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source: code/branches/sagerjFS16/src/orxonox/weaponsystem/WeaponSet.cc @ 11170

Last change on this file since 11170 was 11170, checked in by sagerj, 8 years ago

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[2049]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Martin Polak
24 *   Co-authors:
[2915]25 *      ...
26 *
[2049]27 */
28
[2912]29#include "WeaponSet.h"
[2049]30
31#include "core/CoreIncludes.h"
32#include "core/XMLPort.h"
33
[2914]34#include "WeaponSystem.h"
[2662]35#include "WeaponPack.h"
[2096]36
[2049]37namespace orxonox
38{
[9667]39    RegisterClass(WeaponSet);
[2662]40
[9667]41    WeaponSet::WeaponSet(Context* context) : BaseObject(context)
[2049]42    {
[2096]43        RegisterObject(WeaponSet);
44
[11071]45        this->weaponSystem_ = nullptr;
[2914]46        this->desiredFiremode_ = WeaponSystem::FIRE_MODE_UNASSIGNED;
[2049]47    }
48
49    WeaponSet::~WeaponSet()
50    {
[2914]51        if (this->isInitialized() && this->weaponSystem_)
52            this->weaponSystem_->removeWeaponSet(this);
[2049]53    }
54
[2912]55    void WeaponSet::XMLPort(Element& xmlelement, XMLPort::Mode mode)
56    {
57        SUPER(WeaponSet, XMLPort, xmlelement, mode);
58
[2914]59        XMLPortParam(WeaponSet, "firemode", setDesiredFiremode, getDesiredFiremode, xmlelement, mode);
[2912]60    }
61
[2662]62    void WeaponSet::fire()
[2096]63    {
[10650]64        // Fire all WeaponPacks with their defined weaponmode
[11071]65        for (const auto& mapEntry : this->weaponpacks_)
66            if (mapEntry.second != WeaponSystem::WEAPON_MODE_UNASSIGNED)
67                mapEntry.first->fire(mapEntry.second);
[2096]68    }
[2914]69
[11164]70    void WeaponSet::release()
71    {
72        // Fire all WeaponPacks with their defined weaponmode
73        for (const auto& mapEntry : this->weaponpacks_)
74            if (mapEntry.second != WeaponSystem::WEAPON_MODE_UNASSIGNED)
75                mapEntry.first->release(mapEntry.second);
76    }
77
[2918]78    void WeaponSet::reload()
79    {
[10650]80        // Reload all WeaponPacks with their defined weaponmode
[11071]81        for (const auto& mapEntry : this->weaponpacks_)
82            mapEntry.first->reload();
[2918]83    }
84
[2914]85    void WeaponSet::setWeaponmodeLink(WeaponPack* weaponpack, unsigned int weaponmode)
86    {
87        this->weaponpacks_[weaponpack] = weaponmode;
88    }
89
90    void WeaponSet::removeWeaponmodeLink(WeaponPack* weaponpack)
91    {
92        this->weaponpacks_.erase(weaponpack);
93    }
94
95    unsigned int WeaponSet::getWeaponmodeLink(WeaponPack* weaponpack)
96    {
97        std::map<WeaponPack*, unsigned int>::iterator it = this->weaponpacks_.find(weaponpack);
98        if (it != this->weaponpacks_.end())
99            return it->second;
100        else
101            return WeaponSystem::WEAPON_MODE_UNASSIGNED;
102    }
[2096]103}
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