| [2710] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Martin Polak |
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| 24 | * Co-authors: |
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| [2915] | 25 | * ... |
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| 26 | * |
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| [2710] | 27 | */ |
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| 28 | |
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| [2912] | 29 | #include "WeaponPack.h" |
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| [2710] | 30 | |
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| 31 | #include "core/CoreIncludes.h" |
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| 32 | #include "core/XMLPort.h" |
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| 33 | |
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| [2912] | 34 | #include "Weapon.h" |
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| [2914] | 35 | #include "WeaponSystem.h" |
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| [2915] | 36 | #include "DefaultWeaponmodeLink.h" |
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| [2912] | 37 | |
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| [2710] | 38 | namespace orxonox |
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| 39 | { |
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| [9667] | 40 | RegisterClass(WeaponPack); |
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| [2710] | 41 | |
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| [9667] | 42 | WeaponPack::WeaponPack(Context* context) : BaseObject(context) |
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| [2710] | 43 | { |
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| 44 | RegisterObject(WeaponPack); |
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| 45 | |
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| [11071] | 46 | this->weaponSystem_ = nullptr; |
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| [2710] | 47 | } |
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| 48 | |
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| 49 | WeaponPack::~WeaponPack() |
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| 50 | { |
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| [6417] | 51 | if (this->isInitialized()) |
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| [2915] | 52 | { |
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| [6417] | 53 | if( this->weaponSystem_ ) |
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| 54 | this->weaponSystem_->removeWeaponPack(this); |
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| [2915] | 55 | |
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| 56 | while (!this->weapons_.empty()) |
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| [5929] | 57 | (*this->weapons_.begin())->destroy(); |
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| [2915] | 58 | |
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| 59 | for (std::set<DefaultWeaponmodeLink*>::iterator it = this->links_.begin(); it != this->links_.end(); ) |
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| [5929] | 60 | (*(it++))->destroy(); |
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| [2915] | 61 | } |
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| [2710] | 62 | } |
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| 63 | |
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| [2912] | 64 | void WeaponPack::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| [2710] | 65 | { |
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| [2912] | 66 | SUPER(WeaponPack, XMLPort, xmlelement, mode); |
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| 67 | |
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| [2918] | 68 | XMLPortObjectExtended(WeaponPack, Weapon, "", addWeapon, getWeapon, xmlelement, mode, false, false); |
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| [2915] | 69 | XMLPortObject(WeaponPack, DefaultWeaponmodeLink, "links", addDefaultWeaponmodeLink, getDefaultWeaponmodeLink, xmlelement, mode); |
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| [2912] | 70 | } |
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| 71 | |
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| [10650] | 72 | /** |
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| 73 | @brief |
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| 74 | Fire all weapons in this WeaponSet with the defined weaponmode. |
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| 75 | */ |
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| [11174] | 76 | void WeaponPack::push(unsigned int weaponmode) |
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| [2912] | 77 | { |
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| [11071] | 78 | for (Weapon* weapon : this->weapons_) |
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| [11174] | 79 | weapon->push(weaponmode); |
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| [2710] | 80 | } |
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| 81 | |
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| [11164] | 82 | void WeaponPack::release(unsigned int weaponmode) |
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| 83 | { |
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| 84 | for (Weapon* weapon : this->weapons_) |
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| 85 | weapon->release(weaponmode); |
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| 86 | } |
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| 87 | |
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| [10650] | 88 | /** |
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| 89 | @brief |
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| 90 | Reload all weapons in this WeaponSet. |
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| 91 | */ |
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| [2918] | 92 | void WeaponPack::reload() |
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| 93 | { |
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| [11071] | 94 | for (Weapon* weapon : this->weapons_) |
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| 95 | weapon->reload(); |
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| [2918] | 96 | } |
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| 97 | |
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| [2914] | 98 | void WeaponPack::addWeapon(Weapon * weapon) |
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| [2710] | 99 | { |
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| [2914] | 100 | if (!weapon) |
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| 101 | return; |
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| [2710] | 102 | |
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| [6417] | 103 | this->weapons_.push_back(weapon); |
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| [2914] | 104 | weapon->setWeaponPack(this); |
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| [2710] | 105 | } |
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| 106 | |
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| [2915] | 107 | void WeaponPack::removeWeapon(Weapon * weapon) |
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| 108 | { |
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| 109 | if (!weapon) |
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| 110 | return; |
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| 111 | |
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| [6417] | 112 | std::vector<Weapon*>::iterator it = std::find(this->weapons_.begin(), this->weapons_.end(), weapon); |
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| 113 | assert(it != this->weapons_.end()); |
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| 114 | this->weapons_.erase(it); |
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| [11071] | 115 | weapon->setWeaponPack(nullptr); |
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| [2915] | 116 | } |
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| 117 | |
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| [2914] | 118 | Weapon * WeaponPack::getWeapon(unsigned int index) const |
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| [2710] | 119 | { |
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| [2914] | 120 | unsigned int i = 0; |
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| [2710] | 121 | |
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| [11071] | 122 | for (Weapon* weapon : this->weapons_) |
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| [2914] | 123 | { |
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| 124 | if (i == index) |
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| [11071] | 125 | return weapon; |
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| [2914] | 126 | ++i; |
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| 127 | } |
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| [2710] | 128 | |
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| [11071] | 129 | return nullptr; |
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| [2710] | 130 | } |
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| 131 | |
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| [2915] | 132 | void WeaponPack::addDefaultWeaponmodeLink(DefaultWeaponmodeLink* link) |
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| 133 | { |
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| 134 | this->links_.insert(link); |
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| 135 | } |
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| 136 | |
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| 137 | DefaultWeaponmodeLink* WeaponPack::getDefaultWeaponmodeLink(unsigned int index) const |
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| 138 | { |
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| 139 | unsigned int i = 0; |
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| [11071] | 140 | for (DefaultWeaponmodeLink* link : this->links_) |
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| [2915] | 141 | { |
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| 142 | if (i == index) |
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| [11071] | 143 | return link; |
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| [2915] | 144 | |
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| 145 | ++i; |
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| 146 | } |
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| [11071] | 147 | return nullptr; |
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| [2915] | 148 | } |
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| 149 | |
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| 150 | unsigned int WeaponPack::getDesiredWeaponmode(unsigned int firemode) const |
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| 151 | { |
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| [11071] | 152 | for (DefaultWeaponmodeLink* link : this->links_) |
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| 153 | if (link->getFiremode() == firemode) |
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| 154 | return link->getWeaponmode(); |
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| [2915] | 155 | |
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| 156 | return WeaponSystem::WEAPON_MODE_UNASSIGNED; |
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| 157 | } |
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| [2918] | 158 | |
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| 159 | void WeaponPack::notifyWeapons() |
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| 160 | { |
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| [11071] | 161 | for (Weapon* weapon : this->weapons_) |
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| 162 | weapon->setWeaponPack(this); |
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| [2918] | 163 | } |
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| [11052] | 164 | |
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| 165 | void WeaponPack::updateMunition() |
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| 166 | { |
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| [11071] | 167 | for (Weapon* weapon : this->weapons_) |
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| 168 | weapon->updateMunition(); |
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| [11052] | 169 | } |
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| [2710] | 170 | } |
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