| 1 | /* | 
|---|
| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
| 3 | *                    > www.orxonox.net < | 
|---|
| 4 | * | 
|---|
| 5 | * | 
|---|
| 6 | *   License notice: | 
|---|
| 7 | * | 
|---|
| 8 | *   This program is free software; you can redistribute it and/or | 
|---|
| 9 | *   modify it under the terms of the GNU General Public License | 
|---|
| 10 | *   as published by the Free Software Foundation; either version 2 | 
|---|
| 11 | *   of the License, or (at your option) any later version. | 
|---|
| 12 | * | 
|---|
| 13 | *   This program is distributed in the hope that it will be useful, | 
|---|
| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
| 16 | *   GNU General Public License for more details. | 
|---|
| 17 | * | 
|---|
| 18 | *   You should have received a copy of the GNU General Public License | 
|---|
| 19 | *   along with this program; if not, write to the Free Software | 
|---|
| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
| 21 | * | 
|---|
| 22 | *   Author: | 
|---|
| 23 | *      Oliver Scheuss, (C) 2007 | 
|---|
| 24 | *   Co-authors: | 
|---|
| 25 | *      ... | 
|---|
| 26 | * | 
|---|
| 27 | */ | 
|---|
| 28 |  | 
|---|
| 29 | // | 
|---|
| 30 | // C++ Interface: Client | 
|---|
| 31 | // | 
|---|
| 32 | // Description: | 
|---|
| 33 | // | 
|---|
| 34 | // | 
|---|
| 35 | // Author:  Oliver Scheuss, (C) 2007 | 
|---|
| 36 | // | 
|---|
| 37 | // Copyright: See COPYING file that comes with this distribution | 
|---|
| 38 | // | 
|---|
| 39 | // | 
|---|
| 40 |  | 
|---|
| 41 | #ifndef _Client_H__ | 
|---|
| 42 | #define _Client_H__ | 
|---|
| 43 |  | 
|---|
| 44 | #include "NetworkPrereqs.h" | 
|---|
| 45 |  | 
|---|
| 46 | #include <string> | 
|---|
| 47 |  | 
|---|
| 48 | #include "core/Tickable.h" | 
|---|
| 49 | #include "ClientConnection.h" | 
|---|
| 50 | #include "PacketManager.h" | 
|---|
| 51 | #include "GameStateClient.h" | 
|---|
| 52 | //#include "NetworkFrameListener.h" | 
|---|
| 53 |  | 
|---|
| 54 |  | 
|---|
| 55 |  | 
|---|
| 56 | namespace network | 
|---|
| 57 | { | 
|---|
| 58 | /** | 
|---|
| 59 | network::Client *client; | 
|---|
| 60 | * The network/Client class | 
|---|
| 61 | * This class implements all necessary function for the network communication | 
|---|
| 62 | * It is the root class of the network module | 
|---|
| 63 | * | 
|---|
| 64 | */ | 
|---|
| 65 | class _NetworkExport Client : PacketDecoder, public orxonox::Tickable{ | 
|---|
| 66 | public: | 
|---|
| 67 |  | 
|---|
| 68 | static Client* createSingleton(); | 
|---|
| 69 | static Client* createSingleton(std::string address, int port); | 
|---|
| 70 | static Client* createSingleton(const char *address, int port); | 
|---|
| 71 | static void destroySingleton(); | 
|---|
| 72 | static Client *getSingleton(); | 
|---|
| 73 |  | 
|---|
| 74 | bool establishConnection(); | 
|---|
| 75 | bool closeConnection(); | 
|---|
| 76 |  | 
|---|
| 77 | bool sendMouse(double x, double y); | 
|---|
| 78 | bool sendKeyboard(char key_code); | 
|---|
| 79 | bool sendChat( std::string message ); | 
|---|
| 80 |  | 
|---|
| 81 | bool addMouse(double x, double y); | 
|---|
| 82 | bool addKeyboard(char key_code); | 
|---|
| 83 |  | 
|---|
| 84 | bool sendPackets(); | 
|---|
| 85 |  | 
|---|
| 86 | int getShipID(){return shipID_;} | 
|---|
| 87 | int getClientID(){return clientID_;} | 
|---|
| 88 |  | 
|---|
| 89 | void tick(float time); | 
|---|
| 90 |  | 
|---|
| 91 | private: | 
|---|
| 92 | Client(); | 
|---|
| 93 | Client(std::string address, int port); | 
|---|
| 94 | Client(const char *address, int port); | 
|---|
| 95 | ~Client(); | 
|---|
| 96 |  | 
|---|
| 97 | static Client* _sClient; | 
|---|
| 98 |  | 
|---|
| 99 | ClientConnection client_connection; | 
|---|
| 100 | PacketGenerator pck_gen; | 
|---|
| 101 | GameStateClient gamestate; | 
|---|
| 102 | bool isConnected; | 
|---|
| 103 | bool isSynched_; | 
|---|
| 104 |  | 
|---|
| 105 | // implement data processing functions of PacketDecoder | 
|---|
| 106 | void processGamestate( GameStateCompressed *data, int clientID); | 
|---|
| 107 | void processClassid(classid *clid); | 
|---|
| 108 | void processChat( chat *data); | 
|---|
| 109 | bool processWelcome( welcome *w ); | 
|---|
| 110 | int clientID_;     // this is the id the server gave to us | 
|---|
| 111 | int shipID_; | 
|---|
| 112 | }; | 
|---|
| 113 |  | 
|---|
| 114 |  | 
|---|
| 115 | } | 
|---|
| 116 |  | 
|---|
| 117 | #endif /* _Client_H__ */ | 
|---|