| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * |
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| 4 | * |
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| 5 | * License notice: |
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| 6 | * |
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| 7 | * This program is free software; you can redistribute it and/or |
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| 8 | * modify it under the terms of the GNU General Public License |
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| 9 | * as published by the Free Software Foundation; either version 2 |
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| 10 | * of the License, or (at your option) any later version. |
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| 11 | * |
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| 12 | * This program is distributed in the hope that it will be useful, |
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 15 | * GNU General Public License for more details. |
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| 16 | * |
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| 17 | * You should have received a copy of the GNU General Public License |
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| 18 | * along with this program; if not, write to the Free Software |
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| 19 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 20 | * |
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| 21 | * Author: |
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| 22 | * ... |
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| 23 | * Co-authors: |
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| 24 | * ... |
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| 25 | * |
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| 26 | */ |
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| 27 | #include <zlib.h> |
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| 28 | |
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| 29 | #include "core/CoreIncludes.h" |
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| 30 | #include "Synchronisable.h" |
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| 31 | #include "GameStateClient.h" |
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| 32 | |
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| 33 | namespace network |
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| 34 | { |
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| 35 | GameStateClient::GameStateClient() { |
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| 36 | } |
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| 37 | |
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| 38 | GameStateClient::~GameStateClient() { |
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| 39 | } |
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| 40 | |
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| 41 | bool GameStateClient::pushGameState(GameStateCompressed *compstate) { |
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| 42 | GameState *gs; |
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| 43 | if(compstate->diffed) |
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| 44 | gs = decode(reference, compstate); |
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| 45 | else |
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| 46 | gs = decode(compstate); |
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| 47 | if(gs) |
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| 48 | return loadSnapshot(gs); |
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| 49 | COUT(4) << "could not use gamestate sent by server" << std::endl; |
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| 50 | return false; |
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| 51 | } |
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| 52 | |
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| 53 | /** |
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| 54 | * This function removes a Synchronisable out of the universe |
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| 55 | * @param it iterator of the list pointing to the object |
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| 56 | * @return iterator pointing to the next object in the list |
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| 57 | */ |
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| 58 | void GameStateClient::removeObject(orxonox::Iterator<Synchronisable> &it) { |
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| 59 | orxonox::Iterator<Synchronisable> temp=it; |
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| 60 | ++it; |
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| 61 | delete *temp; |
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| 62 | } |
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| 63 | |
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| 64 | /** |
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| 65 | * This function loads a Snapshort of the gamestate into the universe |
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| 66 | * @param state a GameState struct containing the size of the gamestate and a pointer linking to a flat list (returned by getSnapshot) |
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| 67 | */ |
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| 68 | bool GameStateClient::loadSnapshot(GameState *state) { |
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| 69 | unsigned char *data=state->data; |
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| 70 | COUT(4) << "loadSnapshot: loading gs: " << state->id << std::endl; |
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| 71 | // get the start of the Synchronisable list |
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| 72 | orxonox::Iterator<Synchronisable> it=orxonox::ObjectList<Synchronisable>::start(); |
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| 73 | syncData sync; |
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| 74 | // loop as long as we have some data ;) |
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| 75 | while(data < state->data+state->size){ |
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| 76 | // prepare the syncData struct |
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| 77 | sync.length = (int)*data; |
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| 78 | data+=sizeof(int); |
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| 79 | sync.objectID = (int)*data; |
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| 80 | data+=sizeof(int); |
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| 81 | sync.classID = (int)*data; |
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| 82 | data+=sizeof(int); |
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| 83 | sync.data = data; |
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| 84 | data+=sync.length; |
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| 85 | |
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| 86 | if(it->objectID!=sync.objectID){ |
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| 87 | // bad luck ;) |
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| 88 | // delete the synchronisable (obviously seems to be deleted on the server) |
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| 89 | while(it && it->objectID!=sync.objectID) |
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| 90 | removeObject(it); |
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| 91 | |
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| 92 | |
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| 93 | if(!it){ |
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| 94 | COUT(5) << "classid: " << sync.classID << ", name: " << ID((unsigned int) sync.classID)->getName() << std::endl; |
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| 95 | Synchronisable *no = (Synchronisable*)(ID((unsigned int) sync.classID)->fabricate()); |
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| 96 | no->objectID=sync.objectID; |
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| 97 | no->classID=sync.classID; |
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| 98 | it=orxonox::ObjectList<Synchronisable>::end(); |
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| 99 | // update data and create object/entity... |
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| 100 | if( !no->updateData(sync) && !no->create() ) |
