| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Dumeni Manatschal, (C) 2007 | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | /* | 
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| 30 | * Class contains functions to determine and decode incomming packages | 
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| 31 | * ->don't read this without the class PacketGenerator, since they belong together | 
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| 32 | * | 
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| 33 | * Autor: Dumeni Manatschal | 
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| 34 | * | 
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| 35 | */ | 
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| 36 |  | 
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| 37 | #include "PacketTypes.h" | 
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| 38 | #include "PacketManager.h" | 
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| 39 |  | 
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| 40 | #include <iostream> | 
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| 41 |  | 
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| 42 | #include "core/Debug.h" | 
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| 43 |  | 
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| 44 | namespace network | 
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| 45 | { | 
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| 46 |  | 
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| 47 | PacketDecoder::PacketDecoder(){} | 
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| 48 |  | 
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| 49 | PacketDecoder::~PacketDecoder(){} | 
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| 50 |  | 
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| 51 | //call this function out of an instance of PacketDecoder | 
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| 52 | //it will determine the type id and call the right decode function | 
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| 53 | bool PacketDecoder::elaborate( ENetPacket* packet, int clientId ) | 
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| 54 | { | 
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| 55 | COUT(5) << "PacketDecoder: clientId: " << clientId << std::endl; //control cout, not important, just debugging info | 
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| 56 | int id = (int)*packet->data; //the first 4 bytes are always the enet packet id | 
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| 57 | COUT(5) << "PacketDecoder: packet id: " << id << std::endl; | 
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| 58 | //COUT(5) << "packet size inside packetdecoder: " << packet->dataLength << std::endl; | 
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| 59 |  | 
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| 60 | if ( packet == NULL ) { | 
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| 61 | COUT(4) << "PacketDecoder: no packets->packetbuffer queue is empty" << std::endl; | 
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| 62 | return false; | 
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| 63 | } | 
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| 64 | switch( id ) { | 
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| 65 | case ACK: | 
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| 66 | acknowledgement( packet, clientId ); | 
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| 67 | return true; | 
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| 68 | case COMMAND: | 
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| 69 | return command( packet, clientId ); | 
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| 70 | case MOUSE: | 
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| 71 | mousem( packet, clientId ); | 
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| 72 | return true; | 
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| 73 | case KEYBOARD: | 
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| 74 | keystrike( packet, clientId ); | 
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| 75 | return true; | 
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| 76 | case CHAT: | 
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| 77 | chatMessage( packet, clientId ); | 
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| 78 | return true; | 
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| 79 | case GAMESTATE: | 
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| 80 | gstate( packet, clientId ); | 
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| 81 | return true; | 
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| 82 | case CLASSID: | 
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| 83 | clid(packet); | 
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| 84 | return true; | 
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| 85 | case WELCOME: | 
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| 86 | return decodeWelcome( packet, clientId ); | 
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| 87 | case CONNECT: | 
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| 88 | return decodeConnectRequest( packet, clientId ); | 
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| 89 | } | 
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| 90 | return false; | 
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| 91 | } | 
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| 92 |  | 
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| 93 | // ATTENTION: TODO watch, that arguments we pass over to the processFunction gets deleted in THE PROCESSXXX function | 
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| 94 |  | 
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| 95 | //following are the decode functions for the data of the packets | 
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| 96 |  | 
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| 97 | void PacketDecoder::acknowledgement( ENetPacket* packet, int clientId ) | 
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| 98 | { | 
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| 99 | ack* a = new ack; | 
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| 100 | *a = *(ack*)(packet->data); //press pattern of ack on new data | 
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| 101 |  | 
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| 102 |  | 
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| 103 | COUT(4) << "PacketDecoder: got ack id: " << a->a << std::endl; | 
