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source: code/branches/script/src/orxonox/GraphicsEngine.h @ 911

Last change on this file since 911 was 911, checked in by bknecht, 16 years ago

applied some old changes (compiles, but may fail running)

File size: 1.2 KB
Line 
1/**
2  @file GraphicsEngine.h
3  @brief Graphics Engine
4  @author Benjamin Knecht <beni_at_orxonox.net>
5 */
6
7#ifndef _GraphicsEngine_H__
8#define _GraphicsEngine_H__
9
10#include <string>
11
12#include <OgreRoot.h>
13#include <OgreSceneManager.h>
14
15#include "OrxonoxPrereqs.h"
16#include "core/BaseObject.h"
17
18
19namespace orxonox {
20
21/**
22   * graphics engine manager class
23 */
24  class _OrxonoxExport GraphicsEngine : public BaseObject
25  {
26    public:
27      GraphicsEngine();
28      inline void setConfigPath(std::string path) { this->configPath_ = path; };
29      // find a better way for this
30      inline Ogre::Root* getRoot() { return root_; };
31      void setConfigValues();
32      void setup();
33      bool load(std::string path);
34      void loadRessourceLocations(std::string path);
35      Ogre::SceneManager* getSceneManager();
36      void startRender();
37
38      virtual ~GraphicsEngine();
39    private:
40      Ogre::Root*         root_;        //!< Ogre's root
41      std::string         configPath_;  //!< path to config file
42      std::string         dataPath_;    //!< path to data file
43      Ogre::SceneManager* scene_;       //!< scene manager of the game
44      bool               bOverwritePath_; //!< overwrites path
45
46  };
47
48}
49
50#endif /* _GraphicsEngine_H__ */
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