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source: code/branches/sagerjFS16/src/orxonox/weaponsystem/WeaponPack.cc @ 11164

Last change on this file since 11164 was 11164, checked in by sagerj, 8 years ago

added orxout() for every release lvl for debug purpose

  • Property svn:eol-style set to native
File size: 4.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Martin Polak
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "WeaponPack.h"
30
31#include "core/CoreIncludes.h"
32#include "core/XMLPort.h"
33
34#include "Weapon.h"
35#include "WeaponSystem.h"
36#include "DefaultWeaponmodeLink.h"
37
38namespace orxonox
39{
40    RegisterClass(WeaponPack);
41
42    WeaponPack::WeaponPack(Context* context) : BaseObject(context)
43    {
44        RegisterObject(WeaponPack);
45
46        this->weaponSystem_ = nullptr;
47    }
48
49    WeaponPack::~WeaponPack()
50    {
51        if (this->isInitialized())
52        {
53            if( this->weaponSystem_ )
54                this->weaponSystem_->removeWeaponPack(this);
55
56            while (!this->weapons_.empty())
57                (*this->weapons_.begin())->destroy();
58
59            for (std::set<DefaultWeaponmodeLink*>::iterator it = this->links_.begin(); it != this->links_.end(); )
60                (*(it++))->destroy();
61        }
62    }
63
64    void WeaponPack::XMLPort(Element& xmlelement, XMLPort::Mode mode)
65    {
66        SUPER(WeaponPack, XMLPort, xmlelement, mode);
67
68        XMLPortObjectExtended(WeaponPack, Weapon, "", addWeapon, getWeapon, xmlelement, mode, false, false);
69        XMLPortObject(WeaponPack, DefaultWeaponmodeLink, "links", addDefaultWeaponmodeLink, getDefaultWeaponmodeLink, xmlelement, mode);
70    }
71
72    /**
73    @brief
74        Fire all weapons in this WeaponSet with the defined weaponmode.
75    */
76    void WeaponPack::fire(unsigned int weaponmode)
77    {
78        for (Weapon* weapon : this->weapons_)
79            weapon->fire(weaponmode);
80    }
81
82    void WeaponPack::release(unsigned int weaponmode)
83    {
84        for (Weapon* weapon : this->weapons_)
85            weapon->release(weaponmode);
86        orxout() << "release wpack " << weaponmode << endl;
87    }
88
89    /**
90    @brief
91        Reload all weapons in this WeaponSet.
92    */
93    void WeaponPack::reload()
94    {
95        for (Weapon* weapon : this->weapons_)
96            weapon->reload();
97    }
98
99    void WeaponPack::addWeapon(Weapon * weapon)
100    {
101        if (!weapon)
102            return;
103
104        this->weapons_.push_back(weapon);
105        weapon->setWeaponPack(this);
106    }
107
108    void WeaponPack::removeWeapon(Weapon * weapon)
109    {
110        if (!weapon)
111            return;
112
113        std::vector<Weapon*>::iterator it = std::find(this->weapons_.begin(), this->weapons_.end(), weapon);
114        assert(it != this->weapons_.end());
115        this->weapons_.erase(it);
116        weapon->setWeaponPack(nullptr);
117    }
118
119    Weapon * WeaponPack::getWeapon(unsigned int index) const
120    {
121        unsigned int i = 0;
122
123        for (Weapon* weapon : this->weapons_)
124        {
125            if (i == index)
126                return weapon;
127            ++i;
128        }
129
130        return nullptr;
131    }
132
133    void WeaponPack::addDefaultWeaponmodeLink(DefaultWeaponmodeLink* link)
134    {
135        this->links_.insert(link);
136    }
137
138    DefaultWeaponmodeLink* WeaponPack::getDefaultWeaponmodeLink(unsigned int index) const
139    {
140        unsigned int i = 0;
141        for (DefaultWeaponmodeLink* link : this->links_)
142        {
143            if (i == index)
144                return link;
145
146            ++i;
147        }
148        return nullptr;
149    }
150
151    unsigned int WeaponPack::getDesiredWeaponmode(unsigned int firemode) const
152    {
153        for (DefaultWeaponmodeLink* link : this->links_)
154            if (link->getFiremode() == firemode)
155                return link->getWeaponmode();
156
157        return WeaponSystem::WEAPON_MODE_UNASSIGNED;
158    }
159
160    void WeaponPack::notifyWeapons()
161    {
162        for (Weapon* weapon : this->weapons_)
163            weapon->setWeaponPack(this);
164    }
165
166    void WeaponPack::updateMunition()
167    {
168        for (Weapon* weapon : this->weapons_)
169            weapon->updateMunition();
170    }
171}
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