| 1 | /* |
|---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
|---|
| 3 | * > www.orxonox.net < |
|---|
| 4 | * |
|---|
| 5 | * |
|---|
| 6 | * License notice: |
|---|
| 7 | * |
|---|
| 8 | * This program is free software; you can redistribute it and/or |
|---|
| 9 | * modify it under the terms of the GNU General Public License |
|---|
| 10 | * as published by the Free Software Foundation; either version 2 |
|---|
| 11 | * of the License, or (at your option) any later version. |
|---|
| 12 | * |
|---|
| 13 | * This program is distributed in the hope that it will be useful, |
|---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
|---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|---|
| 16 | * GNU General Public License for more details. |
|---|
| 17 | * |
|---|
| 18 | * You should have received a copy of the GNU General Public License |
|---|
| 19 | * along with this program; if not, write to the Free Software |
|---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
|---|
| 21 | * |
|---|
| 22 | * Author: |
|---|
| 23 | * Fabian 'x3n' Landau |
|---|
| 24 | * Co-authors: |
|---|
| 25 | * ... |
|---|
| 26 | * |
|---|
| 27 | */ |
|---|
| 28 | |
|---|
| 29 | #ifndef _HumanController_H__ |
|---|
| 30 | #define _HumanController_H__ |
|---|
| 31 | |
|---|
| 32 | #include "OrxonoxPrereqs.h" |
|---|
| 33 | |
|---|
| 34 | #include "tools/Timer.h" |
|---|
| 35 | #include "tools/interfaces/Tickable.h" |
|---|
| 36 | #include "FormationController.h" |
|---|
| 37 | |
|---|
| 38 | // tolua_begin |
|---|
| 39 | namespace orxonox |
|---|
| 40 | { |
|---|
| 41 | class _OrxonoxExport HumanController |
|---|
| 42 | // tolua_end |
|---|
| 43 | : public FormationController, public Tickable |
|---|
| 44 | { // tolua_export |
|---|
| 45 | public: |
|---|
| 46 | HumanController(Context* context); |
|---|
| 47 | virtual ~HumanController(); |
|---|
| 48 | |
|---|
| 49 | virtual void tick(float dt) override; |
|---|
| 50 | |
|---|
| 51 | static void moveFrontBack(const Vector2& value); |
|---|
| 52 | static void moveRightLeft(const Vector2& value); |
|---|
| 53 | static void moveUpDown(const Vector2& value); |
|---|
| 54 | |
|---|
| 55 | static void rotateYaw(const Vector2& value); |
|---|
| 56 | static void rotatePitch(const Vector2& value); |
|---|
| 57 | static void rotateRoll(const Vector2& value); |
|---|
| 58 | |
|---|
| 59 | virtual void frontback(const Vector2& value); |
|---|
| 60 | virtual void yaw(const Vector2& value); |
|---|
| 61 | virtual void pitch(const Vector2& value); |
|---|
| 62 | |
|---|
| 63 | static void push(unsigned int firemode); |
|---|
| 64 | virtual void doPush(unsigned int firemode); |
|---|
| 65 | static void release(unsigned int firemode); |
|---|
| 66 | virtual void doRelease(unsigned int firemode); |
|---|
| 67 | static void reload(); |
|---|
| 68 | |
|---|
| 69 | static void boost(const Vector2& value); // Static method, controls boosting. |
|---|
| 70 | void startBoosting(void); |
|---|
| 71 | void stopBoosting(void); |
|---|
| 72 | |
|---|
| 73 | |
|---|
| 74 | static void greet(); |
|---|
| 75 | static void switchCamera(); |
|---|
| 76 | static void mouseLook(); |
|---|
| 77 | static void cycleNavigationFocus(); |
|---|
| 78 | static void releaseNavigationFocus(); |
|---|
| 79 | |
|---|
| 80 | static void suicide(); |
|---|
| 81 | static void toggleGodMode(); |
|---|
| 82 | static void myposition(); |
|---|
| 83 | |
|---|
| 84 | static void toggleFormationFlight(); |
|---|
| 85 | static void FFChangeMode(); |
|---|
| 86 | |
|---|
| 87 | static void pauseControl(); // tolua_export |
|---|
| 88 | static void resumeControl(); // tolua_export |
|---|
| 89 | virtual void doPauseControl() {}; |
|---|
| 90 | virtual void doResumeControl() {}; |
|---|
| 91 | |
|---|
| 92 | static inline HumanController* getLocalControllerSingleton() |
|---|
| 93 | { return HumanController::localController_s; } |
|---|
| 94 | static Pawn* getLocalControllerEntityAsPawn(); |
|---|
| 95 | //friend class, for mouselook |
|---|
| 96 | friend class Map; |
|---|
| 97 | |
|---|
| 98 | protected: |
|---|
| 99 | static HumanController* localController_s; |
|---|
| 100 | bool controlPaused_; |
|---|
| 101 | |
|---|
| 102 | }; // tolua_export |
|---|
| 103 | } // tolua_export |
|---|
| 104 | |
|---|
| 105 | #endif /* _HumanController_H__ */ |
|---|