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| 104 | processAck( a, clientId ); //debug info | 
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| 105 | //clean memory | 
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| 106 | enet_packet_destroy( packet ); | 
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| 107 | } | 
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| 108 |  | 
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| 109 | bool PacketDecoder::command( ENetPacket* packet, int clientId ){ | 
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| 110 | int length = *(int*)((unsigned char *)packet->data+sizeof(int)); | 
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| 111 | void *data = (void *)new unsigned char[length]; | 
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| 112 | memcpy(data, (void *)(packet->data+2*sizeof(int)), length); | 
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| 113 | return true; | 
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| 114 | } | 
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| 115 |  | 
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| 116 | void PacketDecoder::mousem( ENetPacket* packet, int clientId ) | 
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| 117 | { | 
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| 118 | mouse* mouseMove = new mouse; | 
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| 119 | //copy data of packet->data to new struct | 
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| 120 | *mouseMove = *(mouse*)packet->data; | 
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| 121 |  | 
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| 122 | //clean memory | 
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| 123 | enet_packet_destroy( packet ); | 
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| 124 | printMouse( mouseMove ); //debug info | 
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| 125 | } | 
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| 126 |  | 
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| 127 | void PacketDecoder::keystrike( ENetPacket* packet, int clientId ) | 
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| 128 | { | 
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| 129 | keyboard* key = new keyboard; | 
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| 130 | *key = *(keyboard*)packet->data; //see above | 
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| 131 |  | 
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| 132 | //clean memory | 
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| 133 | enet_packet_destroy( packet ); | 
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| 134 | printKey( key ); //debug info | 
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| 135 |  | 
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| 136 | } | 
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| 137 |  | 
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| 138 | void PacketDecoder::chatMessage( ENetPacket* packet, int clientId ) | 
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| 139 | { | 
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| 140 | chat* chatting = new chat; | 
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| 141 | chatting->id = (int)*packet->data; //first copy id into new struct | 
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| 142 | //since the chat message is a char*, allocate the memory needed | 
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| 143 | char* reserve = new char[packet->dataLength-4]; | 
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| 144 | //copy the transmitted bytestream into the new generated char*, | 
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| 145 | //note the lenght of the message is represented as "packet->dataLength-sizeof( int )" | 
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| 146 | memcpy( &reserve[0], packet->data+sizeof(int), packet->dataLength-sizeof(int) ); | 
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| 147 | //put pointer of chatting struct to the begining of the new generated char* | 
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| 148 | chatting->message = reserve; | 
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| 149 |  | 
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| 150 | //clean memory | 
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| 151 | enet_packet_destroy( packet ); | 
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| 152 |  | 
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| 153 | processChat( chatting, clientId ); //debug info | 
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| 154 | } | 
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| 155 |  | 
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| 156 | void PacketDecoder::gstate( ENetPacket* packet, int clientID ) | 
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| 157 | { | 
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| 158 | GameStateCompressed* currentState = NULL; | 
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| 159 | currentState = new GameStateCompressed; | 
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| 160 | if(currentState == NULL){ | 
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| 161 | COUT(3) << "PacketDecoder: could not generate new GameStateCompressed" << std::endl; | 
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| 162 | return; | 
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| 163 | } | 
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| 164 | //since it's not alowed to use void* for pointer arithmetic | 
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| 165 | //FIXME: variable never used | 
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| 166 | unsigned char* data = (unsigned char *)(packet->data); | 
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| 167 | //copy the GameStateCompressed id into the struct, which is located at second place data+sizeof( int ) | 
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| 168 | memcpy( (void*)&(currentState->id), (const void*)(packet->data+1*sizeof( int )), sizeof( int) ); | 
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| 169 | COUT(5) << "PacketDecoder: received gs id: " << currentState->id << std::endl; | 
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| 170 | //copy the size of the GameStateCompressed compressed data into the new GameStateCompressed struct, located at 3th | 
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| 171 | //position of the data stream, data+2*sizeof( int ) | 
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| 172 | memcpy( (void*)&(currentState->compsize), (const void*)(packet->data+2*sizeof( int )), sizeof( int) ); | 