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| 101 | COUT(1) << "We couldn't create/update the object: " << sync.objectID << std::endl; |
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| 102 | ++it; |
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| 103 | } |
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| 104 | } else { |
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| 105 | // we have our object |
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| 106 | if(! it->updateData(sync)) |
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| 107 | COUT(1) << "We couldn't update objectID: " \ |
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| 108 | << sync.objectID << "; classID: " << sync.classID << std::endl; |
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| 109 | } |
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| 110 | ++it; |
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| 111 | } |
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| 112 | |
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| 113 | return true; |
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| 114 | } |
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| 115 | |
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| 116 | GameState *GameStateClient::undiff(GameState *a, GameState *b) { |
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| 117 | unsigned char *ap = a->data, *bp = b->data; |
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| 118 | int of=0; // pointers offset |
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| 119 | int dest_length=0; |
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| 120 | if(a->size>=b->size) |
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| 121 | dest_length=a->size; |
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| 122 | else |
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| 123 | dest_length=b->size; |
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| 124 | unsigned char *dp = (unsigned char *)malloc(dest_length*sizeof(unsigned char)); |
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| 125 | while(of<a->size && of<b->size){ |
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| 126 | *(dp+of)=*(ap+of)^*(bp+of); // do the xor |
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| 127 | ++of; |
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| 128 | } |
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| 129 | if(a->size!=b->size){ // do we have to fill up ? |
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| 130 | unsigned char n=0; |
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| 131 | if(a->size<b->size){ |
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| 132 | while(of<dest_length){ |
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| 133 | *(dp+of)=n^*(bp+of); |
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| 134 | of++; |
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| 135 | } |
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| 136 | } else{ |
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| 137 | while(of<dest_length){ |
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| 138 | *(dp+of)=*(ap+of)^n; |
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| 139 | of++; |
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| 140 | } |
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| 141 | } |
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| 142 | } |
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| 143 | // should be finished now |
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| 144 | // FIXME: is it true or false now? (struct has changed, producing warnings) |
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| 145 | GameState *r = new GameState; |
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| 146 | r->id = b->id; |
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| 147 | r->size = dest_length; |
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| 148 | r->diffed = false; |
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| 149 | r->data = dp; |
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| 150 | return r; |
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| 151 | } |
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| 152 | |
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| 153 | GameState *GameStateClient::decompress(GameStateCompressed *a) { |
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| 154 | int normsize = a->normsize; |
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| 155 | int compsize = a->compsize; |
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| 156 | int bufsize; |
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| 157 | if(normsize < compsize) |
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| 158 | bufsize = compsize; |
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| 159 | else |
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| 160 | bufsize = normsize; |
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| 161 | unsigned char* dest = (unsigned char*)malloc( bufsize ); |
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| 162 | int retval; |
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| 163 | uLongf length=normsize; |
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| 164 | //std::cout << "gamestateclient" << std::endl; |
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| 165 | //std::cout << "normsize " << a.normsize << " compsize " << a.compsize << " " << bufsize << std::endl; |
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| 166 | retval = uncompress( dest, &length, a->data, (uLong)compsize ); |
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| 167 | //std::cout << "length " << length << std::endl; |
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| 168 | switch ( retval ) { |
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| 169 | case Z_OK: COUT(4) << "successfully decompressed" << std::endl; break; |
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| 170 | case Z_MEM_ERROR: COUT(1) << "not enough memory available" << std::endl; return NULL; |
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| 171 | case Z_BUF_ERROR: COUT(2) << "not enough memory available in the buffer" << std::endl; return NULL; |
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| 172 | case Z_DATA_ERROR: COUT(2) << "data corrupted" << std::endl; return NULL; |
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| 173 | } |
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| 174 | |
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| 175 | GameState *gamestate = new GameState; |
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| 176 | gamestate->id = a->id; |
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| 177 | gamestate->size = normsize; |
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| 178 | gamestate->data = dest; |
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| 179 | gamestate->diffed = a->diffed; |
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| 180 | |
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| 181 | delete a->data; //delete compressed data |
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| 182 | delete a; //we do not need the old (struct) gamestate anymore |
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| 183 | |
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| 184 | return gamestate; |
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| 185 | } |
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| 186 | |
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| 187 | GameState *GameStateClient::decode(GameState *a, GameStateCompressed *x) { |
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| 188 | GameState *t = decompress(x); |
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| 189 | return undiff(a, t); |
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| 190 | } |
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| 191 | |
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| 192 | GameState *GameStateClient::decode(GameStateCompressed *x) { |
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| 193 | GameState *t = decompress(x); |
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| 194 | return t; |
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| 195 | } |
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| 196 | |
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| 197 | } |
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