private: |
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| 65 | }; |
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| 66 | |
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| 67 | /* |
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| 68 | * class used to decode incoming packets |
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| 69 | * |
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| 70 | * @autor: Dumeni Manatschal |
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| 71 | * |
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| 72 | */ |
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| 73 | class _NetworkExport PacketDecoder |
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| 74 | { |
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| 75 | public: |
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| 76 | PacketDecoder(); |
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| 77 | virtual ~PacketDecoder(); |
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| 78 | //call this function to decode, it calls the right decoding function below |
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| 79 | bool elaborate( ENetPacket* packet, int clientId ); |
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| 80 | protected: |
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| 81 | |
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| 82 | virtual void processChat( chat *data, int clientId); |
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| 83 | |
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| 84 | |
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| 85 | private: |
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| 86 | |
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| 87 | |
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| 88 | |
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| 89 | void acknowledgement( ENetPacket* packet, int clientId = CLIENTID_CLIENT ); |
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| 90 | bool command( ENetPacket* packet, int clientId ); |
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| 91 | void mousem( ENetPacket* packet, int clientId = CLIENTID_CLIENT ); |
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| 92 | void keystrike( ENetPacket* packet, int clientId = CLIENTID_CLIENT ); |
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| 93 | void chatMessage( ENetPacket* packet, int clientId = CLIENTID_CLIENT ); |
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| 94 | void gstate( ENetPacket* packet, int clientID = CLIENTID_CLIENT ); |
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| 95 | void clid( ENetPacket *packet); |
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| 96 | bool decodeWelcome( ENetPacket* packet, int clientID = CLIENTID_CLIENT ); |
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| 97 | bool decodeConnectRequest( ENetPacket *packet, int clientID = CLIENTID_CLIENT ); |
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| 98 | |
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| 99 | //process data |
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| 100 | //two functions are note yet implemented! |
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| 101 | virtual void processGamestate(GameStateCompressed *state, int clientID); |
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| 102 | virtual void processAck( ack *data, int clientID); |
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| 103 | virtual void processClassid( classid *cid); |
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| 104 | virtual bool processWelcome( welcome *w ); |
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| 105 | virtual bool processConnectRequest( connectRequest *con, int clientID ); |
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| 106 | //virtual void processAck( ack *data); |
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| 107 | |
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| 108 | //print functions |
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| 109 | void printAck( ack* data ); |
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| 110 | void printMouse( mouse* data ); |
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| 111 | void printKey( keyboard* data ); |
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| 112 | void printChat( chat* data, int clientId ); |
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| 113 | void printGamestate( GameStateCompressed *data ); |
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| 114 | void printClassid( classid *cid); |
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| 115 | }; |
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| 116 | } |
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| 117 | |
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| 118 | #endif /* _PacketManager_H__ */ |
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