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| 173 | //size of uncompressed data | 
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| 174 | memcpy( (void*)&(currentState->normsize), (const void*)(packet->data+3*sizeof( int )), sizeof( int ) ); | 
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| 175 | memcpy( (void*)&(currentState->base_id), (const void*)(packet->data+4*sizeof( int )), sizeof( int ) ); | 
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| 176 | //since the packetgenerator was changed, due to a new parameter, change this function too | 
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| 177 | memcpy( (void*)&(currentState->diffed), (const void*)(packet->data+5*sizeof(int)), sizeof(bool)); | 
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| 178 | memcpy( (void*)&(currentState->complete), (const void*)(packet->data+5*sizeof(int)+sizeof(bool)), sizeof(bool)); | 
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| 179 | //since data is not allocated, because it's just a pointer, allocate it with size of gamestatedatastream | 
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| 180 | if(currentState->compsize==0) | 
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| 181 | COUT(2) << "PacketDecoder: compsize is 0" << std::endl; | 
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| 182 | //     currentState->data = (unsigned char*)(malloc( currentState->compsize )); | 
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| 183 | currentState->data = new unsigned char[currentState->compsize]; | 
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| 184 | if(currentState->data==NULL) | 
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| 185 | COUT(2) << "PacketDecoder: Gamestatepacket-decoder: memory leak" << std::endl; | 
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| 186 | //copy the GameStateCompressed data | 
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| 187 | memcpy( (void*)(currentState->data), (const void*)(packet->data+5*sizeof( int ) + 2*sizeof(bool)), currentState->compsize ); | 
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| 188 |  | 
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| 189 | //clean memory | 
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| 190 | enet_packet_destroy( packet ); | 
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| 191 | processGamestate(currentState, clientID); | 
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| 192 | } | 
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| 193 |  | 
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| 194 | void PacketDecoder::clid( ENetPacket *packet) | 
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| 195 | { | 
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| 196 | classid* cid = new classid; | 
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| 197 | cid->length = ((classid*)(packet->data))->length; | 
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| 198 | cid->id = ((classid *)(packet->data))->id; | 
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| 199 | cid->clid = ((classid *)(packet->data))->clid; | 
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| 200 | //     cid->message = (const char *)malloc(cid->length); | 
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| 201 | cid->message = new char[cid->length]; | 
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| 202 | void *data  = (void *)cid->message; | 
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| 203 | memcpy(data, (const void*)(packet->data+3*sizeof(int)), cid->length); | 
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| 204 | COUT(4) << "PacketDecoder: classid: " << cid->clid << ", name: " << cid->message << std::endl; | 
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| 205 | enet_packet_destroy( packet ); | 
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| 206 | processClassid(cid); | 
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| 207 | } | 
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| 208 |  | 
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| 209 |  | 
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| 210 | bool PacketDecoder::decodeWelcome( ENetPacket* packet, int clientID ){ | 
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| 211 | welcome *w = new welcome; | 
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| 212 | w->allowed = ((welcome *)(packet->data))->allowed; | 
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| 213 | w->shipID = ((welcome *)(packet->data))->shipID; | 
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| 214 | w->clientID = ((welcome *)(packet->data))->clientID; | 
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| 215 | w->id = ((welcome *)(packet->data))->id; | 
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| 216 | enet_packet_destroy( packet ); | 
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| 217 | return processWelcome(w); | 
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| 218 | } | 
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| 219 |  | 
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| 220 | bool PacketDecoder::decodeConnectRequest( ENetPacket *packet, int clientID ){ | 
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| 221 | connectRequest *con = new connectRequest; | 
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| 222 | con->id = ((connectRequest *)(packet->data))->id; | 
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| 223 | enet_packet_destroy( packet ); | 
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| 224 | return processConnectRequest(con, clientID ); | 
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| 225 | } | 
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| 226 |  | 
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| 227 |  | 
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| 228 | // now the data processing functions: | 
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| 229 |  | 
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| 230 | void PacketDecoder::processChat( chat *data, int clientId) | 
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| 231 | { | 
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| 232 | printChat(data, clientId); | 
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| 233 | delete[] data->message; | 
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| 234 | delete data; | 
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| 235 | } | 
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| 236 |  | 
