| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Michael Wirth |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #ifndef _NewNewHumanController_H__ |
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| 30 | #define _NewNewHumanController_H__ |
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| 31 | |
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| 32 | #include "OrxonoxPrereqs.h" |
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| 33 | |
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| 34 | #include "util/Math.h" |
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| 35 | |
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| 36 | #include "core/ClassTreeMask.h" |
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| 37 | #include "HumanController.h" |
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| 38 | |
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| 39 | namespace orxonox |
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| 40 | { |
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| 41 | class _OrxonoxExport NewHumanController : public HumanController |
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| 42 | { |
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| 43 | public: |
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| 44 | NewHumanController(Context* context); |
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| 45 | virtual ~NewHumanController(); |
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| 46 | |
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| 47 | virtual void tick(float dt) override; |
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| 48 | |
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| 49 | virtual void frontback(const Vector2& value) override; |
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| 50 | virtual void yaw(const Vector2& value) override; |
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| 51 | virtual void pitch(const Vector2& value) override; |
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| 52 | |
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| 53 | static void accelerate(); |
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| 54 | static void decelerate(); |
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| 55 | |
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| 56 | virtual void doPush(unsigned int firemode) override; |
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| 57 | virtual void doRelease(unsigned int firemode) override; |
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| 58 | |
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| 59 | virtual void hit(Pawn* originator, btManifoldPoint& contactpoint, float damage) override; |
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| 60 | |
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| 61 | void centerCursor(); |
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| 62 | |
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| 63 | static void changeMode(); |
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| 64 | |
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| 65 | virtual void changedControllableEntity() override; |
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| 66 | virtual void doPauseControl() override; |
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| 67 | virtual void doResumeControl() override; |
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| 68 | |
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| 69 | float getCurrentYaw(){ return this->currentYaw_; } |
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| 70 | float getCurrentPitch(){ return this->currentPitch_; } |
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| 71 | |
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| 72 | |
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| 73 | protected: |
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| 74 | void updateTarget(); |
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| 75 | void alignArrows(); |
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| 76 | void showOverlays(); |
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| 77 | void hideOverlays(); |
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| 78 | void hideArrows(); |
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| 79 | |
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| 80 | unsigned int controlMode_; |
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| 81 | static NewHumanController* localController_s; |
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| 82 | |
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| 83 | private: |
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| 84 | float currentYaw_; |
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| 85 | float currentPitch_; |
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| 86 | OrxonoxOverlay* crossHairOverlay_; |
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| 87 | OrxonoxOverlay* centerOverlay_; |
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| 88 | |
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| 89 | OrxonoxOverlay* damageOverlayTop_; |
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| 90 | OrxonoxOverlay* damageOverlayRight_; |
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| 91 | OrxonoxOverlay* damageOverlayBottom_; |
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| 92 | OrxonoxOverlay* damageOverlayLeft_; |
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| 93 | float damageOverlayTime_; |
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| 94 | float damageOverlayTT_; |
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| 95 | float damageOverlayTR_; |
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| 96 | float damageOverlayTB_; |
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| 97 | float damageOverlayTL_; |
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| 98 | |
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| 99 | OrxonoxOverlay* arrowsOverlay1_; |
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| 100 | OrxonoxOverlay* arrowsOverlay2_; |
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| 101 | OrxonoxOverlay* arrowsOverlay3_; |
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| 102 | OrxonoxOverlay* arrowsOverlay4_; |
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| 103 | |
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| 104 | float overlaySize_; |
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| 105 | float arrowsSize_; |
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| 106 | bool accelerating_; |
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| 107 | float acceleration_; |
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| 108 | int firemode_; |
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| 109 | bool showArrows_; |
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| 110 | bool showDamageOverlay_; |
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| 111 | bool showOverlays_; |
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| 112 | ClassTreeMask targetMask_; |
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| 113 | }; |
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| 114 | } |
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| 115 | |
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| 116 | #endif /* _NewHumanController_H__ */ |
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