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| 237 | void PacketDecoder::processGamestate( GameStateCompressed *state, int clientID ) | 
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| 238 | { | 
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| 239 | COUT(3) << "PacketDecoder-process: processing Gamestate" << std::endl; | 
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| 240 | //printGamestate( state ); | 
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| 241 | //     delete[] state->data; | 
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| 242 | //     delete state; | 
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| 243 | } | 
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| 244 |  | 
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| 245 | void PacketDecoder::processClassid( classid *cid) | 
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| 246 | { | 
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| 247 | printClassid(cid); | 
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| 248 | delete cid; | 
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| 249 | return; | 
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| 250 | } | 
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| 251 |  | 
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| 252 | void PacketDecoder::processAck( ack *data, int clientID) | 
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| 253 | { | 
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| 254 | printAck(data); | 
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| 255 | delete data; | 
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| 256 | return; | 
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| 257 | } | 
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| 258 |  | 
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| 259 | bool PacketDecoder::processWelcome( welcome *w ){ | 
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| 260 | delete w; | 
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| 261 | return true; | 
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| 262 | } | 
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| 263 |  | 
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| 264 | bool PacketDecoder::processConnectRequest( connectRequest *con, int clientID ){ | 
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| 265 | COUT(3) << "packetdecoder: processing connectRequest" << std::endl; | 
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| 266 | delete con; | 
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| 267 | return true; | 
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| 268 | } | 
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| 269 |  | 
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| 270 | //these are some print functions for test stuff | 
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| 271 |  | 
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| 272 | void PacketDecoder::printAck( ack* data ) | 
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| 273 | { | 
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| 274 | COUT(5) << "data id: " << data->id << std::endl; | 
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| 275 | COUT(5) << "data:    " << data->a << std::endl; | 
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| 276 | } | 
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| 277 |  | 
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| 278 | void PacketDecoder::printMouse( mouse* data ) | 
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| 279 | { | 
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| 280 | COUT(5) << "data id: " << data->id << std::endl; | 
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| 281 | COUT(5) << "data:    " << data->x << " " << data->y << std::endl; | 
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| 282 | } | 
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| 283 |  | 
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| 284 | void PacketDecoder::printKey( keyboard* data ) | 
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| 285 | { | 
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| 286 | COUT(5) << "data id: " << data->id << std::endl; | 
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| 287 | COUT(5) << "data:    " << (char)data->press << std::endl; | 
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| 288 | } | 
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| 289 |  | 
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| 290 | void PacketDecoder::printChat( chat* data, int clientId ) | 
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| 291 | { | 
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| 292 | if(clientId!=CLIENTID_CLIENT) | 
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| 293 | COUT(5) << "client: " << clientId << std::endl; | 
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| 294 | COUT(5) << "data id: " << data->id << std::endl; | 
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| 295 | COUT(5) << "data:    " << data->message << std::endl; | 
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| 296 | } | 
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| 297 |  | 
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| 298 | void PacketDecoder::printGamestate( GameStateCompressed* data ) | 
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| 299 | { | 
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| 300 | COUT(5) << "id of GameStateCompressed:   " << data->id << std::endl; | 
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| 301 | COUT(5) << "size of GameStateCompressed: " << data->compsize << std::endl; | 
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| 302 | } | 
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| 303 |  | 
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| 304 | void PacketDecoder::printClassid( classid *cid) | 
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| 305 | { | 
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| 306 | COUT(5) << "id of classid:    " << cid->id << std::endl; | 
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| 307 | COUT(5) << "size of classid:  " << cid->length << std::endl; | 
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| 308 | COUT(5) << "ID of classid:    " << cid->clid << std::endl; | 
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| 309 | COUT(5) << "data of classid:  " << cid->message << std::endl; | 
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| 310 | } | 
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| 311 |  | 
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| 312 | } | 
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